Battle Royale
What’s New?
Chug Splash
Refresh your self and allies with this tasty new beverage.
Limited Time Mode Rotation:
- Sniper Shootout Duos
- Sniper rifles solely. May the very best purpose win!
- Trios
- Classic Battle Royale with Three-Person squads.
- Solid Gold Squads
- Fight to the end utilizing Legendary weapons.
Weapons + Items
- Chug Splash
- On influence, this thrown merchandise splashes liquid in a small space. All gamers inside the splash radius will probably be immediately granted 20 Health/Shield.
- Grants well being except you’re full well being, wherein case it would grant Shield.
- Chug Splash can heal allies, enemies, and might lengthen the period of the ‘knocked’ state for knocked gamers.
- Rare variant.
- Drops in stacks of two.
- Max stack dimension: 6.
- Can be discovered from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
- On influence, this thrown merchandise splashes liquid in a small space. All gamers inside the splash radius will probably be immediately granted 20 Health/Shield.
- Shotgun Swap Delay Removed
- Shotgun cooldowns now solely apply when the participant is carrying a number of shotguns, no matter Shotgun sort.
- This is a Quality of Life change to forestall the swap delay system from interfering with gamers who don’t have a number of shotguns of their stock. As with all modifications, we’ll be preserving an in depth eye on this and make changes if essential.
- Shotgun cooldowns now solely apply when the participant is carrying a number of shotguns, no matter Shotgun sort.
- Reduced the Combat Shotgun’s long-range effectiveness
- Reduced harm at medium distances by 10%
- 2.44 tiles to 4.88 tiles
- Reduced harm at lengthy distances by 20%
- 4.88 tiles to 9.76 tiles
- The Combat Shotgun’s accuracy uniquely permits gamers to hit pictures from longer distances in comparison with different shotguns. However, the harm at these longer ranges was somewhat increased than desired..
- Reduced harm at medium distances by 10%
- Vaulted
- Boom Bow
- Dual Pistols
- Dynamite
- These Vaults are primarily focused at adjusting the provision of explosives, placing them extra according to the place we predict they need to be.
- Removed the power to journey Proximity Grenade Launcher projectiles
- Due to the sooner velocity of this projectile, it was inflicting issues with degree streaming. You can nonetheless journey rockets launched from Rocket Launchers.
- Added brief delay to begin damaging gamers from Storm Flip on entry, to imitate regular Storm gameplay
- Added Storm Flip to Audio Visualizer when it’s activated
- Toys now not will present up within the elimination feed on Starter Island
Bug Fixes and Adjustments
- Players might shoot instantly after utilizing a Rift to Go.
- Supply Drones would typically spawn underground in areas with water.
- Adjusted the realm of across the Reboot Van that gamers can’t construct to forestall the location of flooring and traps underneath the Van.
- The Proximity Grenade Launcher was auto reloading whereas aiming down sights.
- This is repair makes it according to Snipers and can reload as soon as unscoping or after subsequent try to fireside.
- Adjusted the timing for the results of consumables to assist conditions the place gamers would change away from the consumable earlier than it completed activating.
- Reboot Cards will now not fall to the bottom. They will stay the place they spawn.
- Reboot Cards have been remaining obtainable on the map even after the timer had expired.
- Campfires might block explosion harm at particular angles.
- The Shadow Bomb double leap potential might be activated whereas underneath the impact of a Boogie Bomb.
- Boogie Bomb results would proceed taking part in on gamers whereas they have been skydiving.
- Empty Shadow Bombs couldn’t be discarded appropriately if eradicated whereas the impact was energetic whereas in respawn game modes.
- Players that had a Rift to Go used on them on the identical time they have been being rebooted would typically not be put into the skydiving state.
- Storm Flip would deal incorrect harm if two have been overlapped on one another.
- Storm Flip was in a position to cease a Supply Drop from falling
- Weapons have been displaying whereas utilizing emotes whereas on a Driftboard
Gameplay
- Made the “Hold to Swap” characteristic an choice. This defaults as OFF.
- With the choice OFF, pickup is now again on the preliminary button press as a substitute of button launch. This ought to end in extra responsive pickup habits.
