Prey 2 is lastly popping out on May 5, however now it’s simply Prey, and it’s seemingly obtained nothing to do with both the unique Prey or the sooner imaginative and prescient for Prey 2, and is that this all beginning to sound a bit complicated? I’ve actually mentioned Prey far too many instances in an introductory paragraph, and now I’m utterly baffled.
Here’s every thing we have got on the Prey we’ve ended up with.
It’s been a decade for the reason that final sport, which was additionally the primary sport, however the historical past of the sequence is a protracted one, filled with formidable concepts, cancelled video games, full rethinks and protracted rumours. If that is all information to you, learn on for our transient historical past of Prey.
The authentic Prey launched on Xbox 360 and PC in the summertime of 2006, that includes a uncommon Native American protagonist, a questionable portrayal of Cherokee mythology, and plenty of gross aliens. It was fairly good, however its central conceit – using portals and funky physics – has since been overshadowed by Portal, launched a 12 months later.
Over a decade earlier than its launch, Prey was introduced by 3DRealms. And over the course of its improvement, what was initially positioned to grow to be a flagship title went by way of a number of iterations, improvement groups and designers, together with id Software and Ion Storm co-founder Tom Hall. What endured, nevertheless, was the sense that one thing particular was on the horizon. The portal system promised to be revolutionary, and the sport boasted a large leap in tech.
Consider the truth that Prey was in improvement when Duke Nukem 3D was launched, but would include destructible environments and cell portals that could possibly be utilized by gamers and enemies alike. There was nothing else prefer it.
Five years on, as we rang within the new millennium, Prey appeared like vaporware. 3DRealms by no means formally canned it, nevertheless it had been undoubtedly placed on the back-burner whereas Duke Nukem Forever turned the corporate’s focus. And everyone knows what occurred there.
Another 5 years would move till the sport was reannounced, this time with Human Head creating, whereas 3DRealms licensed the idea and identify. It lastly launched in 2006, 11 years after the primary announcement. Despite all of the delays and tender cancellations, it did truly launch fairly a very long time earlier than Duke Nukem Forever, and in contrast to Gearbox’s disaster, Prey was well-received. So a lot in order that 3DRealms revealed plans for a sequel.
This is the place historical past begins to repeat itself.
In 2009, the IP was acquired by Bethesda, however the brand new house owners have been taking part in issues near their chest. By 2011, nevertheless, improvement had began once more, and Human Head have been as soon as once more on the helm, but information continued to be non-existent. At E3 that 12 months, we lastly obtained a take a look at their imaginative and prescient for the sport, and boy did it tick quite a lot of containers.
This new Prey was a big departure from its predecessor, changing portals and alien spaceships with bounty hunter shenanigans. While the trailer gave individuals sweaty higher lips, there was additionally the unlucky information that the discharge date had been pushed again because of improvement issues. It wouldn’t arrive in 2012, as was initially deliberate.
It didn’t seem in 2013, both. And when E3 2014 got here alongside, Bethesda’s Pete Hines had some bad news about Prey 2.
“It was a sport we believed in, however we by no means felt that it obtained to the place it wanted to be – we by no means noticed a path to achievement if we completed it. It wasn’t as much as our high quality customary and we determined to cancel it. It’s not in improvement. That wasn’t a simple choice, nevertheless it’s one that will not shock many of us on condition that we hadn’t been speaking about it. Human Head Studios is not engaged on it. It’s a franchise we nonetheless consider we are able to do one thing with – we simply must see what that one thing is.”
The Curse of Prey continued.
The matter-of-fact cancellation announcement was truly a bit late. It transpired that improvement on the sport had truly ceased not lengthy after the unique reveal. “We stopped engaged on Prey 2 close to the top of 2011, and had been engaged on it for shut to 2 years,” mentioned undertaking director Chris Rhinehart in an interview with Develop. “It was very near an alpha state, with all main content material items represented.”
Even earlier than the official cancellation, rumours had endured that claimed the sport was in dire straits, and even that Arkane Studios had taken over development and began from scratch. Bethesda repeatedly denied this. Of course, we now know that this was largely true.
It looks as if the troubled previous of Prey 2 is being rapidly swept beneath the rug. It’s simply Prey now, and doesn’t appear to include any of Human Head’s authentic imaginative and prescient. Bounty hunters and sci-fi cities have made means for a monster-infested area station and gross physique horror.
The change is surprising. It is smart that Arkane would wish to make it their very own, altering the course, however the pleasure and hype generated by that single Prey 2 trailer is an odd factor to let go. And regardless of its lengthy historical past, Prey just isn’t an enormous identify. That wasn’t what offered individuals on the concept of Prey 2 – we simply needed to search out perps in an alien metropolis.
The reboot is now popping out 5 years after its authentic launch window. Here’s everything we know about Arkane’s take on Prey 2.