Mass Effect Andromeda has squashed one other log stuffed with bugs.
A brand new Mass Effect Andromeda patch is out there now, with stacks of nice adjustments.
The single-player patch notes are fairly boring studying as a result of they’re largely about bug fixes, however should you’ve been caught in Mass Effect Andromeda resulting from development errors or different issues you’ll discover it extra fascinating. Probably essentially the most important one is that BioWare has shut down with the ability to romance Cora and Jaal concurrently, a “problem” that crept in when Jaal was made romanceable by Mryders. Anyway, examine the complete patch notes out beneath.
The multiplayer patch notes are additionally down there, and so they’re far more intriguing. As promised, BioWare has added a new platinum difficulty to Mass Effect Andromeda’s multiplayer, together with veteran ranks so you’ll be able to develop highly effective sufficient to face the brand new challenges.
The replace additionally delivers the Batarian Scrapper unit to Mass Effect Andromeda. They convey with them the Kishock Harpoon Gun, an previous favorite from Mass Effect video games of yore.
There’s been a reasonably large stability cross on powers and weapons however extra instantly obvious are three new variations of Uncommon, Rare, and Ultra Rare weapons with distinctive perks:
- Bulwark: grants you further injury resistance when close to different gamers. Damage resistance will increase with every group member in vary.
- Siphon: injury dealt replenishes participant well being.
- Concussive: killing an enemy with a weak level shot causes them to detonate with a biotic explosion.
Neat. Should assist with Platinum in addition to the brand new common challenges added to Mass Effect Andromeda with this replace. BioWare has additionally made some fascinating adjustments to problem reminiscent of scaling goal timers and booting the Assassination goal, so have a great squizz beneath.
Mass Effect Andromeda replace 1.09 – single-player patch notes
- Various enhancements to facial animations and cinematic scenes
- Improved stability
- [MP] Platinum problem added
- Fixed challenge the place sure hair textures may disappear from feminine customized heads when utilizing Facial Reconstruction Suite
- Fixed challenge the place adverse AVP might be displayed after reaching Nexus degree 20
- Fixed numerous quest development blockers
- Fixed challenge the place Ryder might be killed even when following instructions through the guarded stroll by Aya
- Fixed challenge the place participant may decide to relationships with each Jaal and Cora concurrently
- Fixed challenge the place the “Reach the Signal Source” goal in Peebee’s quest line may fail to set off
- Fixed challenge the place participant may get trapped on a ledge within the Elaaden Vault, inflicting an infinite load display
- Fixed save/load points with the ultimate battle space in Peebee’s Loyalty mission
- Fixed challenge the place the “Speak to Sid” goal on the Nexus may persist indefinitely
- Fixed challenge the place quest marker may disappear through the last step of the “Reformation” quest on Voeld
- Addressed challenge the place it was doable for the participant to be attacked throughout preliminary dialog with Bain Massani on Eos
- Fixed challenge the place save/load may trigger last platform to vanish in Drack’s Loyalty Mission
- Fixed challenge the place the participant can’t progress by the ultimate story mission if the Nomad is damaged from the “Out of Gas” quest
- Added a affirmation immediate earlier than altering Ryder’s look on the Tempest
- Fixed challenge the place participant may grow to be trapped by NPCs within the APEX HQ on the Nexus
- X5 Ghost can now be dismantled.
- Fixed challenge the place TAB (keyboard) and Start/Options (Controller) not served as shortcuts to shut the pause menu
- Fixed challenge the place auto-level may assign ability factors into loyalty-locked squadmate abilities
- Tactical Cloak melee injury bonus now applies to jump-melee as nicely.
- Fixed challenge with Fusion Mods displaying incorrect stats
- [PC] Improved HDR performance on Windows 10 Creators Update
- [PC] Photo mode now helps Ansel’s depth-of-field controls.
- [PC] Fixed challenge the place Logitech keyboard rebinding would trigger key lighting to work improperly
Mass Effect Andromeda replace 1.09 – multiplayer patch notes
- General
- Introduced Platinum Difficulty, that includes combined enemy factions.
- Added the Batarian Scrapper character (Rare).
- Added a Skin Tone slider to customization choices for some characters.
- Added Veteran Bonus ranks that improve energy, combo, and melee injury stats for every character.
- There are actually two each day challenges and new varieties of challenges.
- The Item Store has a weekly rotation of two Uncommon and two Rare tools objects.
- Characters will be renamed within the customization choices.
- Weapons
- Added the Kishock Harpoon Gun, a heavy, single-shot batarian sniper rifle that bleeds targets slowly.
- There are new variations of the Uncommon, Rare, and Ultra Rare weapons with distinctive perks.
- Assault rifles
- Avenger S
- Increased injury from 55-66 to 66-79
- Falcon
- Increased injury from 385-462 to 415-498
- Increased whole ammo from 30-38 to 36-45
- Increase explosion radius from 2 meters to three meters
- P.A.W.
