Other novelties of this Horizon 2: Forbidden West, the skill tree has been completely redesigned and restructured, with new abilities that encourage and reinforce different styles or combinations of play. This has forced the developers to offer more advanced and above all more realistic animations, knowing that the animation of a human is very different from that of a machine. It was decided to offer readable animations so that the player can anticipate or react to the actions of enemies. But bringing clarity and intention to combat situations wasn’t just a goal, as they tried to show the condition of enemies through their demeanor, posture, and vocalizations. This allows for plenty of opportunities to be created during combat, with a stealthy or more nodding approach. All this has been illustrated through a series of videos that we share with you below.


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