Playerunknown’s Battlegrounds check servers now rocking each maps

Playerunknown’s Battlegrounds check servers now rocking each maps

Good information, Plunkchums: each the outdated island and the brand new desert maps at the moment are dwell within the check model of Playerunknown’s Battlegrounds. Both Erangel and Miramar, to make use of their actual names, are on the check servers during the Battle Royale ’em up’s exit from early entry on December 20th. Previous checks have solely had one or the opposite. The sport will randomly choose a map when every match begins, as there’s (at the moment?) no official technique to choose one. I don’t need to stop the check servers as a result of it feels a lot extra like a completed sport (properly, apart from the lag and crashes) however I’ve missed Erangel a bit so grand, combine it up and let’s go.

“We want to test Erangel in conjunction with all the new features as we make our final adjustments for PC 1.0,” builders PUBG Corp defined in this morning’s announcement.

They’ve made a number of adjustments to Erangel on this newest check construct too, fixing the insides of buildings being method too darkish, including the dinky little Aquarail boat to this map too, popping Miramar’s new ghillie swimsuit into the Erangel crate drop loot tables, and splashing a moist impact over autos within the wet variant.

And sure, the devs are conscious of the crippling rubberbanding lag which afflicts the primary couple of minutes of check server rounds. They say “our engineers have been working to alleviate these problems” and that “we are looking into different solutions and hope to see some improvements soon.”

So, the desert. While younger Matthew has gushed about it, I’m just a little extra reserved. Perhaps I’m not acclimatised but or maybe I’m anticipating it to be extra like Erangel, however the scale of Miramar feels off. The map is big, with much more land though it’s the identical 8x8km degree measurement, and the slowness of its autos mixed with the tough terrain means individuals are actually unfold out. But loot doesn’t appear unfold out properly, as even locations large enough to be named on the map usually supply slim pickings. At the identical time, cities are so dense and have a lot good loot. All this combines to imply that touchdown wherever apart from an enormous metropolis with sufficient automobile spawns can imply irritating looting and tedious journey occasions.

But this might be the supposed tempo of the map, a distinct sort of Plunkbat in a distinct place. I’d be okay with that, I simply have to get it by my thick cranium. I do just like the look of Miramar and particularly how the terrain has so many lumps, humps, gullies, and rills offering cowl. Some of the areas and prefabs are cracking too, prompting nice fights up and throughout industrial objects. The map is clearly constructed with climbing in thoughts, and that’s grand.

If you’d moderately select which map you play, you’ll should get sneaky for now. The solely technique to choose a map is to hitch a match then, if it’s not the one you need, stop and check out one other. These are nonetheless solely opt-in check servers, thoughts, so the devs need everybody to check every little thing. I do hope the complete launch will embrace the choice to choose which map you play, because the foggy and wet Erangel variants (that are nice!) have already proven that folks will stop in the event that they don’t just like the map, that means rounds usually find yourself beginning with solely 70-80 gamers.

More patches will probably be hitting the check construct within the run-up to launch, the devs say. I hope they smash the crashes and lag quickly.

Source

Bluehole Studio, PlayerUnknown’s Battlegrounds, PUBG Corp.

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