Improvements Introduced with the Crime Organizations DLC

Developers continue to spoil us with information about new addition, which will become available this coming Tuesday, July 26. In addition to what was previously known (including at the beginning of the month), the following changes are intended to improve the gaming experience in GTA Online.

Improvements Introduced with the Crime Organizations DLC

  • The mechanic will deliver the requested personal transport faster.
  • Players will no longer be fined for destroying other people’s paramilitary vehicles. This is done in order not to punish those who successfully fight off the attackers.
  • The workshops on the Mammoth Avenger aircraft and the Mobile Command Post (MCP) will be able to drive any vehicle that fits there. With the exception of the Pegassi Oppressor Mk II – it can only be modified inside the Benefactor Terrorbyte.
  • The Oppressor Mk II itself will take longer to reload after missile salvos.
  • Sparrow can be equipped with “heat traps”, which will make the helicopter less vulnerable.
  • The number of properties that can be purchased will increase from 8 to 10, which means 20 additional parking spaces.
  • Auto sales sites Legendary Motorsport and Southern San Andreas Super Autos will get new features, including search filters.
  • The LS Auto Club will be able to install a novelty that will appeal to all drift lovers – tires with low grip.

  • PC players will be able to turn off chat in the settings!
  • The kill/death ratio (K/D) will no longer take into account freeroom events. This stat will only be affected by kills made in gunfights and other competitive modes.
  • After completing the security contract, the player will be able to return to the agency not only through the main entrance, but also by arriving by helicopter and entering the door on the roof.
  • It will increase the likelihood that the employees of the auto repair shop will deliver the car to the customer without trouble.
  • Inside the casino hotel and nightclubs, it will be possible to move faster by trotting.
  • There will be more time for reconnaissance of Cayo Perico, and they will be thrown out of the island after the guards catch them, not so quickly.
  • The race editor will receive advanced features: increasing the checkpoint limit, changing the size of these very points, creating races for RC Bandito radio-controlled cars, etc.
  • Calls from some acquaintances who had to listen to the end can be dropped faster.
  • Buying the maximum amount of ammunition for the entire arsenal will be possible through the interaction menu.
  • Simplified access to food and body armor through the weapon selection wheel. Moreover, after the mission fails and a quick restart, the amount of edible supplies will be restored to what it was at the beginning of the mission.

  • The base rewards in many modes will be increased, which means that the double and triple payouts during the bonus weeks will become larger.
  • Standard races and rides created by players will bring in 50% more money.
  • GTA$ will also be awarded to players who finish 4th and 5th in Premium Races.
  • Payouts in Adversary Modes will also increase by 50%.
  • In pre-heist quests, all players who profit from it (everyone except the host) will earn 50% more.
  • The organization of such missions will fall in price up to 25,000.
  • The minimum share in the robbery itself will now be 15%.
  • A 75% increase in profits in The Fleeca Heist, Prison Break, Raid on Humane Labs, and Series A Funding.
  • 50% in The Pacific Standard and the Doomsday Heist.
  • The Cayo Perico heist can only be re-launched after 3 in-game days.
  • The frequency of high-priority targets during a raid on the island will also change – they will appear once every 72 hours (three real days). And secondary goals will bring more GTA$.

  • The salary for bodyguards, partners and members of the motorcycle club will be doubled.
  • The payouts after sales missions for these groups of players have also been increased.
  • The fee for renaming an organization will decrease.
  • Temporary doubling of rewards will be activated in the tasks of the motorcycle club and organized crime groups.

The following bonuses will become available to those who take the first steps in building a business empire. In three out of four cases (with the exception of the first) they will cease to be valid after the first sale mission is completed.

  • Crime bosses will receive triple payouts for new sales missions, which will become available through the assistant after the first delivery of special cargo.
  • The biker business will run three times faster.
  • Research and production time for Weapon Lords has been tripled.
  • For nightclub owners, all merchandise business battles will earn 3x rewards.
  • Double GTA$ for the very first sale mission.

On the one hand, the Cayo Perico Heist grind is over. On the other hand, the changes listed above are designed to really improve the “Online”, as they are largely proposed by the players themselves. R* asks to continue leave your feedbackto help improve the game in the future.

Curiously, not a word is said about the introduction of E&E functions, which, it would seem, should be.
 

Source: gta.com.ua