Overwatch Symmetra rework will give her a barrier that’s “infinite in size”

Overwatch Symmetra rework will give her a barrier that’s “infinite in size”

Life isn’t nice for Overwatch‘s Symmetra at the moment. Her auto-aiming default attack and Do-It-Themselves turrets can make her a good pick for newer players, but conventional wisdom holds that she doesn’t have a spot when issues get aggressive: she’s the one hero that’s by no means been picked in an Overwatch League sport.

So, how do you remedy an issue like Symmetra? According to steer designer Geoff Goodman, you connect rockets to her turrets and switch her teleporter ult into a traditional capacity that may transport Torbjorn turrets and D.VA ults. You additionally maker her right-click assault far more highly effective, and rework photon barrier into an final that creates a wall which is “INFINITE in size” (my over-excited emphasis). None of those adjustments to Symmetra’s upcoming rework are set in stone, however they sound WILD.

We’ve recognized a Symmetra overhaul was within the (re)works for some time, and these new specifics come from Goodman’s responses to questions on the Overwatch forums. Someone’s written a useful abstract of his responses simply beneath that submit, which matches into extra specifics than I’ll right here.

Even higher, right here’s a video that not solely explains all the deliberate adjustments, however mocks up what they could appear to be.

Those rocket-propelled turrets, which now sluggish extra and deal extra injury, sound like a nightmare to cope with. As somebody who spends most of their time in Overwatch making an attempt to flank folks as Genji, I don’t relish the concept of working into horrible laser-based traps in sudden locations.

What I do relish, although, is the concept of ambushing folks myself with Symmetra’s new teleporter. You throw down the exit as much as 25 metres away from you, and the doorway seems at your toes. It lasts for “only a short time”, however permits you to stand up to sneaky performs like sending an ulting D.VA proper behind the enemy staff, or giving hard-hitting characters entry to excessive vantage factors that they wouldn’t usually have. Of all the brand new skills, that is the one which sounds prefer it’s more than likely to get toned all the way down to me – the phrases “teleporting Torb turrets” simply sound too OP.

That’s saying one thing, as a result of the barrier ult of INFINITE SIZE additionally seems like a fairly large deal. It’ll be solid and positioned like Mei’s icewall, and have 5,000 well being. Goodman expands: “Its actually been super interesting in playtests. There are a lot of different ways to use it and exactly where you place it is super important. You can do stuff like throw it into a fight from spawn like a Hanzo ult, because it spans across entire maps.”

Barriers cease enemy bullets slightly than our bodies, so it gained’t technically forestall a defending staff from being dived – however it’ll minimize off any diver from their allies. Seen as the principle purpose of could be divers is usually to distract from the remainder of their staff’s assaults although, that nearly quantities to the identical factor. I can even think about the barrier being devastating when positioned on the center of a degree, forcing defenders out of their entrenched positions.

My solely slight concern with the rework is that they’re dropping the auto-aim on Symmetra’s right-click beam, which I do know some individuals who don’t usually play FPSs actually valued. I say slight, although, as a result of it’s now obtained an extended vary and offers almost twice as a lot injury, though the pace at which injury escalates whenever you preserve focusing on somebody has been halved.

Things are going to be depressing for Genji mains, aren’t they?

Source

blizzard entertainment, Overwatch

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