- Made the Fortbyte Pressure Plate Puzzle NW of The Block simpler to finish.
- Once unlocked the Fortbyte will probably be obtainable for as much as 15 seconds.
- Parking all automobiles on the pedestals will set off them, besides the Hoverboard.
- Slipstreams now fade out the visible results and play audio cues to warn that they’re shutting off earlier than the collision and forces are disabled, to present gamers extra advance warning.
- Added Storm Flip coloration change results, relying on Storm intersection factors.
Bug Fixes and Adjustments
- Skydiving from the bus towards a slipstream was not auto-deploying gliders on the right top.
- Storm Surge was not activating in Phase 8
- Player well being might be improperly rounded when receiving harm.
- The well being bar for constructions might disappear when hitting a wall and swapping to construct mode.
- Lava was dealing harm to gamers too shortly.
Performance
- Rendering optimizations on participant constructed partitions to assist end-game conditions with 1000’s of constructing items.
- Added basic optimizations for audio visible indicators.
Bug Fixes and Adjustments
- Resolved a problem inflicting poor efficiency within the foyer on Mac when in a big social gathering.
Audio
- Improvements to Grenade Launcher and Grenade fuse sounds
- Added a close-range fuse loop that’s attenuated based mostly on harm radius.
- Sound ramps up because the projectile get near exploding. If you hear this you’re going to take harm except you block the explosion.
- Lowered the quantity of automobiles in a Slipstream that doesn’t have a driver/passenger.
- Increase the vary for the enemy 1×1 pickaxe influence sound from 1 tile to 1.5 tiles
Bug Fixes and Adjustments
- Fixed a problem with audio system hot-swapping when switching between outputs.
- One-shot sounds might re-trigger when strolling into audio vary.
- This was most noticeable with harvesting, explosion, and gunshot sounds.
- The Victory Royale sound now not will get affected by the sluggish movement impact when a match is received.
- The Combat Shotgun had the incorrect hearth sounds on Mobile/Switch.
- The Baller suction sounds have been taking part in second if somebody piloted a baller that you just’d beforehand dismounted.
- Sounds for consumables wouldn’t play if approaching a participant whereas they have been already utilizing them
- Footstep audio for the “Take the Elf” emote wasn’t taking part in.
UI
- Hiding the car well being bar that seems above a car in case you are the participant working it to keep away from two car well being bars from being displayed.
- The car well being bar that seems above a gamers well being and protect will stay within the HUD.
Bug Fixes and Adjustments
- The direction-to-safety vector traces weren’t showing correctly on the map when in game modes the place respawn was enabled.
Replay
Bug Fixes and Adjustments
- Scrubbing a replay might trigger the distinctive font coloration on Golden factors of curiosity to vanish.
Mobile
- Increased the scale of the auto-pickup radius for objects
Bug Fixes and Adjustments
- Graphical Improvements:
- Lava textures weren’t showing correctly within the Floor of Lava Limited Time Mode on Android.
- Resolved HLOD points that have been occurring at Loot Lake on Mobile.
- Fixed the Quinjet Glider deploy animation on the Google Pixel 2.
- The collar of the Instinct Outfit was clipping into the hood.
- The Fiend Wrap and Turbulent Wraps weren’t displaying correctly on sure Mobile gadgets.
- The icon for the Wonder Outfit was displaying as pixels.
- The FPS counter was not being correctly displayed in-game when enabled.
- While the map was opened, urgent anyplace outdoors of it was making that press depend as if it was the joystick.
- The Cycle Weapons HUD Layouts weren’t seen after leaping from the Battle Bus
- Fixed a problem the place the “Require Access to Contacts” prompts was showing for Mobile gamers.
- Sound results and music weren’t taking part in correctly on the Moto Z2Force and HTC U11 gadgets.
- Reloading a Shotgun was being impeded when Tap Anywhere was energetic.
- Using a bluetooth controller was assigning gamers to the wrong matchmaking bucket.
- Player character fashions weren’t showing after returning to the Lobby from the Item Shop.
- The Controller UI was showing on screens even when a controller wasn’t related.
Creative
What’s New?
Prop-O-Matic
Hide in plain sight… Transform right into a prop and conceal your self from opponents. Use this device and new game settings to create your personal Prop Hunt game!
