Fortnite v8.10 replace provides The Baller, The Getaway LTM, Wooden Lodge Creative theme and reduces variety of participant islands on every server

It’s Week Three of Season Eight in Fortnite, and there are some cool new additions coming this week.

The Baller car has been added to Fortnite within the newest v8.10 replace, full with its personal grappling hook and increase performance to drag your self up cliffs or swing from timber.

Vending Machines have additionally modified, dishing out one weapon or merchandise earlier than disappearing fully.

The Getaway LTM can also be coming to Fortnite, the place gamers must race to discover a Jewel and take it to a getaway van earlier than everybody else to win the match.

The Gauntlet Solo and Duo check occasions will run for an additional day on March 19. A brand new Tournament, Scallywag Duos Cup will run on March 16 and 17 for a $100,00Zero prize.

Two new unique islands have been added to Creative in addition to the Wooden Lodge theme. You may now change the foundations to your non-public island and arrange superior PvP games.

The variety of participant islands on a server has been lowered to eight gamers, so larger islands can now be constructed.

Save the World sees the Outlander return and a brand new Test the Limits Beta Storm.

Fortnite: Battle Royale

Weapons and objects

  • Baller
  • This single seat car is discovered at Expedition Outposts and round pirate camp loot stashes
  • Use the connected Grappler and Boost performance to drag your self up cliffs or swing via the timber
  • The driver is protected against injury, however The Baller is susceptible to enemy weapon hearth.
  • 300 Health
  • Infantry Rifle
  • Removed Common rarity
  • Heavy Assault Rifle
  • Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
  • Base injury scaling for Common/Uncommon/Rare 36/38/40
  • Clingers
  • Reduced max stack measurement from 10 to six.
  • Vending Machines
  • Removed the fabric price.
  • Each Vending Machine shall be destroyed after claiming an merchandise.
  • Common and Uncommon Vending Machines have been eliminated.
  • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from flooring loot .53% to .27%.
  • Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.
  • Fixed rocket smoke trails disappearing immediately on explosion.
  • Fixed a problem the place the popping audio for Balloons would proceed to play after utilizing Balloons to get to max construct peak whereas utilizing a car.
  • Fixed a problem the place Buried Treasure wouldn’t auto pickup when the Auto Pickup Weapons setting was enabled.
  • Fixed a problem the place Buried Treasure chests could possibly be positioned on the Starting Island.
  • Fixed a problem the place utilizing an Impulse Grenade or a Shockwave Grenade whereas leaping on a Hoverboard causes the participant to quickly rotate.

Gameplay

  • Battle Royale Crossplay Matchmaking
  • Combined Xbox One and PS4 swimming pools.
  • This requires you to opt-in to cross-play.
  • Players opt-ing out are restricted to Creative Mode and Playgrounds.
  • Combined Mobile and Switch swimming pools.
  • Before, Switch gamers had been mixed with Xbox One and PS4 cross-play events.
  • We anticipate an on-average higher per-game expertise for each Mobile and Switch gamers.
  • Motivating issue is unlocking optimization potential permitting us to run extra playlists throughout extra hours of the day whereas supporting extra information heart areas. Please present us with suggestions in your expertise!
  • Reduced infinite dab length from 12 hours to 11 hours within the entrance finish
  • Just kidding, Increased Infinite dab length from 12 hours to 13 hours within the entrance finish
  • Elimination credit score is now awarded to final damager in circumstances of logging out, self-elimination, and eliminations resulting from Storm injury. Current threshold timer is 15 seconds.
  • Added visible results for the siphon on elimination.
  • Players can now construct as quickly as they impression something after being launched by a Pirate Cannon
  • Players can dance whereas holding a balloon
  • Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
  • Players routinely enter the driving force seat when coming into an empty car.
  • Added customized devour animations for the next objects:
  • Bandages
  • Medkit
  • Small Shield Potion
  • Shield Potion
  • Slurp Juice
  • Chug Jug

Bug Fixes:

