Overwatch patch 1.12: Horizon Lunar Colony map, Reaper and McCree buffs reside on PTR – right here’s the notes

The Overwatch tease posted yesterday concerning the Horizon Lunar Colony, which went offline per the sport’s lore, was a lead-up to immediately’s map arriving on the Public Test Region.

You can a take a look at what to anticipate once you leap into the PTR above. If you aren’t a participant, it’s what you’ll be getting as soon as the map is prepared for prime time.

Here’s the story behind the Lunar Colony:

“Built as a first step towards humanity’s renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising…until, suddenly, all contact and communications with the base were lost.”

In the video beneath, sport director Jeff Kaplan discusses the most recent Assault map for Overwatch, Horizon Lunar Colony.

He discusses what’s so distinctive about it, how the mechanics of low gravity have an effect on gameplay, the varied gravity choices in Custom Game and the story ramifications of the Horizon Lunar Colony.

Along with the Horizon Lunar Colony Assault Map, Legendary skins have been added to basic Loot Boxes. They are: Oni Genji and Officer D.Va.

McCree’s Deadeye has been buffed and Reaper now regains 20% of all injury performed to heroes as well being when utilizing his Passive. Roadhog, alternatively, has seen his head hitbox measurement decreased by 20%.

Full patch notes and developer feedback are beneath.

Overwatch PTR patch 1.12

Custom Games and Custom Browser

  • Player gravity and projectile gravity can now be modified
  • Knockback magnitude can now be modified on any weapons or skills which have a knockback impact
  • Jump top can now be modified
  • Hero Updates

  • McCree – Deadeye
  • Targets now start locking on after zero.2 seconds, as an alternative of zero.eight seconds
  • Damage accrued over the primary 1.zero seconds elevated from 20 to 80 (injury per second after the primary 1.zero seconds is unchanged)

Developer Comment: McCree’s final can deal a variety of injury if it has a variety of time to construct up, however it was usually too troublesome to get even a small quantity of harm out earlier than being stopped or killed. These modifications make it extra versatile and highly effective.

Reaper – The Reaping (Passive)

Removed well being orbs
Now regains 20% of all injury performed to heroes as well being
Developer Comment: Reaper’s outdated therapeutic passive was helpful when you might kill a bunch of enemies in a row. But since enemies wanted to be lifeless for it to work, it wasn’t very useful except the scenario was already in your favor. His new passive lets him get rapid profit from it, particularly when combating Tank heroes, which are usually bigger targets that deal decrease injury.

Roadhog

  • Head hitbox measurement decreased by 20%
  • Scrap Gun
  • Bullet injury decreased by 33%
  • Fire price elevated by 30%
  • Clip measurement elevated from four to five

Developer Comment: Roadhog’s head was abnormally giant in comparison with similarly-sized characters, so we’re decreasing its measurement to extend his survivability. The Scrap Gun modifications scale back the ability of his hook combo and alternate hearth burst injury potential whereas nonetheless conserving his DPS roughly the identical.

User Interface Updates

  • A fast abstract of every participant’s most-played heroes is now obtainable by highlighting the participant within the Groups part of the Social menu (statistics displayed will dynamically change based mostly on the mode/ruleset)
  • A brand new “All Modes” choice has been added to the Career Profile that permits gamers to view mixed stats from all sport modes
  • A brand new “All Competitive Seasons” choice has been added to the Career Profile that permits gamers to view mixed stats from all Completive Play seasons
  • The “Damage Done” statistic has been changed with “Hero Damage Done” in a number of places
  • A brand new “Barrier Damage Done” statistic has been added to the Statistics part of the Career Profile, in addition to an “All Damage Done” statistic, which mixes injury performed to limitations and heroes
  • Averages at the moment are calculated in 10-minute slices, fairly than by the variety of video games performed
  • “Rate This Match” choice now not seems on the finish of a match

Developer Comment: The new “Hero Damage Done” statistic is similar because the outdated “Damage Done” statistic, however it doesn’t embrace injury performed to limitations, solely injury towards heroes and positioned objects (e.g. Torbjörn’s turret). That quantity may be discovered within the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are model new, their averages will solely be based mostly on time performed since they have been added.

Also, the outdated statistics have been calculated by taking complete injury inflicted and dividing it by the variety of video games performed. This resulted in a mean that didn’t precisely mirror the underlying efficiency, as a result of it didn’t take into consideration the size of the video games. The new averages are calculated in 10-minute slices.

Bug Fixes

General: Fixed a problem inflicting gamers to lose progress on their On Fire meter, after the meter had been utterly crammed

Arcade

  • Fixed a bug that might trigger the announcer’s “select your hero” voice line to play through the end-of-match display after Elimination video games
  • Fixed a bug that prevented the Z’s from showing above a sleeping enemy throughout Elimination video games

Competitive Play: Fixed a bug that precipitated your first win to look as a loss in your Career Profile

Custom Games and Game Browser

  • Fixed a bug that prevented some settings from being correctly displayed within the abstract when viewing 3v3 Elimination presets
  • Clarified an error message that seems when a participant makes an attempt to exit the Settings web page with an invalid mixture of settings
  • Fixed a bug that precipitated the lighting from well being packs to look on Capture the Flag and Elimination maps even after well being packs had been disabled
  • Fixed a bug that allowed Torbjörn’s Armor Pack potential to perform even after being disabled in customized settings

Heroes

  • Fixed a bug that prevented gamers from listening to the voice line that sometimes accompanies their final in the event that they executed the final word after being surprised
  • Fixed a bug that might trigger D.Va to turn out to be caught if her mech was killed simply as she summoned it
  • Fixed a bug stopping Genji’s sound results from taking part in if he used his main assault instantly after a Swift Strike
  • Fixed a typo in Orisa’s “Satisfied with Protection” voice line
  • Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
  • Fixed a typo within the description on Roadhog’s Junkenstein pores and skin
  • Fixed a bug that allowed enemy gamers to detect Sombra (whereas Stealth was energetic) in the event that they have been inside a sure distance
  • Fixed a bug inflicting Symmetra’s hair to tackle an unnatural look when her Vishkar or Architech skins have been geared up
  • Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps: Fixed a bug on Volskaya Industries that prevented the ice from showing damaged when gamers fell off a ledge to their dying

User Interface

  • Fixed a bug that precipitated the Heroes of the Storm promotional portraits to look locked, even after being unlocked
  • Fixed a bug that might trigger an error message in chat when you tried to spectate a brand new participant whereas already spectating one other participant
  • Fixed a bug that might trigger the chat window to be positioned too excessive on the primary menu, blocking menu choices
  • Fixed a bug that prevented textual content from wrapping within the Report Player textual content field
 
Source

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