Oooh, now that is intriguing – The Ship: Remasted devs Blazing Griffin are taking one other stab at their ‘murder party’ formulation. Today they introduced Murderous Pursuits, a recreation about searching (and being hunted by) different gamers. You need to sneak up in your quarry by pretending to be one of many AI characters milling round, similar to within the previous Assassin’s Creed multiplayer modes however with out all that foolish leaping. It’ll be out in March.
What’s new this time spherical? Well for starters, you’re on a flying boat that’s filled with alternate actuality Victorian time travellers.
Here’s the premise:
“Set in an alternate reality Victorian era in which time travel is a way of life and the upper crust gallivant across the skies in elaborate ships, a mysterious benefactor known only as Mr. X has prepared a Machiavellian new cat-and-mouse game for the ages.”
Just like in earlier iterations of The Ship, you’ll be assigned a goal so that you can seek out and homicide. Of course, another person might be searching you in flip – so that you’re all the time concurrently looking for and get rid of your prey whereas retaining a watch out for anybody appearing suspiciously. While mixing in an AI was a part of these video games, it appears to be like prefer it’ll play a a lot larger position in Murderous Pursuits. It’s a bit like a elaborate, 3D model of native multiplayer recreation Hidden in Plain Sight.
To assist promote your disguise you may strategy “vignettes”, that are “special locations that allow nearby characters to participate in a variety of highbrow activities, like appreciating art and discussing foreign economics”. I’d guess that these have been impressed by the same system in Spy Party, one other recreation about disguising your self as an NPC. It’s a pure match, and could possibly be precisely the form of factor The Ship must take it from being fairly good to glorious.
On the flip facet, I’m a bit fearful that they may have taken too many leaves from Assassin’s Creed’s homicide e-book, in that the press launch mentions “flash bombs and counters”. Special talents like these have been the downfall of AC’s multiplayer, so I can solely hope that the skills on this are much less highly effective.
Depending on the way you measure it, you may contemplate this the fifth Ship recreation. Here’s Alice with the history:
“It started life as a Half-Life 2 mod in 2004, graduating to a full business launch with a single-player marketing campaign in 2006. Developers Outerlight turned the Hollywood-set sequel into 2010’s Bloody Good Time, after which shut down. Blazing Griffin picked up rights to The Ship in 2011 and tried to crowdfund a sequel, however solely drew £18,247 in pledges in the direction of their £128,000 objective and so bought nothing.”
Due to the dearth of funds, The Ship: Remasted ended up simply being a remake.
I like the concept that each Shiplike recreation spans some type of multiverse the place occasions all the time play out in the same manner. To (mis)quote Bioshock: “There’s always a boat. There’s always a bloke called X. There’s always a suspicious lady with a frying creeping up behind you.”
Murderous Pursuits might be out on Steam a while in March.