  • Fixed Pirate Cannon collision that will block bullets for a passenger within the cannon
  • Fixed Pirate Cannon not having the ability to shoot when shifting backwards
  • Fixed a problem the place a participant might lose performance when capturing themselves out of a Pirate Cannon.
  • Fixed Pirate Cannon participant impression explosion results typically being delayed
  • Fixed a problem the place Pirate Cannons flipped onto their facet, sliding throughout the bottom for too lengthy
  • Fixed Pirate Cannons dealing injury to itself if fired in shut quarters
  • Fixed a problem the place gamers wouldn’t break via buildings when fired from Pirate Cannons at shut vary
  • Traps are now not triggered by automobiles which can be empty or carrying solely pleasant gamers.
  • Fixed a problem in excessive digital camera flicking conditions that will trigger an incorrect first shot when firing weapons.
  • Fixed a problem with the Conga emote not respecting environmental surfaces like Lava
  • Fixed a problem the place a participant might briefly cease their skydiving animation unexpectedly
  • Fixed a problem permitting emote-cancelling throughout door open/shut animations.
  • Fixed gamers holding Buried Treasure map the other way up
  • Fixed a problem the place urgent Build and Edit buttons in fast succession would enter edit mode on the blueprint piece as a substitute of construct the construction.
  • Driftboards now not explode when exiting one close to a Mounted Turret.
  • Fixed PS4 gamers being unable to regulate mouse sensitivity.

The Getaway LTM

  • Jewels will be present in particular provide drop safes, positioned alongside the sting of the primary storm circle. The safes take a very long time to open, so be sure that the world is evident earlier than making an attempt to say a Jewel!
  • Four Jewels shall be in play on the map always. If a participant escapes with a Jewel or one is misplaced within the Storm, a brand new Supply Drop will carry a alternative.
  • Four complete getaway vans shall be on the map, three that arrive early within the match and yet one more that exhibits up close to the top.
  • The aim is to search out or steal a Jewel and take it to one of many vans so as to safe a Victory Royale.
  • Once they arrive, Safe drops and getaway vans shall be seen on the map always.
  • When a Jewel is picked up, will probably be seen on the map to everybody for 30 seconds.
  • Carrying a Jewel will give gamers well being & shields over time, but in addition gradual them down by 10%.
  • Getaway vans float in mid-air, Jewel carriers should construct up after which work together with them so as to full a Getaway.
  • 10 purple “Pursuit” provide drops land on the very starting of the match. These carry a wide range of longer-range weapons and different objects, and are the one option to acquire the brand new Grappler on this mode.
  • Only Rare weapons or higher shall be discovered on this mode.
  • Rifts, Rift-to-Go and Launchpads have been eliminated to cut back mobility for more healthy Getaway Van engagements.
  • Profile Stats (Ok/D & Wins) are tracked on this mode, however Umbrellas usually are not awarded for wins
  • The ATK has been briefly introduced again on this mode as it’s the solely four individual floor car.


Events

  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
  • Added one other prolonged session, which can run 24 hours a day and concludes on March 19th at 12 AM ET.
  • Matchmaking:
  • Matchmaking will now not wait create a match with closest scoring gamers out there after Eight minutes, and can now require sufficient gamers with comparable scores to begin.
  • Adjusted matchmaking level growth to extend probability for top scoring gamers to be matched towards different excessive scoring gamers.
  • Note: Due to the playlist that includes matchmaking based mostly in your rating, the standard or availability of matches might differ at sure instances of day.
  • Updated Scoring:
  • Solo
  • +2 Points will now be awarded after reaching 15th Place (beforehand 10th Place).
  • Duo
  • Increased Bus Fare from -2 Points to -3 Points.
  • This is a brief answer for the Duo occasion granting too many factors to gamers resulting from eliminations, inflicting an inflation of factors over the course of the occasion.
  • +2 Points will now be awarded after reaching seventh Place (beforehand fifth Place).
  • New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]
  • As a check of our prize fee programs main into the Fortnite World Cup, we’ll be holding a $100,000 Duos event on March 16th and 17th. The prize pool shall be distributed throughout all server areas, with official guidelines and particulars launched later this week.
  • Participation on this occasion requires gamers to be within the Top 3% (international) of both the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th.
  • Format:
  • Round One: All Eligible Players
  • Round Two: Top 3000 Players from Round One

