Metal Gear Survive’s new mission provides “a complete new stage of cooperation”

Metal Gear Survive’s new mission provides “a complete new stage of cooperation”

Metal Gear Survive is getting a brand new cooperative mission subsequent month, known as Rescue Mission.

Unfortunately, Metal Gear Survive can’t live up to the series’ incredible legacy.

According to Konami’s announcement, Rescue Mission will see you and your teammates getting into hostile enemy territory in an try to save lots of your fellow troopers. In comparability to Salvage Missions, Rescue Missions will “require a whole new level of cooperation and team spirit.” 

We don’t know far more about Rescue Missions besides that they are going to be out there in March.

Alongside the announcement about Rescue Missions, Konami launched the schedule for this week’s day by day missions, in addition to the weekly mission will will change out every week.

Daily Missions:

February 23, Wrecked Base

  • Normal Battle Conditions 
  • Hellfire (Flame ingredient harm will increase)
  • Fortified (Damage inflicted on enemies decreases)

February 24, Deserted Mine

  • Normal Battle Conditions 
  • Lucky Devil (Critical hit proportion will increase)
  • Gunsmoke (Player firearm harm will increase)

February 25, Abandoned Airport

  • Normal Battle Conditions
  • Heavy Hitter (Damage inflicted by enemies will increase) 
  • Sneak Attack (Damage inflicted by items will increase)

February 26, Forsaken Ruins 

  • Normal Battle Conditions
  • Greatsword (Player two-handed weapon harm will increase) 
  • Famished (Hunger development pace will increase)

February 27, Deserted Mine

  • Normal Battle Conditions
  • Juggernaut (Player heavy weapon harm will increase)
  • Ashes to Ashes (Equipment degrades extra simply)

Daily Missions might be launched daily at 00:00 (PST), eight:00 (GMT) and three:00 (EST).

Weekly Mission:

February 23 – February 27, Fallen Village

  • Normal Battle Conditions
  • Marksman Death (Damage inflicted by long-range assaults will increase)
  • Death Blow (Damage inflicted on weak factors will increase)
  • Fortified (Damage inflicted on enemies decreases)


 
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