New Islands
Build on two all-new islands! The Wasteland and Caldera Island can be found now.
Lighting + Fog
Shadow your world in fog or carry brightness to it with new settings.
Islands
- Added the Wasteland Island.
- Added the Caldera Island.
- Added new Game Settings for configuring out of doors Lighting and Fog.
- Light Brightness: Controls the depth of out of doors lighting from the solar or moon.
- Default: Uses the sunshine brightness from the present time of day.
- 0% – 100%: Sets a selected fastened mild brightness. 0% may be very darkish, and 100% may be very brilliant.
- Light Color: Controls the colour of sunshine from the solar or moon.
- Default: Uses the sunshine coloration from the present time of day.
- White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a selected coloration for the lighting.
- Fog Thickness: Controls the density of fog on the island.
- Default: Uses the fog settings from the present time of day.
- 0% – 100%: Sets a selected fog thickness. 0% turns off the fog, and 100% will pull the fog in very near the digicam!
- Fog Color: Controls the colour of the island’s total fog.
- Default: Uses the fog coloration from the present time of day.
- Black, White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a selected coloration for the fog.
- Note that lighting and fog graphics can look totally different relying on the platform.
- Light Brightness: Controls the depth of out of doors lighting from the solar or moon.
Gameplay
- Added a brand new setting “Building Can Destroy Environment” within the Game Settings.
- Yes: When gamers construct throughout gameplay, sure props could also be destroyed when constructed upon. This is the default setting.
- No: Props are by no means destroyed when gamers construct on prime over them throughout gameplay.
- Added a brand new “Delete” choice for “Keep Items When Eliminated” within the Game Settings.
- By default, gamers will drop their stock objects when eradicated.
- When Delete is chosen, stock objects will probably be faraway from the game when the participant is eradicated, and the participant will respawn with default objects.
- Added new settings to use harm to gamers once they hit one thing.
- Damage Self On Hit Amount: How a lot harm to use to the attacking participant once they hit a goal.
- 0 – 999 (Default: 0)
- Damage Self Requires Non-Zero Damage: Sets whether or not at the least one level of harm is required earlier than the attacking participant can even be broken.
- Yes, No (Default: Yes)
- Damage Self Target Filter: Optionally restricts self-damage to solely apply to sure sorts of characters.
- Non-Players, Players, All (Default: All)
- Damage Self Weapon Filter: Optionally restricts self-damage to solely apply when particular lessons of weapons are used.
- Pickaxe Only, Ranged Only, Melee Only, All (Default: All)
- These settings will also be overridden for particular groups utilizing the “Team Settings & Inventory” system.
- Damage Self On Hit Amount: How a lot harm to use to the attacking participant once they hit a goal.
- Added results when respawning, in addition to a golden flash impact to point how when a participant is invincible after respawn.
- Added a brand new choice within the Game Settings to “Allow Manual Respawning”
- Yes, No (Default: Yes)
Bug Fixes and Adjustments
- The Max Initial Team Size setting was not being enforced in some circumstances.
- Players have been spawning with out their beginning stock.
- A networking subject would happen with physics collision that was inflicting “jump fatigue” points with sure props.
- Explosive Device sound results might be muted whereas the match begin cue was taking part in.
- Sound cues on the finish and starting of Rounds was not correctly triggering.
- The Capture Item Spawner was not displaying the associated merchandise identify throughout interactions within the Activity Feed.
Weapons + Items
- Added the Prop-o-Matic
- Transform right into a prop to cover out of your opponents! You can purpose at close by props and set off the Prop-o-Matic to own the looks of the specified object.
- For greatest outcomes, use with props discovered within the following galleries:
- Outdoor Residential Prop Gallery
- Indoor Residential Prop Gallery
- Container Prop Gallery
- When remodeled, you possibly can taunt different gamers by whistling.
- Lock your location to face fully nonetheless and mix in.
- You can rotate the digicam with out rotating your prop when locked.
- Note, you can’t rework into partitions, structural components, gadgets, or traps.
- For greatest outcomes, use with props discovered within the following galleries:
- Added UI that shows throughout games to point the variety of gamers hiding.