- Increased injury from 58-67 to 64-74
- Pistols/SMGs
- Charger S
- Increased injury from 47-56 to 57-68
- Sidewinder
- Decreased reload velocity from 1.5 seconds to zero.75 seconds
- Increased whole ammo from 42-53 to 60-75
- Eagle
- Increased clip measurement from 18 to 24
- Increased whole ammo from 180-225 to 192-240
- Scorpion
- Increased injury from 475-570 to 587-704
- Equalizer
- Increased injury from 57-68 to 71-85
- Shotguns
- Scattershot
- Increased injury from 66-79 to 87-104
- Reegar Carbine
- Increased injury from 58-70 to 90-108
- Sniper Rifles
- Viper S
- Increased injury from 460-552 to 610-732
- Indra
- Decreased injury from 105-126 to 92-110
- Black Widow
- Increased injury from 771-891 to 900-1041
- Increased gun weak level multiplier from 1.7 to 2.zero
- Naladen
- Changed injury distribution between influence and space of impact from a 40/60 ratio to 20/80
- Shadow
- Slowed down the Shadow’s recharge by 33%
- Mods
- Added new Targeting System mod for pistols and assault rifles that will increase accuracy and not using a magnified scope.
- Powers – Combat
- Concussive Shot:
- Increased base injury from 350 to 440
- Increased Rank Three injury bonus from 25% to 35%, and Rank 5 injury bonus from 40% to 50%
- Increased Rank 6 Anti-Shield injury bonus from 50% to 100% and Rank 6 Anti-Armor injury bonus from 50% to 120%
- Flamethrower:
- Increased the direct injury per second from 240 to 250
- Increased the burning injury over time from 120 to 130 per second
- Frag Grenade:
- Base injury radius elevated from 5 meters to six meters
- Rank 5 Shrapnel injury over time elevated from 65 to 100 injury per second. Duration elevated from 5 seconds to six seconds
- Powers – Tech
- Assault Turret:
- Rank 5 Omni-Link radius elevated from 6 meters to 10 meters
- Rank 6 Cryo Ammo bullet injury bonus elevated from 20% to 60%
- Rank 6 Flamethrower:
- Immediate injury per second elevated from 150 to 275
- Burning injury over time elevated from 130 to 200 injury per second, and the burn period elevated from 2 seconds to four seconds
- Flamethrower injury to armor elevated from 50% to 60%
- Flamethrower vary elevated from eight meters to 15 meters
- Fortify:
- Fixed a bug that was stopping Rank 6 Unmoving Defense from offering said injury resistance
- Increased Rank 6 Unmoving Defense injury resistance from eight to 10 per second, as much as a most of 50 (was 40)
- Tactical Cloak & Stealth Grid:
- Increased the melee injury bonus from 60% to 75% and bonus window from 2 seconds to three seconds
- Tactical Cloak:
- Escape Artist now recloaks participant for four seconds after killing blow with a melee assault.
- Remnant VI
- Decreased the Rank 2 beam injury bonus from 65% to 50%
- Decreased the Rank 5 Focus beam injury bonus from 100% to 80%
- Increased the Rank 6 Electric beam injury bonus from 30% to 50%
- APEX Training Passive:
- Rank 5 Aerial Combat Training is now Special Combat Training and provides 50% injury to combo detonation on high of present bonuses
- Powers – Biotic
- Lance:
- Increased base injury from 350 to 400
- Increased goal help vs. distant targets from a 2-degree angle to a Three-degree angle
- Nova:
- Increased Rank 5 Anti-Armor and Anti-Shield injury bonuses from 75% to 100%
- Increased Rank 6 Seismic injury bonus from 40% to 50%
- Shockwave:
- Increased base injury from 350 to 400
- Singularity:
- Increased the Rank Three injury per second bonus from 40% to 100%
- Increased the Rank 6 Explosion injury from 350 to 700
- Throw
- Fixed a bug that prevented Throw rank 6b from rising combo detonation injury
- Annihilation
- Fixed a bug that prevented Annihilation from affecting targets inside first 5 seconds of activation
- Enemies
- In most instances, Ascendant, Fiend, and Hydra sync kills are not deadly, however will convey down the participant.
- Objectives
- Timers and progress bars now scale primarily based on problem degree.
- Devices now should be defused inside 45 seconds of spawning. This timer resets upon finishing interplay.
- Upload depletion fee now decreased when not managed by gamers.
- Hack can now be contested by enemies.
- Assassination
- Replaced with Boss goal
- Boss now spawns harder variants of creatures, in progressive order of creature problem
- Targets have particular nameplates, extra hit factors, and take decreased injury from Cobra RPGs
- Equipment
- Juggernaut Shield bonus elevated to 20%
- Shield Enhancer bonus Increased to 30%
- Revive Pack Transmitter
- Renamed as Supply Pack Transmitter
- Now duplicates the results of First Aid, Revive Packs, and Ammo Packs to teammates inside 10 meters
- Increases the radius of the Cobra RPG by 50%
- Damage from Cobra missiles modified to be extra constant amongst enemy sorts, and not deal additional injury to weak factors.
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