NieR: Automata has been a large success, delivery over 1.5 million copies. While it’s no Overwatch, that’s a giant quantity for a single-player sport in a distinct segment style. It’s most likely protected to say publishers Square Enix can be up for extra, contemplating its success. They’ve even stated that sales exceeded expectations.
Batter issues with a sword in our checklist of the best RPGs.
The sport’s producer, Yosuke Saito, beforehand hinted that they’d be open to making a remaster of the original NieR if Automata bought nicely. In a latest Famitsu interview, through RPGsite, that stance was reiterated. Director Yoko Taro, composer Keiichi Okabe, and character designer Asahiko Yoshida additionally took half within the chat.
Taro says the standard line of “That would be up to Square Enix”, whereas Saito explains that they hadn’t but forecasted how it could carry out. “We don’t really know the actual degree of anticipation for it,” Saito says. “So even if we were to do it, we would have to consider various things first. And when we’re actually doing it, we’d like Yoko-san to join the team, and add some extra features.”
When it’s identified that there’s a ten-year anniversary for the primary sport in three years, Saito proclaims, “I’d also like to do something for the 10th anniversary.”
As for the long run, there might nicely be a sequel. It simply relies upon if the staff can get collectively once more for an additional job. In one a part of the chat, character artist Yoshida jokes that he’d wish to get referred to as again up once more if there’s a sequel. Taro says he’s eager to work with him once more. Then, Saito says: “Yoko and I are going to make the request while being nervous again (laughs). I fear that there’s a possibility where someone [among us] will die (laughs), like we wouldn’t be able to physically gather.”
Taro agrees: “Because either Saito-san (who likes drinking) or my own liver is in a dangerous zone. If I’m [still] alive, I’ll think about it.”
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