The fairly puzzleheads of Gnog will lastly come to PC a while in November. Ko_op’s Gnog traps us inside big monstrous heads, the place I suppose our goal is to flee however that appears quite a bit much less enjoyable than messing about. Like Windosill and video games by Vectorpark, fixing puzzles feels secondary to poking round, twiddling with issues to find pleasant penalties. Here, peep this:
Gnog hit PlayStation four in May, and can come to Windows and Mac via Steam in November. If it feels such as you’ve been ready ages, that’ll be as a result of Ko_op essentially started over at one level. But hey, I’ve been comfortable to attend. It is value ready for.
It does have optionally available VR help and, whereas I’ve not had a go on the VR mode myself, Christian Donlan at our company siblings Eurogamer seemed to have a cracking time on PSVR. It is a deal with for the ears and eyes in meatspace so I think about it’s no less than as cool for jackers.
Disclosure: a number of members of Ko_op as soon as attended a celebration at a flat the place I used to be staying. I slept oblivious by way of most of this, although did emerge in direction of the top to find a really drained and jetlagged mob sitting at a desk surrounded by deflating balloons with faces. I’m advised I missed a very good magic trick.