Onrush seems to be like no different racer in new gameplay

We lastly get a correct have a look at Onrush, and it seems to be utterly totally different out of your typical driving recreation.

We not too long ago obtained a reveal trailer and launch date for Onrush, the brand new MotorStorm-inspired racer from Codemasters.

Onrush all the time sounded formidable, and because of loads of gameplay footage launched this week, it’s simple to see why.

Unlike most racing video games, Onrush doesn’t have the standard circuit/dash setup the place you’re requested to succeed in the end line as quick as attainable. Instead, the purpose in Onrush is to attain factors, which you primarily do by crashing into different automobiles and doing cool stunts.

Everything you do earns you enhance, which, when used to do the aforementioned actions, builds up your Overdrive meter – an much more highly effective type of enhance. This is the way you rating factors, and the crew that reaches the goal rating first wins.

Onrush not solely borrows team-based shooter mechanics, it additionally has a model of MOBA’s creeps (or Titanfall). These automobiles, referred to as fodder, are there that can assist you do one thing in between taking down different racers. Since there isn’t a end line, the concept makes full sense. There are 12 of those in each race, on high of the 6v6 human-controlled automobiles.

There’s quite a lot of attention-grabbing concepts in Onrush, however seeing it in motion is all you want for it to click on. Video beneath by way of RajmanGaming.

Onrush is out June 5 on PS4, and Xbox One, with an open beta scheduled for May. A PC model is coming sooner or later later.

The publish Onrush looks like no other racer in new gameplay appeared first on VG247.

 
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