Some stability tweaks have made their means into the Overwatch PTR.
Blizzard has rolled out a few stability adjustments in a patch for the Overwatch PTR earlier. The replace additionally expands the customized sport function, however the character-specific adjustments are extra fascinating.
Reinhardt’s Earthshatter potential has had its efficient top lowered from three to 2 meters. This additionally impacts the peak threshold of objects Earthshatter can attain, which means the power can be only on the bottom and close to quick objects.
The injury for Soldier: 76’s weapon has been decreased from 20 to 19, as Blizzard feels the hero was being picked too typically in comparison with comparable roles.
The assault cooldown that prevented Genji, and Hanzo from attacking proper after wall climbing is now gone, making it attainable to interact as quickly because the climbing animation is completed.
See the complete notes under:
General
- Custom video games and sport browser
- Players can now disable secondary hearth and secondary weapons in Custom Games
- You can now disable one Symmetra final whereas leaving the opposite lively
Hero updates
- Genji
- Removed the assault cooldown from Genji’s wall climbing potential, permitting him to interact with enemies instantly after finishing a climb
- Hanzo
- Removed the assault cooldown from Hanzo’s wall climbing potential, permitting him to interact with enemies instantly after finishing a climb
- Storm Bow: elevated cost velocity by 10%
- Charged arrows now keep their cost after climbing a wall, offered the button is repeatedly held
- Orisa
- Fusion Driver: injury lowered by 15%
- Protective Barrier: cooldown lowered from 12 seconds to eight seconds
- Reaper
- Wraith Form: ammo is now totally refilled when Wraith Form is used
- Reinhardt
- Earthshatter: efficient top has been lowered from three meters to 2 meters
- The top threshold of objects that Earthshatter can “climb” has been lowered from three meters to 2 meters, making Earthshatter much less more likely to climb tall objects because it “crawls” alongside the bottom.
- Soldier: 76
- Heavy Pulse Rifle: bullet injury decreased from 20 to 19
Bug fixes
- General
- Fixed a problem that prevented voice traces from being heard through the Play of the Game
- Fixed a problem inflicting shields to show the incorrect crew color through the Play of the Game
- Added new Kill Feed icons for environmental kills and a lot of skills
- Arcade
- Fixed a bug inflicting the introduction earlier than 1v1 Mystery Duels to be interrupted
- A.I.
- Fixed a bug that allowed bots to turn out to be caught across the properly on Ilios
- Heroes
- Fixed a bug that triggered Lucio’s therapeutic and velocity track auras to be inaccurately projected
- Fixed a bug that prevented Orisa’s Fortify from blocking the alternate hearth from Lucio’s Sonic Amplifier
- Fixed a bug that prevented Orisa’s Protective Barrier from deploying in sure conditions
- Fixed a problem that affected some graphics playing cards, inflicting an inaccurate ammo rely to be displayed with Pharah’s Mechaqueen and Raptorion skins geared up
- Fixed a bug that would forestall two charging Reinhardts from having the ability to kill one another
- Fixed a bug that prevented Winston’s Primal Rage final from restoring his well being when hit by Ana’s Biotic Grenade
- Maps
- Fixed a bug that triggered Tracer to maneuver oddly when she first appeared within the tutorial
- Fixed a problem inflicting asymmetry between pillars on the Ruins seize level on Ilios
- Fixed a bug that allowed Sombra to achieve unintended places on Watchpoint: Gibraltar
Source