High Noon Drifter brings Doom to the Weird West

High Noon Drifter brings Doom to the Weird West

One of the most effective issues about Doom is that there’s a model of it for everyone. If you want your weapons just a little extra old-school and your Westerns completely Weird, then High Noon Drifter would possibly simply be what you’re searching for in a retro FPS.

It’s High Noon (or was after I was penning this), so mud off your hat and slip into the well-worn cowboy boots of ghostly drifter Corzo to your often scheduled repair of demon-slaughter throughout a thousand worlds with an arsenal of chunky revolvers, lever-action shotguns and a vicious whip.

While not the freshest of mods now, the model 1.2 replace this week is a serious improve, formally including assist for Hexen, in addition to claymation freeware FPS Harmony, plus your ordinary slew of recent options, tweaks and enhancements. You can see the complete checklist in the impressively long patch-notes here, or get the abridged model within the slickly edited trailer beneath.

The success of High Noon Drifter is extra of a shock to its creator (prolific modder TerminusEst13) than anybody. Originally deliberate to be a studying train so he may educate himself the brand new ZScript system, a brand new modding language in latest iterations of ZDoom. The challenge has developed effectively previous its authentic launch plans, and is now one of many extra in style character mods accessible for its flexibility and general fashionable nature. Who doesn’t wish to play as a whip-cracking ghost cowboy, in any case?

While a reasonably easy (and thus simpler to steadiness) character mod, High Noon Drifter does have a couple of methods up its sleeve. Best of all must be the Throw Hat button. When the complete HUD is seen, you’ll be able to see the brim of your hat simply on the high of your subject of view. Throwing it distracts enemies, forcing them to shoot at it briefly, a bit just like the cigarette button in Vanquish. You may even maintain your individual hat aloft longer by capturing it, and decide it up – good as new – as soon as it lands. Just wouldn’t be correct to go away your hat behind, in any case.

There’s another goodies, too. The final weapon of the mod, Basilissa’s Mask, lets you both throw beefy fireballs or – much more curiously – tag Corzo out for some time and let his co-protagonist Basilissa, Baroness Of Hell come out to play. Corzo himself stays behind in a pleasant protecting circle whilst you go on a time-limited demonic rampage, and when unsummoned, your perspective shifts again to the place you have been beforehand standing. It’s a enjoyable energy journey, however not wildly extra highly effective than the nice outdated BFG.

High Noon Drifter is solely a personality & weapon modification, nevertheless it’s designed particularly to play good with substitute enemies, and even different Doom-engine video games similar to Heretic and even Chex Quest. The ZDoom forum thread for the mod contains an official checklist of really helpful ranges and mods to combine it with. One of the extra fascinating being Kriegsland, a Wolfenstein: The New Order-inspired factor changing Doom’s demons with a legion of pulp sci-fi Nazis. Because Doom may be a few ghost-cowboy preventing space-Nazis in ancient Egypt and nonetheless really feel like Doom, someway.

And sure, it’s suitable with Brutal Doom. The monsters-only variant, at the least.

You can get High Noon Drifter here. You’ll want a newer version of GZDoom to run it plus Doom 2, though you’ll be able to stack up nearly every other Doom-engine WAD on high of all of that to get your self one other world to mosey on by.

Source

Doom, Doom II, High Noon Drifter, Mods, TerminusEst13

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