Overwatch recreation director explains why the PTR doesn’t at present provide any incentives

The Overwatch Public Test Region (PTR) is designed to check patches and new additions earlier than they hit the dwell server.

As such, anybody who joins does so as a result of they need to assist in testing them, or to easily see the most recent options firsthand. But there’s another reason just a few PTR gamers be a part of, and it’s to play characters they don’t typically play within the dwell recreation.

Because there are not any penalties within the PTR, the expertise for folks seeking to truly check out modifications isn’t nice. A brand new thread on Blizzard’s forums has one participant explaining why the PTR expertise doesn’t encourage what the PTR was constructed for within the first place.

In their eyes, the PTR wants incentives for gamers to, effectively, deal with it with a bit extra care and really do what they’re purported to. Using it as a coaching floor ruins it, in response to them.

Overwatch recreation director explains why the PTR doesn’t at present provide any incentives

Surprisingly, recreation director Jeff Kaplan agrees with a lot of these factors, however he doesn’t precisely have an answer. “We’d love to improve the PTR experience,” he stated.

“The difficult part for us is that the same time and resources we spend improving the PTR experience could go towards improving the core game. For that reason, we usually flavor the latter.”

The workforce that works on the replay options and match historical past for the dwell recreation, for example, could be the identical one tasked with making XP carry over between PTR and the primary recreation. Naturally, the primary merchandise takes precedence.

For now, the PTR will keep the identical till Blizzard can dedicate sufficient assets to fixing this drawback.

 
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