Rather than have gamers undergo by matches the place cheaters are dishonest up the place, saving bans for future punishment, Overwatch ought to quickly shut down games mid-round as quickly because it detects skulduggery. That’s an answer Blizzard are at the moment toying with on the take a look at servers, director Jeff Kaplan defined final week, and it sounds nice. When confronted with cheaters, I’ve all the time discovered some catharsis in realizing they’ll ultimately be whacked however I’d fairly see instant bans. Game over, get that git out of my face.
“We have improved detection for cheating, and we now will automatically shut down a match where we detect cheating is happening,” Overwatch game director Jeff Kaplan defined final week in his July developer replace.
“We will make sure that nobody on either side of the match is penalised for that match being shut down, so if you’re in a competitive match you won’t lose [Skill Rating] if a cheater’s on the other team or a cheater’s on your team.”
That’s it. Cheater discovered? Round ended. Cheater ejected. Head again into matchmaking for an additional go.
As for the perpetrator, Kaplan mentioned, “very harsh actions are happening against that cheater, you can be assured.” That does sound a bit like a dad threatening an unruly baby with repercussions they lack the fortitude to ship, however Blizzard do really ban folks.
I just like the sound of cheat detection outright ending rounds fairly than quietly permitting the cheater to proceed. I’ve heard a number of builders tout delayed ban waves as a technique to preserve cheatmakers off-balance, making it more durable for the dickheads to know precisely what devs can detect or how. In the infinite arms race of cheat and anti-cheat, any edge helps. I can respect that buuut additionally I’d like cheaters out my games proper now thanks bye.