Disappointingly, there’s not an excessive amount of munching occurring within the trailer for Noita‘s Feast update. Unless, of course, developers Nolla Games are serving up a banquet of roast witch. But rather than sausages or salads, Noita’s platter is a lethal one. Released this week, Feast provides a bounty of spells, artefacts, environmental overhauls and extra to the procedurally damaging dungeon-delver.
Noita’s fairly nice, isn’t it? The RPS gang couldn’t stop playing it for all that delightfully absurd arcane destruction. Far from full game-changers, Noita’s updates since launch have merely added extra instruments to assist convey the game’s subterranean world crashing down round you. To that finish, Feast isn’t any totally different.
First off, the spells. Feast provides eight new incantations to plug into your wand – spells that encompass you with tiny useful ghosts, purpose your assaults for you, limitless spells that by no means cease firing, and spells that summon propane tanks like some type of wizardly Hank Hill. Feast additionally brings in new magical artefacts that warp gravity, evaporate fluids, and (worst of all) spawn a bug-looking wretch that vomits out sawblades – successfully turning Noita into an impromptu degree of Disc Room.
More than simply handing you extra toys to muck about with, Noita’s biomes ought to now be a nicer place to tear aside. The Underground Jungle has been given a makeover with new foliage and creeping vines, whereas the Hiisi Base – a claustrophobic nightmare of steel corridors – has been given a spit of paint and a brand new ground plan.
Then there’s the standard laundry listing of bug fixes and minor enhancements, all of which will be discovered over on the Feast Update patch notes. In a merciless notice, the replace notes that “No one likes rats, not even the healers”.
Bit impolite, eh?