Metro Exodus is not “precisely an open-world”

Metro Exodus’ debut trailer discovered sequence protagonist Artyom stepping out of the tunnels and into the half-light of post-apocalyptic Russia, earlier than pulling out a map. It felt like a transparent sign: Metro goes open-world.

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But that’s not fairly the case. Metro will stay a linear first-person story within the sturdy custom of Half-Life and Bioshock.

“First and foremost we’re not moving away from the classic linear Metro gameplay,” government producer Jon Bloch advised us. “We still have that, but what what we’re doing with this new gameplay is more like sandbox survival.” 

The thought is ‘Stalker meets Metro’ – a shift forwards and backwards between simple segments and huge open areas.

“There’s large levels that offer a lot more freedom, they’re non-linear, but we will have a story wrapped into them,” Bloch explains. “So the story will carry through across the non-linear and linear levels.”

These ranges will comprise a narrative marketing campaign that takes place over the course of a 12 months.

“It’s not exactly an open-world as you may be thinking, but we’re able to offer the player a lot more freedom than in the past,” Bloch finishes.

In brief: 4A Games aren’t leaving the metro behind. Tunnels will nonetheless be in when Metro Exodus comes out someday in 2018.

 
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