For example, the Focus will now be able to highlight the places that it will be possible to climb. There is also the Attractor, which will allow you to climb faster, or the Ailegide, which will allow you to hover for a few seconds in order to land smoothly. Let’s not forget the diving mask without which Aloy will not be able to explore the seabed. Moreover, underwater, we must be wary of both amphibious machines and currents likely to carry us away.
At the bottom right of the screen, we notice the presence of a purple gauge which seems to correspond to the Surge of bravery. When full, it provides an opportunity to trigger a special ability. The one seen in the demo allows Aloy to violently push back his opponent to better target him behind. As in the first episode, the player will be able to use a whole bunch of weapons (adhesive grenades to slow down the machines, arrows to tear off armor and reveal weak points among others), knowing that Aloy will also be able to pick up those machines destroyed, or even improve them via the workbench.
Finally, in terms of the bestiary, the developers have obviously created new machines such as Helion-Wings, Gallop-Claws, Strike-tusks, Carapateurs, or even Tunnelers. Guerrilla Games has promised to update Horizon: Forbidden West as its release nears, with no date yet to be released.