Mortal Kombat 11’s Tower of Time and Krypts are getting fastened in an upcoming patch

Mortal Kombat 11’s group supervisor has careworn that the game was “never designed to encourage in-game purchases.”

In yesterday’s Kombat Kast, NetherRealm Studios’ group supervisor Tyler Lansdown and senior system designer Derek Kirtzic addressed the group’s points with Mortal Kombat’s Towers of Time and Krypts.

The title launched this week, and gamers have been fast to level out issues with the Towers of Time, saying that the assorted modifiers and debuffs are designed to persuade gamers to purchase skip struggle tokens.

“At launch, the difficulty of Towers of Time was too high. People felt that it was unfair” stated NetherRealm Studio’s group supervisor, Tyler Lansdown. “Unfortunately, that made the process of earning rewards to go through the Krypt seem punishingly slow.”

He added that the game was “never designed to encourage in-game purchases,” explaining that NetherRealm has by no means “made games that way” and that they’re not about to start out now, and {that a} repair is on the way in which.

Watch Kombat Kast: Towers and Krypt Update from NetherRealm on www.twitch.tv

Mortal Kombat 11 creator Ed Boon chimed in on Twitter, saying that the patch will deal with the issue of Towers of Time in addition to improved rewards within the Krypt.

Another loopy facet of the game is the money you’ll drop if you wish to purchase all of the skins, with one participant understanding that it would cost $6,440 to buy every single one.

You can try the Mortal Kombat 11 release roster, in addition to every finishing move and all fatality inputs, and don’t overlook to swing by our review round-up.


 
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