During the QuakeCon trailers for Doom Eternal, the eagle-eyed amongst you will have seen an additional life pickup. Here’s the way it works.
Extra lives in video games, to me, conjure up a picture of being thrown proper again to the start of a stage if you lose all of them. This isn’t how they work in Doom Eternal, nonetheless. Instead, further lives in id Software’s newest FPS are a security internet.
“It’s just like our checkpoint system,” govt producer Marty Stratton tells me. “We have the same checkpoint system, it’s simply now you don’t must go all the way in which again to the checkpoint and play again by means of that fight encounter.
“So in case you’re virtually to a different checkpoint otherwise you’re in a boss battle or one thing, your further life, in case you die, kicks in and the display screen goes gray and you might be invulnerable for just a little bit. You can preserve combating, reposition your self, and also you’re proper again within the motion the place you left off with out shedding any progress.”
Some individuals would possibly see this as stripping out a few of the extra hardcore components of Doom, however there’s an excellent cause they’re in Doom Eternal. In this sequel, your recreation will be invaded by a squad of player-controlled demons, and having an additional life will take a few of the sting out of an unceremonial loss of life from a bunch of expert gamers.
“They do work in invasions,” inventive director Hugo Martin explains. “It still counts as a death, but yeah, you don’t get penalised by going back, you can continue where you left off. It’s a fun gameplay loop and it’s a proven gameplay loop – it’s a safety net you’ve provided for yourself.”
Source