Indie recreation Prey for the Gods compelled to alter identify following trademark dispute with Bethesda

An Indie developer has modified the identify of its recreation as a result of it had the phrase “Prey” within the title, and Zenimax couldn’t enable that.

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No Matter, the small improvement group behind Prey for the Gods, a Kickstarted motion RPG, has modified the secret to Praey for the Gods after Bethesda opposed the sport’s trademark seeing because it has the phrase “Prey” in it.

In a prolonged developer update, No Matter defined that it had initially thought of calling the sport Præy for the Gods, however felt the identify can be tougher to sort into search engines like google. Nevertheless, the studio utilized for a trademark for each Prey for the Gods, and Præy for the Gods.

Zenimax opposed each emblems as a result of it felt the identify is just too much like its upcoming launch Prey. The weblog says that No Matter thought of utilizing Kickstarter funds to battle this in court docket, or increase more cash particularly for the case, however ultimately let go of the concept due to how negatively it might have an effect on improvement given the scale of the group.

This will not be the primary time the Bethesda father or mother firm had a dispute with one other developer over use what it perceived to be infringement on its trademark.

In 2011, the corporate despatched a letter to Minecraft developer Mojang – an indie studio on the time – with reference to an in-development recreation , called Scrolls, a scenario not dissimilar to the one we’ve got right this moment.

Studio founder and Minecraft creator Notch determined to fight Zenimax in court, earlier than ultimately settling. Mojang was allowed to make use of the identify, however the not personal the trademark for “Scrolls.” Scrolls by no means made it out beta.

 
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