UI

  • Key Bindings – The keyboard bindings at the moment are categorized to make discovering actions you wish to rebind quite a bit simpler.
  • Marker System:
  • Added hover particulars for in-world markers, actions a participant might tackle a marker will seem in these particulars. Marker particulars will seem when the reticule is positioned over the marker.
  • You can now mark automobiles and located consumables similar to apples.
  • Reworked show of Item markers to extend readability throughout all platforms.
  • Items will show as a big icon for a short while when first marked, and can scale back in measurement when a participant goals close to their location.
  • Markers at the moment are sorted by distance.
  • Reduced display screen measurement of squad waypoint markers to cut back view obstruction.
  • Minimap markers up to date to match in-world markers.
  • On keyboards there may be now a keybind choice to specify a devoted key for putting a hazard marker.
  • Double-Clicking the ping button to put a hazard marker, is now not blocked by objects on the bottom.
  • You can now ping whereas driving in a car reliably.
  • You can now Mark While Bush.
  • Please proceed to tell us what enhancements you wish to see for the marker system!
  • Squad nameplates and workforce arrows now turn into extra clear when aiming down sights.
  • Restored the flexibility to view all your present Challenges whereas in a match.
  • Wrap issues up in a rush! You can now apply a wrap to all slots by selecting “Apply To All” when choosing a wrap within the Locker.
  • Enabled digital camera management on some reward sorts when viewing Challenges
  • Challenge Info panel within the foyer now defaults to Party Assist when you are in a Party.
  • The Luxe bundle is now displayed within the Challenge Screen together with the Blackheart and Hybrid bundles.
  • Wraps at the moment are previewed on the very best decision model of the car or weapon within the foyer.
  • Fixed a problem on consoles the place you couldn’t choose “Party Assist” for the final problem in a bundle.
  • Fixed a problem the place the subsequent Stage of a Challenge was not routinely set to “Party Assist”.
  • Fixed a problem the place the animation and sound results would play twice when choosing Challenges on a controller.
  • Fixed a problem the place scrolling with the mouse within the Challenge Screen would typically leap round unexpectedly.


Audio

  • Added new audio for Balloons whereas in-air.
  • Reduced quantity of small prop destruction sounds (chairs, beds, fences, and many others).
  • Removed reverb from pickaxe swings.
  • Removed outside ambient sounds when gliding.
  • The Glider deploy sound now not performs twice when utilizing Glider Redeploy.
  • Fixed Glider land/open sounds ducking the Victory Royale music.
  • Improved music quantity when previewing Gliders with music whereas within the foyer.
  • Pirate Cannon motion sound now not stops after sprinting for over 10 seconds.
  • Fixed looping Balloon pop sound after going via a Rift.

Performance

  • Fixed some cases of packet loss that might happen with sure ISPs which can be susceptible to re-ordering UDP community packets.
  • Find extra context within the Reddit Post we made final week.
  • Improved file I/O efficiency for Xbox One. This reduces the prevalence of late streaming meshes.
  • Fixed a regression in hitches on Switch resulting from GPU timing
  • Improved efficiency on Switch by lowering the probability of particles triggering when the day modifications phases
  • Optimized the Ship Cannon
  • Optimized UI components for giant workforce modes
  • Improved efficiency for the Quick Bar
  • Fixed hitches that happen on the Match Stats display screen resulting from synchronously loading belongings

Replay

  • Added bus paths to the minimap.

Mobile

  • Introduced an Auto Fire tuning function to permit changes per weapon. This was performed beforehand for different weapons, however we’ve now added this for pistols.
  • Added occlusion to footsteps on Android.
  • Improve the standard of some sound results on Mobile/Switch.
  • Fixed a problem with the shoot button getting caught in a steady hearth loop or being unable to fireside with out having the ability to reset.
  • Fixed a problem that brought on contact gamers to want a extra particular crosshair location to work together with the Use button.
  • Fixed turbo construct not beginning when going from edit to construct mode with the enter held.
  • Fixed Left Trigger motion getting caught when utilizing a Bluetooth controller
  • Fixed weapon stats on the stock panel for cell
  • Fixed autorun not absolutely sprinting if “Sprint by Default for Controller” is ready to ‘OFF’ on cell
  • Fixed construct mode being exited if a construct piece is chosen earlier than releasing the construct/fight mode button
  • Fixed dragging an merchandise off the hotbar triggering use actions on cell.
  • Fixed Throwable objects’ trajectory line persisting when a participant is driving completely different automobiles on Mobile

