Godhood is out at this time in early entry, the most recent deity simulation from the fittingly theological-sounding Abbey Games. Not the primary time they’ve taken on the idea of being a god (and within the game), however as an alternative of steering the world-altering titans of Reus, this time your affect is a bit more delicate. Create a god, set what virtues and traits you wish to embody, then attempt to nudge your followers into going out and changing others to worship you, whether or not by means of music, violence or attractive dancing. Below, a debut trailer exhibiting the undoing of a god of sunshine and peace.
The focus of Godhood seems to be in your tribes-people. Your disciples have their very own names, stats and appearances, and there’s an RPG-like class and levelling system behind them. As god, you’re extra of a staff supervisor than front-line commander. You can spend your godly energy on nudging followers into acts of worship (like constructing temples in your identify), however you may’t simply plop one down like all RTS. Other games have tried this type of god sim earlier than, together with Crest. It’s a difficult tightrope to stroll, making the participant really feel godly with out Populous-style volcano powers.
This early entry model of Godhood seems to be fairly far into improvement, and Abbey Games reckon that it’ll take “just a couple months” till they end it. They plan on including three extra spiritual commandments, extra enemy gods, a much bigger world map and extra customisation choices, though nothing too game-changing. They do warn there’s some placeholder interface bits within the present launch, and so they reckon you’ll get a style (2-Four hours per play-through) of what it means to be a god of War, Peace, Lust or Chastity. Still, they are saying nothing is ready in stone, and plans can change.
Godhood is out in early entry, and you could find it on Steam and GOG for £20.15/€22.49/$24.29. They plan to extend the value a little bit at launch.