The December edition of the famous Sony monthly shed light on the PS5 version: Jonas Husges, from the Daedelic Entertainment studio, gave some examples of the functionalities used by the next-gen machine. “Gollum’s actions become more tangible and his physical pain, when lacking in stamina, translates directly into the way the game is played.”, he said in an interview. We imagine that this will also result in the haptic feedback of the DualSense, at least, we hope so.
The already famous PlayStation 5 SSD, meanwhile, is described as a “game changer” by Husges who describes minimal loading times, especially after a game over: better still, it will display areas of large and detailed exploration. Ray-tracing will not be forgotten either:
“The sharp shadows enabled by ray-tracing will guide the player through stealth passages while the dynamic real-time lights provide an added challenge when Gollum walks in the dark.”, explains artistic director Mathias Fischer. “All of these things, of course, have the nice side effect of making the game big, and these free-to-play environments will be as spectacular as Middle-earth deserves.”
Beautiful words that especially make you want to see, finally, gameplay: a priori, it should not be too long since the game is scheduled for 2021. And if we are talking about PS5 here, know that The Lord of the Rings Gollum will also be released on PS4 but also Xbox One and Xbox Series X / S.