Rockstar has stated it didn’t really feel that making extra single-player content material for GTA 5 was mandatory.
That is as a result of, based on Rockstar director of design Imran Sarwar, the studio noticed GTA 5’s single-player marketing campaign as a “very, very complete” bundle, and it’s a part of the explanation why Rockstar didn’t assume single-player add-ons had been mandatory.
There’s additionally the assets dilemma, which meant making one thing as expansive as followers had been hoping to see wasn’t attainable. “We would love to do more single-player add-ons for games in the future,” Sarwar advised Game Informer.
“As a company we love single-player more than anything, and believe in it absolutely – for storytelling and a sense of immersion in a world, multiplayer games don’t rival single-player games.”
Rockstar’s time was cut up between supporting GTA Online, engaged on the PC, PS4, and Xbox One variations, and creating Red Dead Redemption 2. This all sucked up all accessible assets.
“The combination of these three factors means [that] for this game, we did not feel single-player expansions were either possible or necessary, but we may well do them for future projects,” added Sarwar.
This is all effectively and good, however that final quote is a bit puzzling. In 2013, Rockstar formally stated that “substantial” story DLC was on the cards for 2014. Nearly two years later, after deafening silence on the matter, Rockstar really revealed that it has no plans for single-player DLC.
Plans change, after all, and there’s nothing significantly fallacious with that, nevertheless it’s onerous to imagine Rockstar did at no level see the worth of single-player DLC for GTA 5.
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