Platinum Games desires to publish its personal new IP, staffers have pitched about 70 design paperwork

Platinum Games desires to launch its personal self-published IP, in response to head of improvement and producer Atsushi Inaba.

The Japanese studio – which has almost 200 staff – is seemingly soliciting concepts from throughout the corporate, with employees members submitting “about 70 design documents” over the past yr.

“One of the things Platinum is focused on is we’re looking into creating our own IP, creating our own game,” Inaba instructed GameInformer.

“Up until now, obviously we’ve worked on original IPs for a wide variety of publishers. We’ve also worked on other Hollywood IPs for other publishers as well. But we’re becoming more and more interested in the idea of self-publishing and doing our own title.”

Platinum Games desires to publish its personal new IP, staffers have pitched about 70 design paperwork

Inaba teased back in May 2017 that Platinum was working on a new IP with a new director, but not that they were considering publishing it themselves.

Platinum Games have labored extensively with a few of the largest publishers in gaming, most not too long ago with Square Enix on the wonderful Nier: Automata, in addition to Nintendo with Bayonetta 2, and Activision with Transformers: Devastation.

“Over the last year we’ve pretty much opened the company up to ‘Anybody can pitch a game,’ and so over the last year we’ve gotten about 70 design documents from different people. And if you’re going [to] list out the other random ideas, the scratched stuff on paper, that’s a hell of a lot more. So this year has been about us basically diluting which stuff we wanted to focus on and not focus on, and drilling down to the point where we now have two designs that we’re genuinely focused on,” Inaba mentioned.

“We can’t put together a AAA, $10 million-plus game, because we just don’t have that sort of cash as an independent developer. However, we don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that’ll still be a healthy [size].”

Most of the studio’s different employees may have cut up off to work on one other new Platinum game, Bayonetta 3, which it announced at The Game Awards 2017 alongside ports of the primary two video games for Nintendo Switch. Sadly, there’s no launch date for the newest instalment but, however Bayonetta 1 and a couple of will hit Switch in February 2018.

 
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