Ghost of Tsushima was an extremely harrowing samurai story that PlayStation four gamers fell in love with. Now, a brand new expertise arrives with Legends, bringing with it thrilling new content material and methods to grow to be one with the methods of the ghost. Legends is the primary main content material drop for the Sucker Punch story and it comes bringing with it New Game+ and several other memorable co-op experiences. One of the latest options on the way in which is that of raids and this addition is unforgiving, detailed, and affords the right likelihood to troll your fellow participant.
We sat down with Ghost of Tsushima’s artistic director Nate Fox alongside senior workers designer Darren Bridges to speak a bit extra concerning the Legends replace, however it’s when the subject of raids comes up that we notice how a lot enjoyable this addition can doubtlessly be.
Like many different co-op games that provide a raid characteristic, there will likely be challenges galore. Complex puzzles, particular mechanics, and a persistent demand for teamwork will all be available. Like many raids, teamwork is essential. This is not a run and slash co-op mission, this can be a prolonged expertise that requires communication, dedication, and knowledgeable use of talent.
“The raid is the place we crank the dial as much as 11,” Bridges tells us. “You have to return to the raid with a crew of 4 gamers, you have to have 4 gamers to finish it. Players must work collectively, it isn’t an choice. When you are within the raid, you may must coordinate very rigorously. You cannot simply all go do your individual factor, you must work collectively as a crew.”
With added mechanics like difficult puzzles, that teamwork will likely be essential, particularly when coping with altering modifiers that up the problem degree. If a crew of 4 is not coordinated, the general raid could be a full catastrophe. “This raid is designed to essentially take a look at you in each single method.”
When taking to the varied co-op experiences in Legends, together with the raid, gamers will tackle varied roles, which permits for a extra tailor-made expertise. It additionally permits for gamers to goof off, crack down, or simply general discover a new option to really feel the expertise Tsushima is supposed to supply.
When talking with each Bridges and Fox, I joked about how I’m at all times the kind of “wild card” in raids, particularly in games like Destiny 2, with how I prefer to mess with my squad. Pushing them off of cliffs, emoting of their faces; I’m all for it. When discussing the varied ways in which a raid can go hilariously mistaken, the senior designer did chuckle and say that there are positively alternatives for gamers to troll each other in an in any other case tremendous severe occasion.
“With nice energy comes nice duty,” Bridges jokes. “We knew the second we stated to our gamers ‘Look, this requires everybody to be working collectively,’ that simply implies that it is extra freedom for somebody to mess up their associates. With the raid, we put everybody’s life in your arms, in everybody’s arms, so do not go in with somebody you do not belief.”
Fox jokingly provides, “You’ve taught that lesson to me many instances, Darren.”
Whether taking part in to be the perfect of the perfect, or simply utilizing the raid as likelihood to bond with buddies, that is simply one of many many options that makes Ghost of Tsushima: Legends an unimaginable addition to an already phenomenal experience.