Fortnite: Creative

Prefabs

  • Ambient Gallery Large
  • Wooden Cabin Galleries & Prefabs
  • Volcanic Rock & Lava Tile Galleries
  • Jungle Temple Wall Extended Gallery
  • Mine Cart Gallery
  • Lava Tiles have been added to the Elemental Cube Gallery
  • Known difficulty: Lava tiles don’t trigger participant injury
  • New flooring have been added to the Street Gallery B & Slant Gallery

Islands

  • New Islands
  • Sandbar Island
  • 105 tiles sq. in measurement
  • Volcano Island
  • 105 tiles sq. in measurement
  • Reduced the variety of participant islands on a server from 16 to eight.
  • Allows larger islands
  • Improves server efficiency
  • Player loading after the primary Eight gamers is not going to have entry to their private islands and as a substitute have to begin a brand new server. This shall be fastened in a future replace when the portal mechanic is up to date.
  • Removed the blocking collision from islands to permit for the brand new bigger islands.
  • Fixed a problem the place objects had been lacking after loading into an island, reloading and island, or ending a game. Removed a delete report system that was inflicting many bugs.
  • Fixed a problem the place islands had been unable to be restored after resetting them.
  • Fixed a bug the place island settings wouldn’t get utilized to gamers becoming a member of islands.
  • Fixed a problem the place some Prefabs and Devices had been unable to be positioned on sure areas of the default island.
  • Fixed a problem the place gamers would often lose performance when loading right into a Creative Island and rapidly returning to the Hub.

Creative instruments and cellphone

  • Sprays will now spotlight once you intention at them together with your Phone, indicating that they are often deleted.
  • The Phone can now work together with props and constructing tiles which can be beneath the island’s terrain. They’ll spotlight as you intention the crosshair over them.
  • While utilizing the Phone to Grow or Shrink a prop with Grid Snap enabled, holding down the button will repeatedly Grow or Shrink the prop.
  • Fixed holographic preview for props drawing via flooring or characters on cell platforms.
  • Fixed a problem the place scale indicators are pulsing the improper route whereas cutting down.
  • Fixed a problem the place sure player-built partitions had a dearer reminiscence price than anticipated.
  • Fixed a problem the place the Phone stopped working after your participant was launched from a cannon.
  • Fixed props briefly altering to improper measurement when utilizing the Phone to Grow or Shrink when Grid Snap is enabled.
  • Fixed a problem the place the Snap Center and Resize indicators had been arduous to see when a prop is both too giant or far-off.
  • Fixed a problem the place the on-screen button for Terrain Collision On and Off appeared the identical on cell platforms.

Gameplay

  • Added Scoring
  • Added Score to Win as an finish situation. Specify the goal rating for gamers or groups to realize to win the game.
  • There are many rating win situations, ranging between 1 – 10,000,000
  • Added Total Score choice to Type of Scoreboard. Adds a rating complete to the HUD and exhibits the full rating for gamers and groups when the game ends.
  • Score comes from car methods and the Challenge Gallery objects like Coins
  • Added Objectives
  • Added Objectives to Win as an finish situation. Specify the variety of goals required to finish the game.
  • Added Objectives choice to Type of Scoreboard. When the game ends exhibits what number of goals had been completed by every participant or workforce.
  • Coins props within the “Challenge Gallery” now have new visible results to assist make them extra seen to gamers.
  • Moved the game begin countdown to after the display screen fade
  • Turned HUD off whereas beginning a game on a featured island
  • Added holding gamers in place whereas in countdown to game begin
  • Changed the countdown to three seconds from 6 seconds.
  • Added new Spawn Location kind, Current Location, that retains you the place you’re when the game begins. Useful for playtesting games.
  • Reordered Game tab choices to make it simpler to search out choices.
  • Added tooltip descriptions for Game choices and Game Settings choices.
  • Fixed a problem the place gamers who be part of a server in progress may not have their rating correctly reset.
  • Fixed a problem the place making an attempt to swap groups might lead to DBNO as a substitute of respawn.
  • Fixed a problem the place the participant couldn’t exit fly mode when the leap perform is certain to the proper thumbstick button on controllers.
  • Fixed a problem that brought on the display screen to fade in twice when a game is restarted.
  • Fixed a problem the place the yellow triangle on the HUD warmup timer would disappear too rapidly.
  • Fixed a problem the place the HUD warmup timer wouldn’t animate out.
  • Fixed bug the place gamers who had been respawning when the game goes to warmup wouldn’t be put into stasis

Weapons and objects

  • Fixed Remote Explosives sticking to the participant character when throwing them whereas disguised as a Bush.
  • Fixed a problem the place gamers encountered instability when interacting with the cannon.
  • Fixed Drum Gun sound impact. The satisfying increase is again.

