Metro Exodus ditches the bullet economic system

So far we’ve seen a handful of spectacular trying trailers for Metro Exodus, nevertheless it’s about time for us to start out studying in a bit extra element what the brand new tackle post-apocalyptic Russia. Luckily, builders 4A Games agree, and so they’ve supplied a bunch of recent info to Game Informer this week.

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Most notably, Exodus will ditch the ammo economic system that served as a defining attribute of the earlier video games. Rather than exchanging invaluable ammo for items and weapon upgrades, you’ll be scavenging junk on the service to show into chemical substances and supplies, permitting you to craft the gear you’ll’ve beforehand been spending ammo for. You might want to keep your weapons, and you may swap attachments between suitable weapons.

As the trailers have prompt, Exodus sees you leaving the titular metro, and whereas the floor environments don’t represent an open world within the conventional sense, the places shall be huge, non-linear ranges that supply sandbox exploration alongside the directed story missions. Those ranges are large enough to help automobiles, although the builders have solely proven off boating to date.

Stealth and fight choices have been expanded, and you may even go for a pacifist route and take down enemies non-lethally. Doing so would possibly make your run-ins with that faction down the street a bit friendlier, as properly.

Metro Exodus is scheduled to launch this autumn, although some hints counsel that we would see the sport out as soon as August.


 
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