- The UI aspect tracks the variety of individuals with a Prop-o-Matic of their stock.
- The UI aspect is displayed routinely if somebody begins a game with a Prop-o-Matic of their stock.
- Added UI to point the period of time between the “ping” sound impact when hiding as a prop.
- This UI aspect and the audio cue is just energetic whereas gamers with Prop-o-Matics are actively hiding as a prop.
- Transform right into a prop to cover out of your opponents! You can purpose at close by props and set off the Prop-o-Matic to own the looks of the specified object.
- Flag merchandise areas, when dropped or being carried, at the moment are indicated on the minimap.
Bug Fixes and Adjustments
- A participant’s well being would drop to 50/100 after respawning in a game if the Infinity Blade was outfitted.
- The angle of the Stormwing digicam wouldn’t change when switching between seats.
- The time to equip a Sneaky Snowman was not matching the time displayed on the HUD, which is 3.5 seconds.
Creative Tools + Phone
Bug Fixes and Adjustments
- The hover-over spotlight was not showing on sure props and constructing tiles.
- Objects that have been being held with the Phone have been being saved outdoors the Island’s boundary.
- The Phone wouldn’t delete objects that have been touching the boundary of the Island.
- Objects highlighted in purple would paste when utilizing multi-select.
Prefabs & Galleries
- Added the Mega Mall Prefab
- Added 2 new Galleries:
- Mega Mall Gallery
- Mega Mall Prop Gallery
- Added the Clocktower Trim and Ship It Trim to Neo Tilted Gallery A.
- Added the Peely Walls to Neo Tilted Gallery B.
- Added the tree in Mega Mall to the Nature Tree Gallery.
- Added the bush in Mega Mall to the Nature Shrub Gallery.
- Added the Volcano Throne and Red Dragon Egg to the Castle Prop Gallery.
- Added Lava Bubbles Particle to the Particles Gallery.
- Added Geyser Rocks to the Volcanic Rock Gallery.
- Added Tent Color Variations to the Military Props Gallery.
- Renamed the Challenge Gallery to the Collectible Gallery
Bug Fixes and Adjustments
- Placing the Lab Tunnel would destroy different props close to it.
- The dimension of the preview quantity for the Block Party Prop Gallery was not correctly becoming within the gallery.
- The rug and sports activities poster from the No Collision Gallery was not displaying up on Mobile platforms.
- The Arctic Base Hangar Door would delete itself when copied and pasted.
- The Basic Storm Controller wouldn’t glow inexperienced when marked for multi-select.
Devices
- Added new settings to Beacons.
- Enabled: Controls when the Beacon will probably be proven.
- Enabled (default) – On
- Disabled – Off
- Warm-Up Only – Appears in the course of the warm-up section
- Gameplay Only – Appears when the game is energetic
- Beacon Style: Selects the visible fashion of the beacon.
- Beacon (default)
- Badge Style
- Both
- Hide HUD Icon At: Sets how far-off the beacon’s icon will seem on the gamers Heads Up Display. (Badge Style solely)
- 2M, 5M, 10M, 15M, 20M, 30M, 50M, 100M, 150M, 200M, 250M, 500M (Default: 20M)
- HUD Icon Identifier: Allows a selected alphabet letter to be displayed on the HUD Icon (Badge Style solely)
- None, A, B, C, D, W, X, Y, Z (Default: None)
- Requires Line of Sight: Controls whether or not the HUD Icon is just seen when in plain sight. If disabled, the badge will probably be seen on the HUD even when visibility is obstructed.
- Yes, No (Default: Yes)
- Friendly Team: Controls whether or not this beacon seems as Friendly or Hostile for a given staff.
- All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: All Neutral)
- Team Visibility: Limits visibility of this beacon to solely sure groups (each Beacon and Badge).
- All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: Any)
- Enable When Receiving From: Shows the beacon when the desired channel is triggered, utilizing the Trigger system.
- Disable When Receiving From: Hides the beacon when the desired channel is triggered, utilizing the Trigger system.
- Enabled: Controls when the Beacon will probably be proven.
- Added new settings to Particle props:
- Enabled: Controls when the particles will probably be seen.
- Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
- Enable When Receiving From: Shows the particle when the desired channel is triggered.
