Pattern is a delightful limitless strolling simulator

This morning I’ve had a pleasing potter in Pattern, over hills, by forests, and alongside seashores, passing large stone heads, outsized apples, derelict towers, and antennae. It journeys endlessly throughout procedurally-generated lands, dotted with occasional oddities, with dreamy generative music to wrap us on this planet. Pattern has a public beta out now, which is what I’ve been taking part in, with a full launch because of stroll out in 2019.

Quite good, innit. I didn’t see most of these odd issues within the beta and am looking forward to squillions of surprises within the full game.

Pattern makes use of campfires to separate up our stroll. A giant column of smoke seen at any distance guides us to the following, the place sitting down will generate a brand new world. I loved the shock of seeing the place I’d get up: in a crimson forest; far out at sea; subsequent to a large apple. The campfire we awake at puffs somewhat smoke into the sky too, so we get a pleasant phantasm of a journey between the 2. The completely different worlds aren’t contiguous however it creates a sense that we’re going someplace, we’re transferring with goal by limitless worlds.

Pattern is because of launch in “early 2019” on Steam. For now, you’ll be able to obtain the beta from Itch.io, the place it’s pay-what-you-want with no minimal. It’s made by Galen Drew with music from Michael Bell of Ice Water Games, who you may need heard in games like Eidolon. Ice Water are publishing Pattern too.

Source

Galen Drew, Ice Water Games, Michael Bell, Pattern, Procedural Generation Jam, ProcJam 2018, walking simulator

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