Devices

  • New Baller Spawn
  • This single seat car is discovered at Expedition Outposts and round pirate camp loot stashes
  • Use the connected Grappler and Boost performance to drag your self up cliffs or swing via the timber
  • The driver is protected against injury, however The Baller is susceptible to enemy weapon hearth.
  • 300 Health
  • New Objective Device
  • This machine acts as a destroyable prop for brand new kinds of games
  • Choose from 7 completely different goal props – YES the Durr Burger mascot and Pizza Pit mascot are lastly right here.
  • Set quantity of well being from 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000
  • Set which workforce the target belongs too
  • Set an explosion radius for when the target is destroyed. Destroys all tiles and props within the radius even when the atmosphere is ready to indestructible.
  • Set an elective beacon kind to make them straightforward to search out
  • Known difficulty automobiles don’t do injury to an Objective.
  • Update Starting Inventory to Team Settings & Inventory
  • Added means to pick settings per workforce
  • Bonus Ammo For Weapons – On, Off
  • Starting Health – 1%, Half, Full, Invincible
  • Max Health – 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
  • Starting Shields – Empty, Half, Full
  • Max Shields – No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
  • Infinite Ammo – On, Off
  • Infinite Resources – On, Off
  • Fall Damage – On, Off
  • Gravity – Very Low, Low, Normal, High, Very High
  • Jump Fatigue – On, Off
  • Player Flight – On, Off
  • Player Names and Locations – Always Show, Always Hide
  • Glider Redeploy – On, Off
  • Down however not out – On, Off
  • Block Building in Game – On (Players NOT allowed to construct), Off (Players allowed to construct if they’ve sources)
  • Respawn Time – 1-30 seconds
  • Max Initial Team Size – Unlimited, 1 to 16 – Use to make uneven groups when utilizing groups game possibility.
  • Eliminations to Win – Off, 1 to 10
  • Collect Items to Win – Off, All, 1 to 10
  • Score to Win – Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000, 1,000,000, 2,000,000, 5,000,000 10,000,000
  • Objectives to Win – Off, 1 to 10
  • Missing in earlier patch notes in 8.00 – Added wall model of Speed Boost. Great for elevators.
  • Added Team Settings to Checkpoint machine.
  • Added limiting billboards to 50 to repair reminiscence and efficiency points on cell gadgets. We will proceed to watch to see if we are able to enhance that restrict.
  • Fixed efficiency points with the Music Sequencer machine in islands with a lot of Music Blocks.
  • Fixed the Starting Inventory machine granting duplicate objects if the “Drop items when eliminated” setting was disabled.
  • Fixed the Player Start machine choosing Any workforce when it was set to None.
  • Fixed a problem the place Billboard background colours weren’t functioning accurately.
  • Fixed the holographic preview for the Pinball Flipper at all times being the default measurement when being moved with the Phone.
  • Fixed a problem the place the Pinball Bumper would lead to overlapping previews when copied after squashing or stretching it utilizing the Phone.
  • Fixed a problem the place among the Music Blocks positioned in a Sequencer wouldn’t play in some circumstances.
  • Fixed points with utilizing the Phone not being responsive whereas driving on the Driftboard.
  • Fixed a problem the place Radios might play music after loading into an island that had a Radio with playback turned off.
  • Fixed a problem the place gamers can be locked from their stock after being shot from a cannon.

