We’ve been rather excited about Control for some time now – and our interior tech nerds are particularly curious to become familiar with the PC model, which is promised to be a very spectacular ray tracing showcase.
When I consider Remedy Entertainment, one in all my first ideas is of their distinctive sense of fashion – one thing current means again in Max Payne however actually refined in Alan Wake and Quantum Break. Both are games which have their flaws and shortcomings, however a way of visible fashion actually isn’t one in all them. Control appears to be like as if it hopes to proceed that evolution, mixing reasonable environments and characters with some shiny, smooth-edged sci-fi like zones, as proven fairly extensively within the first ray-tracing targeted trailer for the game launched final August. The sense of fashion makes it an ideal potential demo game for the lighting-focused ray tracing know-how.
A few days in the past we obtained a primary probability to play a PC construct of Control operating on Nvidia’s top-of-the-line GeForce RTX 2080 Ti graphics card. The construct was neat because it had a single button to toggle ray tracing on and off – and that allowed us to flip backwards and forwards between the 2 settings to try how this hyped-up new know-how impacts how the game appears to be like.
Ray tracing is after all a giant subject of dialog in video games proper now; Nvidia has been betting on it in a giant means within the PC graphics race, whereas each Sony and Microsoft have already confirmed that it’ll be a serious tentpole characteristic of each the PlayStation 5 and the following Xbox {hardware}. If you need to know extra about how ray tracing works and what it’s and does, try our extra detailed ray tracing primer article.
These first screenshots of Control with and with out ray tracing are helpful – they might help PC gamers resolve in the event that they want a GPU improve, whereas console gamers can get a greater concept of what kind of enhancements next-gen would possibly but deliver.
In Control, ray tracing is used for a number of issues – it’s used for illumination and reflections, leading to usually extra reasonable lighting throughout the board. In among the screenshots beneath (a number of in a comparability slider, the others all discovered straight beneath in a gallery) you’ll see shiny, polished flooring that with ray tracing enabled present the reflections of the person mild sources from above. The identical is true of puddles of water or blood. While the shadows within the game aren’t particularly ray traced, the identical know-how is used to boost and enhance the usual shadows to make them extra detailed and realistic-looking.
The results are sometimes fairly delicate, however these usually fairly small modifications mix to make for an total shift in visible high quality that’s noticeable in play. The actual query with any game that’s ray traced, after all, is how the extreme course of impacts efficiency – as many games don’t play effectively with the characteristic with out large efficiency dips.
The recommended specs for Control on PC have lately been Confirmed – and for utilizing real-time ray tracing an RTX 2080 is suggested on the minimal. Here’s the comparisons:
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