- Disable When Receiving From: Hides the particle when the desired channel is triggered.
- Enabled: Controls when the particles will probably be seen.
- Added new settings to the Objective Device:
- Added an extra well being choice, “Invulnerable”. When that is set, solely triggers or an Explosive Device with the ‘Damage Indestructible Buildings’ choice enabled can hurt the system.
- Added “Warning Notification Threshold” setting, controlling the remaining well being proportion at which a harm warning notification will probably be proven.
- None, 35%, 50%, 75% (Default: None)
- Added “Critical Notification Threshold” setting, controlling the remaining well being proportion at which a important harm notification will probably be proven.
- None, 5%, 10%, 25% (Default: None)
- Added “Show Destroy Messages” setting. If enabled, present elimination feed messages when the target is destroyed.
- On, Off (Default: Off)
- Added a brand new setting to Capture Item Spawner system.
- Added “Show Capture Messages” setting. If enabled, present elimination feed messages every time the seize merchandise modifications states (Captured, Taken, Dropped, and many others).
- On, Off (Default: On)
- Added “Show Capture Messages” setting. If enabled, present elimination feed messages every time the seize merchandise modifications states (Captured, Taken, Dropped, and many others).
- Added new settings to Player Spawn system:
- Adding “Enabled during Phase” choice. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled).
- Allows you to designate if a Player Spawn pad is energetic between gameplay and pre-game phases.
- Color of Pad now modifications to purple when the Spawn is disabled (both manually disabled or no legitimate staff).
- Enable When Receiving From: Allows the usage of this spawn system when the desired channel is triggered.
- Disable When Receiving From: Disallows use of this spawn system when the desired channel is triggered.
- Adding “Enabled during Phase” choice. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled).
- Renamed the Air Vent Device to Air Vent Gallery, as a result of it now incorporates a number of props.
- Added the Geyser to the Air Vent Gallery.
- The Geyser is a pure spring that launches gamers excessive up into the air and permits gliders to be activated.
- Added new settings to Air Vent system:
- Enabled: (Disabled, Enabled, Warm-up Only, Gameplay Only. Default: Gameplay Only)
- Knockup Force: None, Low, Medium, High, Very High, Super High, Mega High (Default: Medium)
- Added Gust Range: How removed from the system the gust reaches (3m-15m in 1m increment changes. Default: 3m).
- Min Knockup Percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% (Default, 100%). How a lot knock up is utilized if you happen to step into the gust at most vary.
- Enable When Receiving From: Enables the vent drive when the desired channel is triggered.
- Disable When Receiving From: Disables the vent drive when the desired channel is triggered.
- Activate when Receiving From a Channel: Provides a 1-second gust earlier than switching off. Useful to make use of as a entice.
- Added new settings to the Explosive Device:
- Adding New Health Option: Indestructible.
- Adding further values to Proximity Range (1/eighth Tile, 1/4 Tile).
- Health Bar Style. Switches between the default well being bar, an goal fashion well being bar, and an goal fashion well being bar that solely exhibits up when the barrel is broken. (Default, Badge Style, Badge Style Damaged. Default: Default).
- Hide HUD Icon At: Distance at which the icon is displayed, in meters (Badge Style Only)
- 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (Default: 20).
- HUD Icon Identifier: Displays a letter to indicate on the HUD Icon (Badge Style Only)
- None, A, B, C, D, W, X, Y, Z. Default: None
- Requires Line of Sight: Whether the HUD Icon solely exhibits if you find yourself inside line of sight. (Badge Style Only).
- Yes, No. Default: Yes.
- Added new setting to Team Settings & Inventory system.
- Initial Team Size Ratio: This permits you to set staff dimension ratios. For instance, if Team 1 has a Team Size Ratio of three and Team 2 has a Team Size Ratio of 1, then Team 1 could have 3 times as many gamers as Team 2.
- Don’t Override, 1 – 10 (Default: Don’t Override)
- Initial Team Size Ratio: This permits you to set staff dimension ratios. For instance, if Team 1 has a Team Size Ratio of three and Team 2 has a Team Size Ratio of 1, then Team 1 could have 3 times as many gamers as Team 2.
