Breaking onto Steam final yr, Bright Memory seemed spectacular sufficient. A slick, sci-fi FPS that bridged a spot between Shadow Warrior and Devil May Cry with some critical technical chops. Coupled with the truth that the game was seemingly the work of a sole developer, one-man studio FYQD, and also you’ve bought a powerful piece of labor in your fingers. After an amazing begin on early entry, FYQD is able to name this model completed, transferring in the direction of a extra fully-featured imaginative and prescient in Bright Memory: Infinite.
It’s typically disingenuous to say a game is the work of a sole developer. Even Bright Memory advantages from collaboration on audio, music, publishing help with Playism, and a tech base constructed out of Epic Games’ Unreal Engine 4. But even so, FYQD had created one thing that might simply move as a cultured piece from a crew of dozens.
When Bright Memory hit early access last January, our Dominic Tarason was enamoured by its “first-person Devil May Cry” mix-up of working, gunning, and sword-slashing foe-juggling. Sure, the localisation wasn’t phenomenal and the story a large number of science-fantasy nonsense. The artwork route is decisively “not my jam”. But not solely did Bright Memory mesh acrobatic character-action combos with Bulletstorm-style first-person blasting, it did it with a technical sheen usually reserved for fully-staffed studios.
A couple of months later FYQD would announce that he’d effectively rebooted development. Bright Memory had performed numbers, numbers that satisfied the dev to push for one massive, scaled-up new version referred to as Bright Memory: Infinite moderately than pursuing a deliberate episodic trilogy.
At the time, FYQD claimed he’d stopped all improvement on Episode 1 (which has since dropped the episodic moniker). But it appears he couldn’t preserve himself from tinkering away, lately including RTX ray-tracing help as soon as deliberate for the fully-featured follow-up. Truth be advised, the road between the 2 games is commonly laborious to attract, because the dev began utilizing it as a test-bed for options deliberate in Infinite.
But 1.zero marks an entire improvement shift. From right here on out, it’s Infinite all the way in which ahead. At least anybody who buys Bright Memory earlier than Infinite releases will get the latter without cost when it lastly drops. This week’s launch comes with its personal changelist, including Nvidia Ansel help and (maybe concerningly) fixing “the position of Sheila’s chest”. These modifications, together with a group of screens for Bright Memory: Infinite, may be discovered over on the 1.0 announcement post.
Bright Memory is at the moment 33% off on Steam, at £3.47/€3.81/$4.68