UI

  • Added rating to the HUD when Type of Scoreboard is ready to Total Score
  • Fixed a problem the place HUD components would typically not seem accurately.
  • Fixed a problem the place the Start Game Panel can be current after returning to the HUB from a Featured Island.
  • Fixed numerous grammar and spelling errors within the Prefabs menu
  • Fixed a problem the place the Start Game display screen continues to show after leaving a Featured Island
  • Updated the outline for “Joel’s” Prefab to be extra correct
  • Fixed an inconsistency between Creative and Playground when a single participant tried to entry the ‘Team Select’ tab within the Hamburger Menu
  • Improved stability when accessing the “Support a Creator” button on the Start Game Screen
  • Fixed a problem the place buttons icons had been lacking from the Start Game Screen on the Switch
  • Fixed a bug the place urgent Apply when choosing a workforce with out altering the workforce quantity would at all times swap the participant to workforce 1/

Playground

  • Fixed a problem the place choices set for Playground would stay utilized when coming into a featured island although they’d completely different Game Settings
  • Players on a inventive island ought to now have the ability to chat with one another previous to the beginning of the island game. During the game voice chat is decided by the game settings.
  • Creative island games ought to now proceed till all gamers have left the island or the beginning participant chooses to finish the game from the menu. Previously, the game would finish if the beginning participant left the island.

Performance

  • Fixed efficiency points when utilizing the Music Sequencer.
  • Fixed efficiency points on servers with most participant depend.

Fortnite: Save the World

Heroes

  • Staredown Southie (Returning)
  • Standard Perk: Bear Stare
  • T.E.D.D.Y fires lasers each 2 seconds, dealing 26 base Energy Damage
  • Commander Perk: Bear Stare+:
  • T.E.D.D.Y fires lasers each 1.5 seconds, dealing 51 base Energy Damage
  • Available within the Weekly Store on March 13 at Eight PM Eastern Time till March 20 at Eight PM Eastern Time.
  • Four Leaf Wildcat (Returning)
  • Standard Perk: Grenade Generation
  • Every 45 eliminations, achieve 1 Frag Grenade cost.
  • Commander Perk: Grenade Generation+
  • Every 20 eliminations, achieve 1 Frag Grenade cost.
  • Available within the Weekly Store on March 13 at Eight PM Eastern Time till March 20 at Eight PM Eastern Time.
  • Constructor B.A.S.E can now be auto positioned, similar to traps.
  • Increased the bottom injury of Tail of the Dragon
  • Standard Perk: Increased from 18 to 26
  • Commander Perk: Increased from 45 to 64
  • All Heroes in stock and Collection Book shall be marked eligible for Item Reset.
  • Items eligible for a free unslot from the Collection Book can even be eligible for an Item Reset after they’re unslotted.
  • Fixed a problem which might trigger Ninjas to have invisible collision with enemy Husks.
  • Fixed a problem the place Bass Solo didn’t implement its most elimination restrict.
  • Fixed a problem the place Make It Count+ displayed an incorrect tooltip worth.
  • Fixed a problem the place Tail of the Dragon was dealing extra injury than meant
  • Was beforehand dealing the injury of Dragon Slash along with the bottom injury with each tick.
  • We’ve elevated the injury worth on Tail of the Dragon (famous above)
  • We’ve marked Snuggle Specialist Sarah as eligible for reset resulting from this alteration
  • Bass Solo now accurately exhibits a warning if utilized in a help slot for a Commander with out Warcry
  • Fixed a problem the place hotfixer was granting the inaccurate quantity of restore pace
  • Fixed a problem the place Skull Ranger Ramirez and Fallen Love Ranger Jonesy performed the improper animation within the Hero Loadout display screen
  • Fixed a problem the place One-Two Punch by no means ended with some melee weapons
  • Fixed a problem the place Impossibility Matrix would override the default Charge Fragment bonus
  • Fixed Bear Stare tooltips to show appropriate injury values.
  • Bear Stare nonetheless offers the identical quantity of harm, however the tooltip worth is now correct.
  • Fixed a problem the place Seismic Smash was doing much less injury than meant.
  • This resulted in a rise of 11 base injury.
  • Fixed a problem the place Present…Arms! wasn’t granting the right motion pace bonus as a Commander Perk
  • Parting Gift fireworks now have sound
  • Fixed a problem which might trigger Keen Eyes to by no means flip off.
  • Fixed a problem which might trigger Keen Eyes visible results to double up
  • Fixed a problem the place In The Zone hit counter by no means reset
  • Updated Assault Ammo Recovery’s tooltip to precisely replicate its performance.
  • Fixed a problem which was incorrectly capping the variety of targets that could possibly be hit by Frag Grenade to eight or 12.
  • This ought to make “Bigger is Better” really feel rather more efficient.
  • Updated the tooltip for Doppler Effect to point that it reduces the cooldown, and never the power price, of Shockwave.
  • Fixed a problem with Phase Shift that was inflicting the pace bonus to not apply persistently or accurately at instances.
  • Phase Forward and Phase Shift run pace bonus ought to now stack with In the Zone correctly
  • Phase Forward+ now accurately applies the bonus 10% run pace as meant.
  • Fixed a problem the place Anti-Material Charge with Strike Cost couldn’t be activated with much less power than the usual pickaxe heavy assault requires.
  • Fixed a problem the place typically Anti-Material Charge wouldn’t hit enemies who had been too shut.
  • Fixed a problem the place Outlanders might interrupt Anti-Material Charge and find yourself in a damaged state.
  • Fixed a problem the place T.E.D.D.Y. couldn’t spawn if any participant was close by.
  • Fixed a problem the place BOOM B.A.S.E. buff was not being eliminated after B.A.S.E was destroyed.
  • Fixed a problem the place Electrified flooring was doing the identical injury at commander and hero degree
  • Fixed a problem the place Endless Smoke was larger than meant at commander and hero degree
  • Was beforehand making the radius of Smoke Bomb 380% larger at hero and commander degree as a substitute of 186%
  • We’ve marked Infiltrator Ken as eligible for reset resulting from this alteration