- Added new settings to Player Checkpoint Device:
- Added Enabled on Game Start: Whether or not the checkpoint will mark your save once you run over it
- Enabled, Disabled (Default: Enabled)
- Added Enable When Receiving From: Enable the checkpoint when receiving on this channel
- Added Disable When Receiving From: Disable the checkpoint when receiving on this channel
- Added When Activated for First Time Transmit On: The first time this checkpoint is activated we’ll transmit on this channel
- Added When Activated for First Time Per Player Transmit On: The first time this checkpoint is activated for every participant we’ll transmit on this channel
- Added Enabled on Game Start: Whether or not the checkpoint will mark your save once you run over it
- Added new settings to Item Spawner system:
- Added new choice to Time earlier than first spawn: Instant, spawns the merchandise firstly of the game
- Added Enabled on game Start: Whether or not the merchandise spawner will start spawning objects originally of the game
- Enabled, Disabled (Default: Enabled)
- Added Enable When Receiving From: Begins spawning objects from the merchandise spawner when receiving on this channel
- Added Disable When Receiving From: Destroys the merchandise on the spawner and stops the spawner from spawning objects when receiving on this channel
- Added Spawn Item When Receiving From: Spawns the subsequent merchandise within the merchandise spawner if there may be not already an merchandise on the merchandise spawner when receiving on this channel
- Added Cycle To Next Item When Receiving From: Destroys the present merchandise on the merchandise spawner after which spawns the subsequent merchandise on the merchandise spawner when receiving on this channel
- Added new settings to Creature Spawner system:
- Enabled On Game Start: Whether the spawner will actively spawn firstly of a game or not.
- Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
- Enable When Receiving From: Enable the spawner when receiving on this channel
- Disable When Receiving From: Disable the spawner when receiving on this channel
- Enabled On Game Start: Whether the spawner will actively spawn firstly of a game or not.
- Added new settings to Billboard system:
- Enabled: Whether textual content will present in the course of the specified game state or not.
- Set Text Visible When Receiving From: Show billboard textual content when receiving on this channel
- Set Text Hidden When Receiving From: Hide billboard textual content when receiving on this channel
- Renamed the Collectible Gallery choice, Only Visible to Collecting Team, to Visible to Opposing Team.
- Never, Always, or Until Fully Collected (Default: Never)
Bug Fixes and Adjustments
- The Hover Platform was stopping gamers from constructing via it in some circumstances.
- Fixed varied points with the Billboard and the way textual content wrapped between traces.
- Reverted to the unique font.
- The Item Spawner the place Respawn Time of 3s wouldn’t be saved appropriately.
- Fixed a problem the place the Barrier system wouldn’t scale visually based mostly on modifications made within the customization choices.
- The Flag was not showing on the map or minimap.
- The Storm was not showing on the map or minimap.
- Creative servers have been ending when a game was accomplished after a Storm has completed closing.
- The Flag despawn, pickup, and throw sound results have been projected from the Capture Area slightly than the place the actions happened.
- Players have been resistant to Storm harm when the “Starting Circle” was set to 10 on the Basic Storm Controller system.
- The Storm from the Basic Storm Controller was lacking a timer when energetic throughout a game.
- The Flag ambient flapping audio was too loud.
- The ambient audio for the Basic Storm Controller would cease taking part in after a game.
- The texture on the Color Changing Tile was stretching when positioned vertically.
UI + Social
- End of spherical and finish of game stream has modified.
- Added time dilation when the spherical and/or game finishes to interrupt up gameplay earlier than displaying winners.
- Winner screens now present earlier than all scoreboards.
- Round Winners are proven if the game has a number of rounds
- Displaying Round numbers as a substitute of staff names
- Game Winners are proven on the finish of the game
- Made it clearer if the participant is on the profitable staff
- Round Winners are proven if the game has a number of rounds
- Scoreboards are proven afterward.
