Oddworld: Soulstorm begins the employee’s rebellion with a trailer

Oddworld: Soulstorm begins the employee’s rebellion with a trailer

It’s oddly reassuring that the Oddworld collection hasn’t forgotten its roots, three and a half console generations later. Today, we get our first hazy have a look at Oddworld: Soulstorm in movement, and some further particulars after IGN had a poke around a demo level and a chat with devs Oddworld Inhabitants. Abe seems to have discovered the right way to use vending-machine-dispensed weapons, and seems to be scavenging random gubbins from bins, however past that, it’s trying like acquainted 2.5d puzzle-platforming stuff. Below, the trailer, a cutscene from the Unity keynote in March and a fistful of screenshots.

From the appears to be like of at this time’s trailer, Abe’s proletariat rebellion is in full swing. We’re again to industrial hellscapes once more, patrolled by Slig guards with twitchy set off fingers, however the house feels a lot bigger this time spherical. While motion remains to be two dimensional, walkways curve round in three-dimensional house, and background parts issue into the motion. As talked about by IGN, Abe can now decide up weapons from merchandising machines, together with a potent-looking flamethrower. I’m curious as as to if Abe’s nonetheless as fragile as ever, or able to buying and selling a number of photographs with enemies.

Here’s a dramatic-looking cutscene that includes two of Abe’s friends, Alf (beforehand seen in his personal DLC for Oddworld: New ‘N’ Tasty) and Toby. They’ve obtained a prepare, and are apparently in a spot of trouble.

It appears to be like just like the rescued employees may help increase Abe’s spooky psychic powers, which given the crossfire on the ground under, means that he’s mind-controlling a kind of Slig guards.

The 2.5d perspective is put to make use of right here in an obvious turret-shooter phase, with Abe blasting away at baddies within the background.

More use of the third dimension right here, with the participant taking management of a tranquilliser dart turret. Why would you need to put a Mudokon to sleep? No thought, but it surely’s attention-grabbing to see a brand new puzzle factor added to the combination.

This appears to be like like a really dynamic motion sequence, with the oncoming prepare presenting a possible hazard, and enemy gunfire from under appears to be shredding the bridge the Mudokons are working throughout.

From what IGN describes of the weaponry, it jogs my memory a bit little bit of the weapons in Oddworld: Stranger. Part gun, half puzzle-solving software, with a number of ammo sorts used to control the atmosphere and enemies, suggesting a number of play-styles. The trailer reveals us Abe looting quite a lot of attention-grabbing trash objects – whether or not they’re used for crafting or buying and selling in for weapons, we don’t know but. I’m simply glad to see Abe again, and as a consequence of star in his second massive journey (out of a still-planned quintology), simply twenty-one years after his debut. He’s aged nicely.

Oddworld: Soulstorm is due out in “early 2020”, however with no fastened date, and Oddworld Inhabitants aiming for a $40 price ticket. You can see a bit extra on the official page here.


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