Obsidian’s Star Wars: Knights of the Old Republic Three was about battling historic, monstrous Sith lords

Once work wrapped on KoTOR 2, Obsidian was able to make a 3rd game within the acclaimed RPG collection. Unfortunately, it by no means got here to go, however right here’s what was deliberate, in response to one of many writers.

Speaking to Chris Avellone at Reboot Develop, I requested if Obsidian ever had a narrative deliberate for Knights of The Old Republic 3, and it did. Here’s the essential premise, in Avellone’s phrases:

“When we finished the second one we were all trying to restore our lives back to sanity,” Avellone remembers. “We did begin engaged on the third game pitch, as a result of we at all times imagined the trilogy. Even when engaged on the second game, we [tried] to foreshadow what Darth Revan was doing within the second game, and he wasn’t at all times simply ruthlessly and mindlessly blowing every thing up. He truly had a bigger plan as a result of there was some larger manipulation and menace occurring.

Obsidian’s Star Wars: Knights of the Old Republic Three was about battling historic, monstrous Sith lords

“The third game concerned you, as a participant character, following the place Revan went after which taking the battle to the actually historic Sith lords who’re way more terrifying than the Darths that present up. These guys would simply be monsters. These would have a degree of energy that was appreciable, however on the similar time you’d be capable to dig extra into their psychologies, and their personalities, their historical past, and even how they handled the participant, how they speak with the participant, the completely different powers they cultivated and developed, and for a few of them like – they’re the ancients, in order that they’re not simply ruling a photo voltaic system, [but] swathes of the galaxy.

“So the locations you journey to [you’d see] how they left their stamp on that world, or that photo voltaic system, or no matter assortment of moons. You’d see how horrible that was. Part of that setting would inform a narrative about that. [That] could be an excellent, epic approach to finish the trilogy. The Old Republic are on the market. We simply didn’t get an opportunity to do it.”

These historic Sith lords could be initially mysterious, however they wouldn’t be unknowable like Snoke within the newer movies. Avellone thinks the problem with that character is that he has an excessive amount of mystique, the place these evil beings would have attention-grabbing and assorted origin tales you could possibly uncover. Avellone isn’t completely certain why the game by no means occurred, however he speculates that it may very well be right down to inside politics.

“I think part of the reason, and I’m just speculating, is that I think there was a team internal at Lucas Arts at the time that wanted to do it,” Avellone says. “So clearly they might have gotten precedence over us. So I feel that was one issue. Another issue is I feel that… BioWare tried to do it just a few instances. They tried to pitch it and tried to pitch it, and have been like, ‘Hey, we’re going to do a 3rd game.’ But it simply by no means appeared to truly go wherever.

“So I don’t know whether or not folks didn’t assume there’d be sufficient gross sales, [or if] they didn’t care about doing a single-player game. I do know a ton of people that would need to play it, however clearly, possibly these numbers aren’t large enough, or no matter, so I don’t know what the deal was. So [the answer] is ‘I don’t know.’,” he laughs. “It wasn’t us!”

If you need to see extra Avellone Star Wars tales, he’s at present engaged on Star Wars Jedi: Fallen Order, along with five other narrative designers. The official reveal is happening today.


 
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