Beautiful murderbugs vs Americana turn-based technique vs roguelike Overland is a game I’ve blown hot and cold on. I dig the theme, I dig the permanence and agonies of a dangerous journey through which you make horrible errors and horrible sacrifices, and oh boy do I dig the artwork. But I’ve grown more and more unconvinced by its synthetic stock restrictions, mentioned agonies so depending on the suspension of disbelief that your characters can’t carry something greater than a stick in a single hand.
Maybe I’ll have come round to that once more by the point Finji’s fairly, fairly procgen road-horror opus lastly will get a full launch this autumn.
Overland’s been out there as an more and more meaty ‘first access’ construct on Itch for 3 years, however we’re taking a look at a Steam launch too. No exact date exterior of “fall”, as revealed within the beneath GDC trailer, and no specificity of what’ll be added or modified by then.
There’s been a slew of updates because the final time I performed, most notably rebalancing and hats. I simply jumped again in and it’s noticeably fancier and perhaps barely much less imply than earlier than, although sadly characters nonetheless solely know learn how to use one hand and automobiles can solely match three individuals/canine inside.
I do prefer it a bunch, and its sunburnt color scheme and ghost-town American highway film stylings stay one of many best-looking TBSes I’ve ever seen, however I desperately want it had give you extra elegant and fewer foolish strategies of putting difficult limitations upon your raggedy band of petrol-hunting survivors. With at the least one other six months nonetheless to go, who is aware of what forks within the highway it’d but take, nonetheless. I’ll be enjoying it come what might, even when it means sometimes muttering bitterly to myself.