In an honest consider what failed with the Metal Gear Solid Master Collection Vol. 1 launch, Konami sets out the post-launch solutions that the group hopes will certainly fix the scenario.
Konami simply debuted the video clip seen listed below, called the ‘Metal Gear Production Hotline,’ which includes a conversation concerning the existing state of the collection with manufacturer Noriaki Okamura. At around the five-minute mark in the video clip, Okamaru provides a wide summary of all the problems that the Metal Gear Solid Master Collection Vol. 1 released with in 2014, and which have actually been treated given that.
For instance, Konami recognizes that the upscaling technique made use of with the collection was “inadequate,” and the graphics are disappointingly at the very same resolution as on the initial equipment. Other problems, like quantity modifications not having actually been made and an absence of control arrangement choices for the collection, are additionally recognized.
Okamura additionally describes which of these well-known problems have actually been repaired given that the Master Collection Vol. 1 released in October. The suches as of an absence of quantity personalization and no compatibility with the Steam Deck have actually all been treated given that launch, while computer mouse level of sensitivity setups and input hold-up for Metal Gear Solid on Steam have actually been resolved.
Konami after that exposes which problems are prepared to be repaired quickly. Graphics remaining in the very same resolution as the initial equipment and upscaling approaches doing not have are presently being serviced, as is Codec voice information merely disappearing for the Nintendo Switch variation of the collection. There are additionally prepared solutions for an absence of control personalization choices and key-board controls being “unnatural” for the Steam variation.
However, these solutions will certainly “take some more time.” While Konami learns about all the abovementioned problems and is proactively dealing with them, the designer and author do not presently have actually an anticipated launch day. This will unquestionably be frustrating for numerous skilled Metal Gear Solid followers, however at the very least Konami understands what it requires to service.
These issues aren’t anything brand-new for the Metal Gear Solid collection. Back at launch in October, Steam gamers pounded the collection using individual evaluations, slamming its scaling choices and resolution, which efficiently transformed a great deal of appearances and cinematics right into blurred messes. All of this resulted in a ‘Mixed’ accumulated individual evaluation at launch.