The Draw, the search for The Last Word, went reside (for Annual Pass house owners) in Destiny 2 with the weekly reset on January 29. To kick issues off, you merely have to go and speak to the Drifter. He’ll offer you a Hive artifact to cleanse, and meaning – what else – a grindy quest.
We break down the search under step-by-step, together with some detailed info and steering for every stage. As Destiny 2 quests go, it is really not too dangerous – it is nowhere close to as laborious as Sleeper Simulant, as tough as Whisper of the Worm, or as annoyingly time-gated as Thunderlord. Only the Crucible stage, during which deaths will set your progress again, has confirmed divisive.
The Last Word itself is a returning fan-favourite from Destiny 1. As in that game, it fires quicker than some other hand cannon, with quicker reload and accuracy on successive hip-fire harm. You can see a clip of The Last Word in motion here courtesy of Destiny streamer Gigz – in his phrases, “it’s sooo good.” It seems completely deadly at shut and even medium ranges.
Here’s a breakdown of The Draw, with some recommendation for every stage. Check above for some helpful jumplinks for those who’re caught on a selected half.
This step is fairly easy, requiring you to kill plenty of Hive. Here are the specifics:
- Kill Hive with Solar harm
- Collect 75 Hive tablets (gadgets dropped by useless Hive)
- Kill three Hive bosses
An simple approach to do that is equip a Solar subclass and weapons, head to Mars, and begin Escalation Protocol. As a horde mode that throws wave after wave of Hive at you, this step shouldn’t take you greater than 20 minutes or so, offered you’re in a gaggle that may full rounds and get these boss kills. Return to the Drifter if you’re executed and he’ll provide the subsequent step.
Likely to be probably the most irritating a part of the search for some, this step sends you into the Crucible to kill Guardians. You have to hit 100%, with kills and assists including to your rating, and deaths subtracting from it.
Exactly how a lot every kill, help, and demise impacts your rating appears to be a matter of debate at this early stage. Some Redditors counsel the ratio is 2:1, with kills/assists scoring both 1% or 2%, and deaths deducting both 0.5% or 1%. Going on a streak appears to introduce a multiplier, too (there’s precedent for that – a fortunate 10-streak took me from round 70% to finishing Destiny 1’s Chaperone quest).
Basically, keep alive. Play conservatively, with long-ranged weapons, observe your staff round, and don’t be ashamed of going for assists slightly than kills. If everybody dies and you end up uncovered, retreat.
This step is a fairly easy PvE task – you’re off to a Lost Sector on Titan to kill a particular Acolyte. Head to Cargo Bay 3. Your goal is protected by a protect till you kill the Wizards who’re producing it. Simply kill the Wizards, lay into the Acolyte, and repeat when the protect returns. When the Acolyte is down, you’ll purchase a battered previous Titan helmet – take it again to Drifter.
Another multi-faceted step, with one other barely difficult PvP process. Here’s what it is advisable to do to “sully your Light”:
- Kill Lost Sector Wanted escapees for Etched Crystals (15 wanted)
- Kill Hive with precision harm for Hive larvae (50 wanted)
- Kill Hive bosses within the Witches’ Ritual public occasion (three Heroic occasions wanted)
- Earn ‘Best Served Cold’ and/or ‘Blood for Blood’ medals within the Crucible (25 wanted)
You can do the PvE components on the similar time by clearing Hive-infested Lost Sectors time and again whereas ready for a Witches’ Ritual to pop up. Head to Core Terminus on Mars or again to Cargo Bay Three on Titan – we advocate the latter. For the Etched Crystals, bear in mind you’re searching for the WANTED boss solely. For the larvae, be aware that precision kills don’t assure a larva drop. And for the rituals, bear in mind you need the Heroic model of the occasion.
The Crucible awards Best Served Cold medals for killing somebody who lately killed you, and Blood for Blood medals for killing somebody who lately killed a teammate. Best guess is to move right into a mode with excessive mortality – like Mayhem – and you ought to be executed pretty rapidly. Return to Driftyboi when you’re.
This is the ultimate stage. Drifter sends you off to seek out Enkaar, the Anointed, in a particular mission on the Tangled Shore. Here’s a rundown of the mechanics:
- You’re struggling the Suppressed Light debuff. You can solely heal by standing in wells dropped by killed enemies.
- An Ogre will spawn after sufficient enemies are useless. It drops a worm when killed – take the worm to the locked door (it’ll explode for those who take too lengthy).
- Kill all three of the Wizards within the subsequent room, and destroy the crystal once they’re useless.
Drop down the opening. You’re now in a collection of fairly cool standoffs with Enkaar. He can kill you in a single shot, however you have got a defence – stand on the Hive plates across the room, and a gauge labelled “Steady…” will fill as Enkaar stares you down. When the immediate “Draw!” seems, you’re ready to attract The Last Word. Enkaar will now elevate his weapon, and it’ll glow – shoot it earlier than he fires to deal harm (don’t shoot Enkaar himself).
You’ll now have to kill a bunch of enemies earlier than the subsequent plate will activate. This time you’ll face off in opposition to Enkaar and considered one of his Acolytes – the method is strictly the identical, you simply should be faster. Fortunately, they’ll solely elevate their weapons separately, beginning with the one who spawned first. You can kill Enkaar on the third standoff – which spawns two further Acolytes – and then you definitely’ll lastly be given The Last Word.
Read extra: the place can Bungie take Destiny after leaving Activision?
Return to the Drifter to finish the search. Your others rewards are a cheerful reprimand, and a tease in regards to the return of Thorn subsequent season.