- Round scores are proven if the game has a number of rounds
- Timer exhibits time until subsequent spherical or time until game scores are displayed
- Game scores are proven on the finish of the game
- Round scores are proven if the game has a number of rounds
- “Eliminations to Win” was modified to “Eliminations to End”
- “Creature Eliminations to Win” was modified to “Creature Eliminations to End”
- “Objectives to Win” was modified to “Objectives to End”
- “Collect Items to Win” was modified to “Collect Items to End”
- “Score to Win” was modified to “Score to End”
- “Scoreboard Stat” 1-Four has been renamed to “Scoreboard Tiebreaker” 1-4.
- “Scoreboard Stat 5” has been faraway from the UI Settings in My Island.
Bug Fixes and Adjustments
- Changed the assistance textual content for the Allow Manual Respawning game setting to be simpler to grasp.
- Changed the Scoreboard settings assist textual content to elucidate how the win situation for the spherical works.
- Fixed settings for the Creature Spawner being known as “True” or “False” as a substitute of “Enabled” and “Disabled”.
- Players might probably get duplicate widgets throughout games.
- Island description textual content might overlap the rift waypoint if the outline was too lengthy.
- The Chest tab within the Creative Inventory was not displaying the variety of saved objects.
Save The World
What’s New?
Storm Shield Endurance!
Mo waves, Mo issues! How lengthy will you be capable of final within the new Storm Shield Endurance mode?
The Chrome Commandos Return!
Reload and recharge your boomstick with these returning Blockbuster Soldiers!
Missions + Systems
- New SSD Mission: Endurance
- Complete all your Storm Shield Defense missions in any zone to unlock the Storm Shield Endurance mission.
- Storm Shield Endurance is 30 waves of escalating enemies that may check the very best fort designs.
- The Major will sometimes throw in a Wargames simulation to maintain you in your toes.
- The issue is predicated on the zone that you just’re in, so it is going to be the best in Stonewood, however would require skilled gameplay in Twine Peaks.
- Enemies drop extra ammo than regular, however plan on bringing totally different weapon varieties simply to be protected.
- Players who full this problem will earn:
- Four new and distinctive Endurance banners by finishing all 30 waves for every zone.
- Earn a Legendary Troll Stash Llama for finishing all 30 waves of a zone.
- Earn Gold, RE-PERK!, and PERK-UP! based mostly in your wave progress.
- Retrieve the Data mission has been changed with the Beta Storm model!
- Retrieve the information now has a Storm closing in on the touchdown zone.
- The touchdown zone protection space is a 1×1 space.
- Players can vote to permit the balloon to be shot down after finding the touchdown zone.
- The first Retrieve the Data in Stonewood doesn’t have a Storm however has a 1×1 touchdown zone.
- Resupply is again as a everlasting major mission.
- Harvest and Collect a purchasing record of things in 10 minutes because the Storm shrinks.
- The “Assist Wargames” and “Assist Wargames (Repeatable)” quests have been up to date to depend hosts who make the most of the “Wait for Assistance” performance along with gamers who use the Wargames Assist characteristic of Community Lookout.
- Stonewood, Plankerton, Canny Valley, and Twine Peaks will now all reward the same amount of occasion tickets for Wargames.
- Players will now be rewarded any of the 4 evolution supplies in any respect difficulties in Plankerton and Twine Peaks Wargames.
- PERK-UP! Rewards in High degree Twine Peak Wargames will now solely be of Epic or Legendary high quality.
- In the Hexed Wargames simulation, statues now not pop-out of visibility if the participant strikes far sufficient away from the statue.
- The advisable energy and Husk ranking within the final 2 issue zones in Twine Peaks have been elevated to 132 and 140 respectively.
- This is just a visible change – there isn’t a change within the Husks precise issue.
Bug Fixes and Adjustments
- The Target Practice secondary mission will now seem in additional open areas.
- Statue icons within the Hexed Wargames simulation have been disappearing from the minimap after a participant disconnected from the group.
- If all social gathering members are knocked down in Wargames, gamers would typically be revived earlier than the defeat display screen displayed.
- Repair the Shelter would take harm from Husks in underground caves under the shelter.
UI
- The Storm Shield laptop has had an overhaul with an all new structure and artwork!
Bug Fixes and Adjustments
- Lighting points have been occurring within the foyer when shadowing was turned off.
- Quest names within the Quest Tab wouldn’t scroll in the event that they have been longer than the meant show space.
