The Shadow of the Colossus creator gave Bluepoint Games strategies for the PS4 remake.
Shadow of the Colossus is among the many most critically-acclaimed video video games of all time, to the purpose that nothing actually wanted to be modified for the PS3 remaster. The PlayStation four, nevertheless, is getting a full-blown remake even if Sony says it will basically be the same game. All the identical, creator Fumito Ueda has been consulted for the venture, and even has an inventory of adjustments he’s wish to see made.
“I transmitted my petition about the content and tuning,” Ueda told Eurogamer through a translator, “but I don’t know the implementation will be what I told.”
In case you’re involved a few translation error, Eurogamer did verify that Ueda actually would change issues for Bluepoint Games’ Shadow of the Colossus remake. The solely downside is Ueda is maintaining mum on what precisely these particulars are. “I can’t mention, because if I say one thing and in the final version that thing is not included, it’s a problem,” he continued.
That being mentioned, we in all probability received’t see any further monsters within the recreation. “In this game there are 16 enemies and there’s a story about 16 enemies,” Ueda defined, “so to change this history… I don’t think about changing this history. It’s finished with 16 enemies. It’s OK.”
Fans had been hoping for an opportunity of dealing with the unfinished Colossus minimize from the unique recreation, but it surely appears neither Ueda or Sony are fascinated by that method. Most adjustments will in all probability relate to the general structure of the map and up to date controls which mirror fashionable gameplay conventions.
The Shadow of the Colossus remake launches for PlayStation four subsequent yr.
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