God of War will permit for intensive customisation of its HUD parts.
Highlighting this new strategy is what God of War developer Sony Santa Monica calls Immersion Mode, which solely retains the mandatory HUD parts on, turning off all different aides.
The mode is designed for gamers who need as much less data as attainable on-screen, or just for these in search of a extra immersive expertise. The possibility might be turned on or off by the settings menu at anytime in-game.
God of War can even provide extra granular customisation of the varied HUD parts. On high of the standard on/off selections, you’ll additionally be capable to set them to solely present up whenever you hit the contact pad.
This contains issues like enemy well being bars, the compass, and the indicator that reveals up when enemies are off display screen.
Hitting the contact pad brings up these parts for a bit of bit earlier than they disappear once more.
In the identical blog post, Sony Santa Monica additionally reiterated that the sport can have four difficulty settings, with the toughest, referred to as Give Me God of War, locking your save to forestall you from dropping it down when issues get robust.
God of War is out April 20 on PS4. Look out for our evaluation tomorrow.
The submit God of War’s Immersion Mode turns off all unnecessary HUD elements appeared first on VG247.
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