- Some languages have been displaying reduce off textual content throughout a Llama opening alternative sequence.
- The open Llama immediate wasn’t updating correctly when claiming reward Llamas.
Performance
- Improved efficiency of the raft that seems in some Arid zones.
- Improved efficiency of the ceiling drop entice.
Bug Fixes and Adjustments
- A hitch was occurring when coming into the Armory menu.
Heroes
- Chromium Ramirez returns to the occasion retailer!
- Standard Perk: In a Pinch
- Reloads with an empty journal regenerates 13.5% of your Shield over Three seconds.
- Commander Perk: In a Pinch+
- Reloads with an empty journal are 50% sooner and regenerates 13.5% of your Shield over Three seconds.
- Available within the Event Store beginning June 19 at Eight PM Eastern Time.
- Standard Perk: In a Pinch
- Diecast Jonesy returns to the Event Store!
- Standard Perk: Boomstick!
- Increases Goin’ Commando Damage by 25%
- Commander Perk: Boomstick!+
- Increases Goin’ Commando Damage by 50% and modifications Damage sort to Energy.
- Available within the Event Store beginning June 19 at Eight PM Eastern Time.
- Standard Perk: Boomstick!
Bug Fixes and Adjustments
- The Standard Perk In a Pinch was incorrectly granting reload velocity.
- As a end result, Chromium Ramirez has been marked for an merchandise reset.
- The Commander Perk In a Pinch was incorrectly granting the indicated protect worth.
- Reload velocity was not functioning correctly when utilizing the commander perk In a Pinch+.
- The In and Outlander perk was not correctly monitoring eliminations for Phase Shift.
- The Shifting Gears perk was inflicting Phase Shift to catch on inclines.
- Phase Siphon and Run and Stun perks weren’t correctly colliding with the Husks.
Weapons + Items
- Defenders can as soon as once more see and shoot via partitions with the Neon Sniper.
- Defenders can as soon as once more shoot via partitions with the Obliterator.
- If there’s a wall between the defender and Husk, the defender will solely be capable of hear the Husk as much as Four tiles away.
- As a end result, the Obliterator is now marked as eligible for merchandise reset.
- Energy Cells now not price Bacon to craft.
- Increased the Battery price from 1 to three per 100 power cells.
Bug Fixes and Adjustments
- Defenders couldn’t hearth the Plasmatron 9000.
- Fixed elemental alterations not displaying appropriately on the next weapon units:
- Steampunk
- Ratrod
- Flintlock
- Medieval
- The weapon destruction results weren’t appropriately taking part in when the Easter Egg Launcher ran out of sturdiness.
- Fixed Scatter Shot projectiles from Retro Sci-Fi weapon perks detonating towards sure sorts of invisible collision.
- Elemental results would typically develop to monumental scale after utilizing a consumable and auto-equipping a weapon.
Gameplay
Bug Fixes and Adjustments
- The display screen would typically zoom out and alter coloration when taking harm from a rift.
Art + Animation
Bug Fixes and Adjustments
- Defenders would typically not maintain sure weapons correctly.
- Players might typically see or hear Storm results when close to a participant who’s on the opposite aspect of the Storm.
- Storm results within the arid biome wouldn’t appropriately change coloration gradients when a participant entered the Storm.
Audio
Bug Fixes and Adjustments
- Updated the Supply Crate gather sound.
- Shock Tower explosions would typically be suppressed throughout fight.
- Phase Blaster impacts now have been utilizing incorrect audio.
- Pickaxing the touchdown zone sounds have been taking part in incorrectly in Retrieve the Data missions.
General
UI
- Player Surveys
- For widgets with a number of solutions and choose choices, there may be now an higher restrict on how giant that subject is earlier than scrolling commences.
- Text Chat messages have been re-compacted right into a single line throughout all game modes and screens.
Bug Fixes and Adjustments
- Some HUD settings weren’t appropriately saving.
Social
Bug Fixes and Adjustments
- Players might get caught in a foul social gathering state when signing into a special platform.
Mobile
- IOS Voice Chat setting now defaults to ON as a substitute of OFF, matching different platforms.
Known Issues
Wanting to trace the highest neighborhood points? Head over to our Fortnite | Community Issues Trello board here.