During a chat at GameLab, Barcelona, Blizzard co-founder Mike Morhaime spoke about the painful cancellation of Titan, its ill-fated MMO.
Ultimately, Titan was like constructing two games in parallel and it simply wasn’t coming collectively. Blizzard took a number of months to determine its subsequent step and brainstorm some attainable new tasks. Among these new tasks was Overwatch, which the corporate ended up pursuing as an alternative of making an attempt to salvage Titan. Assets from Titan have been used to expedite growth on Overwatch and to cease all that work being wasted.
“The pitch [for Overwatch] was basically, it was going to be an evolution of a Team Fortress sort of game in a superhero universe,” Morhaime defined. “It was going to leverage some know-how that was – principally we’re going to take a few of our greatest know-how from Titan and from World of Warcraft.
“We have been going to take some characters and worlds from a few of the Titan universe design, and we thought we might make a extremely, actually compelling game with a lot tighter scope management. And I feel, you understand, in all probability among the best selections that we made, proper? We took one thing that wasn’t going to ship for a very long time and will by no means have shipped, and turned it into one thing that was an superior universe and an superior game. And now it’s one in every of Blizzard’s strongest groups.”
Morhaime can’t recall particularly which characters moved throughout from Titan, however he did say that “a lot of the concept work probably traces its roots to the Titan universe”.
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