Helldivers 2 Evades PvP to Minimize Toxicity, but Some Players Still Engage in Conflict over Resources and Resorted to Team-Killing for Weapons

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Others have actually similarly considered ridiculous team-killing or, a PUG traditional widely known to people that invade in MMOs, arbitrarily kicking individuals to reject benefits. “There is nothing more disgusting than being kicked 30 seconds before the shuttle lands,” complains one gamer. “No enemies. No friendly fire. No reasons to kick me. I did nothing wrong, no stratagem did any team kill. And I lost all of my samples and the ones they collected during that 40-minute mission.” 

“I also just had some random person kill the three other people on the evac ship on purpose by shooting into it with the Breaker, then evac, causing us to lose the five Super Samples and a couple dozen of the regular/rare ones, on a Difficulty 8 mission,” another chips in. There are many comparable narratives drifting about.

These events appear unusual in the grand system of points, yet they’re occurring often sufficient to sour some people on the game, or a minimum of the general public matchmade experience. Fed up with this sort of rubbish, increasingly more gamers claim they’re holding their very own games to ensure they can regulate the entrance hall as required. Others have actually requested a better record feature to aid penalize or blacklist turbulent gamers. It might not be one of the most polite path, yet I’ll directly proceed taking care of giants the means Helldivers 2’s pleasant fire so plainly meant: with an anti-materiel rifle. 

As Helldivers 2 gamers shed ground to Automatons, focus transforms to the XP farmers not aiding: “We are handing bots planets like candy on Halloween.”

 

Source: gamesradar.com

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