Lead of Starfield instructs developers to intentionally keep one specific bug in the game

Starfield Neon
(Image credit rating: Bethesda)

One Starfield insect was evidently a lot enjoyable that Bethesda’s workshop head asked the game’s designers not to repair it.

In a meeting with GameIndustry.biz, Pete Hines went over the “technical issues” that Bethesda’s games have actually come to be rather notorious for many years. In feedback, he shrugged off any Starfield bugs, asking “of course there are bugs, but does it take away from your experience?” In reality, he recommended, one insect was a lot enjoyable that it may in fact have actually increased his experience with the game.

“On Neon, a planet covered entirely in water with a city that sits on top of it, we had a bug where a shark was able to get on an elevator. Then the elevator doors would open on a street level and the shark would come sliding out – everybody screams and starts running in every direction. I’m laying into it with weapons, people are screaming and guards are running.”

Putting apart whatever unusual sharks may feed on Neon and also the resulting opportunity of them being smart adequate to make use of a lift, one may have assumed that that would certainly be the sort of insect that you would certainly intend to resolve rather promptly. Not Hines, evidently: “I said, “do not take this insect out of the game!”

Sadly, Hines says he’s “virtually favorable” that the team ignored that particular feedback, so you’re unlikely to discover any elevator-dwelling great whites on Neon or anywhere else. In the long term, that was probably wise – Starfield performance is looking pretty good, and while there are some bugs, in my time with the game I’ve encountered far less than I might have expected based on my time with other Bethesda games. No sharks, though.

Check out our Starfield review to see what we considered Bethesda’s most recent.

 

Source: gamesradar.com

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