Hideo Kojima doesn’t need his video games to have characters with “big breasts with no back story.”
In an interview with BBC Radio 1 Newsbeat, Hideo Kojima defended the way in which feminine characters have been represented in his video games, significantly in terms of over sexualisation of sure ladies.
That mentioned, the legendary designer famous that he’s going to “have a different approach for the next game.”
“What I really want to avoid is, like you see in some games, characters with big breasts with no back story,” mentioned Kojima. “If I make characters that at first glance might look like this then they’ll have a deep background story to give a specific reason why.”
Kojima is presumably referring to Quiet, a significant character within the current Metal Gear Solid 5: The Phantom Pain. Quiet was closely criticised previous to the sport’s launch for her selection of garments, however the designer insisted that it’ll be defined within the recreation.
While the sport did have a backstory for Quiet that justified her revealing apparel, it was flimsy at greatest. Kojima gave Radio 1 Newsbeat a tour of his new studio, exhibiting all of the totally different components.
Some of them look straight out of a science fiction film. Kojima additionally mentioned Death Stranding briefly, saying that it’d be straightforward to get into, however after spending a while with it gamers would “start to notice something a little different. It’s not like anything they’ve played before.”
Death Stranding doesn’t have a launch date. You can hit the hyperlink above for extra.
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