Ahead of the discharge of Injustice 2’s Teenage Mutant Ninja Turtles DLC, the sport obtained a small steadiness patch.
The Injustice 2 patch, model 1.16, got here out yesterday, however developer NetherRealm has but to disclose the official change log. This isn’t unusual, significantly when it’s a steadiness patch, in comparison with larger characteristic patches.
As the developer preps the sport for the launch of the Teenage Mutant Ninja Turtles DLC on February 13, just a few steadiness modifications had been made to among the hottest characters.
During the newest Watchtower developer stream, NetherRealm mentioned the steadiness modifications. Reddit person SMGxPrincess managed to seize all of the related particulars for affected characters.
Until the developer places out the official change log, that is the most effective we’ve got. Check out the complete listing beneath:
Hellboy
- Meter construct nerf (does much less harm & takes extra* harm)
Sub-Zero
- Buff Jump 2 higher hit field, cross up J2 simpler
- Ice Blast is quicker (MB additionally)
- B+1, 1, D+three Now protected on block
Cyborg
- Air Drone (Character Power) has much less restoration
Catwoman
- Less harm (extra harm scaling)
- Back+three is slower and fewer vary
- 1, Forward, 2 Overhead (Now detrimental on block)
- Changed Catwoman’s three, three, B2 string in order that the particular person doesn’t bounce into the air
Green Lantern
- Combo harm scaling adjusted on three strikes (extra harm) Buff
- Lantern Bomb – Reg is protected and MB is plus on block
Gorilla Grodd
- Easier cancels – Back, again, ahead, ahead or flip stance button or 2+1+three to cancel out
- 2,2,three (had three gaps now solely hole within the third hit – additionally protected on block)
- Mind Control quicker so it truly combos
- Back+2 is impartial now as a substitute of plus (nerf)
Poison Ivy
- MB Forward, down, ahead 2 (Plus on block however has a spot)
- Down+1 improved (higher hit field)
- MB vine swing been adjusted (no hole till the final hit – cleaned up)
- Ground Vines do considerably extra harm
Starfire
- Buff her stroll velocity (quicker)
- Buff her Forward+2 (second hit does extra harm & She can now seize on block or whiff)
- She can now do Down+1 background bounce
Supergirl
- Down+1 is now 9 frames (barely slower)
- Walking lasers Character energy now takes 1 bar of meter
- 1,1,2 Block stun is barely extra detrimental
- String Laser is now not plus on block
Aquaman
- Trident Scoop reg scoop now switches opponent Instead of pushing away (MB results in a combo)
- Down,Back, 1 (protected on block and simpler to combo off of)
Black Adam
- three extra frames of restoration for character energy
Bane
- Mercenary Elbow recovers quicker
Raiden
- Raiden’s D1 connects into BGB
- Shocker Character Power is now protected on block
- 2,1, D+three Push opponent away much less on hit (can cancel for larger harm)
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