You already know that Doomfist is now playable on the Overwatch PTR, but it surely’s value posting the patch notes anyhow.
After what appeared like a complete 12 months of hints, references, rumors and teases, Blizzard lastly gave followers the brand new playable hero Doomfist right now. Or villain, relying on the way you take a look at such issues. While we covered Doomfist rather extensively within the announcement submit, he’s additionally talked about in right now’s Overwatch PTR patch notes.
As promised back in June, Blizzard is constant its work on lowering duplicates in Loot Boxes, so for those who didn’t hassle with the final PTR replace, you’ll obtain 5, commonplace PTR Loot Boxes to mess around with right now. As traditional, these things gained’t carry over into the reside recreation.
The Overwatch patch notes haven’t modified a lot since the June 22 PTR update, however there have been a number of new entries added to the listing, apart from Doomfist after all. We’ve posted the additions beneath, and what we excluded may be discovered via the hyperlink above.
Overwatch PTR patch, July 6 – Doomfist
New Hero: Doomfist (Offense)
- Doomfist’s cybernetics make him a extremely cellular, highly effective frontline fighter. His major assault is the Hand Cannon; this four-shot weapon fires projectiles from Doomfist’s knuckles one a time or in a single blast. With his secondary assault, Rocket Punch, he fees ahead and delivers a devastating blow, knocking again any opponent it connects with and dealing additional injury if the enemy is hurled right into a wall.
- Seismic Slam smashes right into a focused space, knocking opponents towards him so he can deal additional injury. His Rising Uppercut tosses enemies excessive into the air, whereas his passive skill, The Best Defense…, grants him shields each time he makes use of one in all his talents in opposition to an opponent. Lastly, his final skill, Meteor Strike, causes him to leap excessive and drop right into a focused space, dealing huge quantities of injury.
General
- Fixed a problem stopping “Best In Game” stats from being up to date
- Fixed a bug that induced some gamers to lose audio throughout the match
Competitive Play
- Fixed a bug that induced gamers to get a leaver penalty throughout low season matches, even after the in-game banner suggested it was secure to depart the match
Custom Games and Game Browser
- Fixed a bug that prevented gamers from becoming a member of customized video games as a participant when the variety of spectator slots was set to 12
- Fixed a bug that eliminated the “Healing Dealt” modifier for Mei, Reaper, and Roadhog in Custom Games settings
Heroes
- Fixed a bug that induced pilot D.Va to be seen within the MEKA cockpit earlier than the Call Mech entrance animation performed
- Fixed a bug that triggered Junkrat’s final callout, even when he was unable to really use his final
Maps
- Fixed a bug that prevented Soldier: 76 from putting his Biotic Field in sure places on Eichenwalde’s first level
- Fixed a bug with that was inflicting uncommon digital camera angles for Highlight Intros on Route 66
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