Missions and programs

  • Beta Storms
  • The return of Retrieve the Data Beta Storm
  • We listened to your suggestions and this time round gamers can vote to shoot down the balloon early! No extra ready for it to land.
  • Shooting down the balloon early causes the storm to hurry in sooner.
  • The touchdown zone is now a 1 by 1 construct space
  • The storm wall is simpler to see via.
  • New Beta Storm mission Test the Limits.
  • Test the Limits is a mission about racing round via a sequence of checkpoints to see what number of laps you may full, the extra laps the higher the badge reward. There shall be a preparation time that will help you optimize the trail from level to level then a timed race. Great option to check completely different hero loadouts.
  • Beta Storm: Eliminate and Collect shall be rotating out.
  • We admire everybody who participated and supplied suggestions on this Beta Storm variant.

UI

  • The earlier “Abilities” tab has been changed with a “Loadout” tab, the place gamers can view details about their energetic hero loadout whereas enjoying a mission.
  • Changed the controller enter in order that accessing Mission Details now requires you to carry the related button down.
  • Edit possibility for Hero Loadouts now requires solely a faucet of the related button.
  • Reduced the wordiness of tooltips for devices.
  • Respawn At Start now correctly exhibits its related keybind when within the Down But Not Out state.
  • Evolution and Rarity will increase can now be performed when inspecting an merchandise that was acquired from a Transform Schematic.
  • Changed the “clear all” button within the Hero Loadout display screen to additionally clear devices and workforce perks.
  • Added Toggle Descriptions button to Team Perk and Gadget choice panels in Hero Loadout.
  • Fixed a bug the place gamers utilizing the Old School or Quick Builder Controller configurations can be unable to throw grenades slotted within the third means slot.
  • Fixed points with warnings about having one other hero with the identical perk within the loadout exhibiting up in some circumstances when they need to not.
  • When a hero was being chosen for a slot that had the identical perk, it’ll now not erroneously warn that the perk is already within the loadout. This will make it simpler to interchange a hero with a better rarity or greater Power Level hero with the identical perk, since they may kind to the higher a part of the checklist moderately than sorting with the “warning” shows within the decrease a part of the checklist.
  • Fixed the Hero picker particulars panel for Expeditions to point out the right Hero Loadout talents.
  • Changed padding on Zone title header to repair Korean language textual content getting lower off on the backside.
  • Fixed the ramp construction in order that the entice picker UI works accurately.
  • Fixed a problem that brought on the Voice Chat icon to not correctly replace when kicking a muted participant
  • Fixed a problem that brought on slottable merchandise counts for Collection Book classes to not replace after evolving slotted schematics.
  • Fixed a problem that brought on lack of gamepad management within the Transform slot picker after opening and shutting the chums checklist.
  • Fixed a problem with Hero title plate textual content scrolling with Hero names in all languages.
  • Fixed defender entice UI points associated to choosing a defender from a special pad.
  • Fixed a problem that brought on gamers to partially lose navigation performance when returned to the Quest Tab from the hunt log.
  • Fixed a matchmaking error that will forestall gamers from matchmaking into zones correctly in the event that they tried to begin a quest from the hunt log whereas already in a foyer.
  • Fixed a problem with hero means icons showing grayed out within the fast bar when casting a hero means proper as one other means comes off cooldown.
  • Fixed expedition timer textual content overlapping with completion share.
  • Fixed a problem the place the matching filter would solely present the heroes that matched the workforce perk when the workforce perk was already energetic. It now exhibits all heroes for the reason that workforce perk has been activated by different help heroes slotted.

General

  • Fixed a problem that brought on gamers to crash whereas within the Collection Book.
  • Fixed a problem that might trigger the Winter Llama to drag from the improper merchandise set.
  • This difficulty solely impacted Winter Llamas that had been transformed from Snowflake tickets with the launch of v8.0
  • All gamers have been granted a 2018 Winter Llama to compensate for this. Additionally, all gamers who acquired the inaccurate Winter Llamas as a part of the 8.Zero conversion shall be granted the identical quantity of the right 2018 Winter Llamas in a future present field.
  • Fixed a problem that brought on gamers to proceed incomes Snowflake Tickets
  • All remaining Snowflake tickets shall be transformed to 2018 Winter Llamas
  • Fixed a problem with a wall being positioned when choosing a entice from the entice picker through mouse.
  • Fixed a problem with destroying/consuming the final merchandise within the outfitted weapon/entice stack, forcing a change to an merchandise within the subsequent focusable fast bar slot, even when the merchandise is changed by a brand new weapon/entice.
  • Fixed a problem with the constructing define showing purple after inserting a entice on an present construction.

Weapons and objects

  • Fixed a problem that brought on objects to get put into overflow once you use the merchandise reset function.
  • Fixed a problem that might trigger sure weapon tooltips to not show weapon-specific buffs accurately. This impacts the Guardian’s Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and Walloper.
  • Fixed bug the place Yeoman sniper rifle spawned further projectile impression particles in some situations.
  • Fixed the Space Pistol dealing injury a number of instances per shot to the Storm King

Gameplay

  • Re-Implemented how Nature Husks perform.
  • No longer offers injury over time
  • No longer applies a Three second impact eradicating 6 Energy each second, for a complete of 18 Energy.
  • Now applies a 2 second impact which removes 6 Energy on hit, and 6 Energy per second for two seconds, for a complete of 18 Energy.
  • Now applies normal Energy Regen Lockout for two seconds the identical approach talents do.
  • Damage vs Metal buildings has been unaffected
  • This ought to present a extra constant expertise when encountering Nature Husks.
  • Improved Blaster headshot hitbox when capturing at him from the facet.
  • Proximity mines now have appropriate explosion improve radius.
  • The Trigger radius now scales up with every explosion radius improve
  • Fixed Missions that will load into Lakeside barely rotated, inflicting constructing points round them.
  • Storm Chest now drops each loot presents accurately.
  • Fixed a problem the place Frozen Smashers had been nonetheless having the ability to injury gamers whereas charging.
  • Fixed a problem the place the Teleporter Gadget might seem invisible for gamers becoming a member of games in progress or reconnecting to a game.
  • Fixed a problem for Frenzied results remaining on Beehive Husk helmets and Sploder tanks after the Frenzied impact wears off.

General fixes

UI

  • New: UI – Added help for participant surveys.
  • (I’m together with this for completeness, however I’m undecided if this can be a function we wish to promote within the launch notes, since it’s one thing gamers can not activate themselves, and solely a choose variety of gamers will truly see it to start with.)
  • Deadzone Menu; Fixed a problem the place the preliminary values on PS4 and Xbox didn’t match the circle measurement.
  • Fixed a stepping precision difficulty with the amount choice slider that will get used when recycling/transferring/dropping a number of objects for sources with giant values.

Social

  • When in a celebration or workforce your Team Members at the moment are proven within the Social Panel!

Performance

  • Scalability ranges which disable Ambient Occlusion now scale back SkyLight depth. This makes lighting distinction between shadowed and lit areas extra constant throughout scalability ranges.

Fortnite Season 8 Weekly challenges


 
Source

Read also