The newest replace for Fortnite is now out there and we’re getting a Fortnite x Mayhem Borderlands Three crossover this week.
There’s a brand new Rift Zone coming within the newest replace that may transport you all the best way to Pandora. There are new Psycho and Claptrap cosmetics, in addition to challenges with Borderlands Three themed rewards to be earned.
You can discover the Pandora Rift Zone on the oasis close to Paradise Palms and might be out there till September 10.
The Shield Bubble merchandise has additionally been added which is able to shield you from explosives and projectiles.
Creative additionally will get the Pandora Building Set and Arid Island, in addition to new communication gadgets and the Torch and Flashlight Pistol.
In Save the World, you’re serving to Ray, Dennis and Lars by a troublesome spot and new beauty pickaxes have been added to the occasion retailer. The Sound Wall Trap has additionally been added that may distract Husks and allow you to get away to security.
You can try our guides for a few of the harder Prestige Fortnite challenges here.
Fortnite Battle Royale
Weapons and gadgets
- Shield Bubble
- Rare merchandise.
- Found from Floor Loot, Chests, Supply Drops, and Vending Machines.
- Lasts for 30 seconds.
- Creates a big bubble that blocks projectiles and explosives. However, gamers can nonetheless run by it.
- Projectiles and explosives will be fired from contained in the bubble however can not go exterior of it.
- The bubble’s emitter has 400 HP. Destroying it deactivates the bubble.
- B.R.U.T.E.
- The B.R.U.T.E.’s map icon will stay seen to all gamers after gamers board one. The icon will observe the automobile because it strikes.
- This is to extend consciousness of a B.R.U.T.E.’s presence and placement to all gamers within the match.
- The B.R.U.T.E. adjustments beneath have been carried out between August 22-23.
- Decreased the utmost quantity of rockets fired by the B.R.U.T.E. in a single cost from 10 to six.
- Decreased the speed at which the rockets are fired from the B.R.U.T.E. by 56%.
- The B.R.U.T.E. now not grants supplies to the motive force and passenger when stomping or dashing by the setting.
- Returned the explosion radius of B.R.U.T.E. missiles again to their authentic vary.
- We had decreased the explosion radius by 42% within the August 22 hotfix. This change particularly felt like an overswing, making it too troublesome for the B.R.U.T.E to hit targets with much less rockets and mobility. So on August 23 we introduced the harm radius again (in core modes) to the place it was earlier than August 22. We’re persevering with to carefully consider the B.R.U.T.E. adjustments to ensure they align with our objectives.
- As of v10.20, these adjustments are actually additionally in Arena & Tournament playlists.
- Increased the sprint cooldown from Three seconds to five seconds.
- Decreased the speed gained from boosting whereas in air by 33%.
- Adjusted the variability of spawn charges for storm phases 1, 2, and three in core modes.
- Note: These changes don’t have an effect on the spawn charges in Arena and Tournament playlists. You can discover these spawn charges within the v10.10 Patch Notes.
- Storm part 1
- Increased the utmost variety of B.R.U.T.E. spawns from 5 to six.
- Reduced the possibility for Zero B.R.U.T.E.s to spawn from 29% to 14.3%.
- New spawn charges
- 14.3% likelihood to spawn 0.
- 14.3% likelihood to spawn 1.
- 14.3% likelihood to spawn 2.
- 14.3% likelihood to spawn 3.
- 14.3% likelihood to spawn 4.
- 14.3% likelihood to spawn 5.
- 14.3% likelihood to spawn 6.
- Old spawn charges
- 29% likelihood to spawn 0.
- 14.3% likelihood to spawn 1.
- 14.3% likelihood to spawn 2.
- 14.3% likelihood to spawn 3.
- 14.3% likelihood to spawn 4.
- 14.3% likelihood to spawn 5.
- Storm part 2
- Increased the utmost variety of B.R.U.T.E. spawns from Three to five.
- New spawn charges
- 16.7% likelihood to spawn 0.
- 16.7% likelihood to spawn 1.
- 16.7% likelihood to spawn 2.
- 16.7% likelihood to spawn 3.
- 16.7% likelihood to spawn 4.
- 16.7% likelihood to spawn 5.
- Old spawn charges
- 25% likelihood to spawn 0.
- 25% likelihood to spawn 1.
- 25% likelihood to spawn 2.
- 25% likelihood to spawn 3.
- Storm part 3
- New spawn charges
- 25% likelihood to spawn 0
- 25% likelihood to spawn 1
- 25% likelihood to spawn 2
- 25% likelihood to spawn 3
- Old spawn charges
- 33% likelihood to spawn 1
- 33% likelihood to spawn 2
- 33% likelihood to spawn 3
- Decreased the fabric value of utilizing the gunner’s overshield from 200 to 75.
- Increased the Health of the B.R.U.T.E from 1000 to 1250.
- Junk Rift
- The Junk Rift has been re-enabled in all modes.
- Vaulted
- Storm Flip
- Drum Gun
- Storm Scout Sniper Rifle
- Fixed a problem through which the Junk Rift was not destroying B.R.U.T.E.s on impression.
- Weapons and gadgets obtained from Vending Machines now not differ from the weapons and gadgets displayed upon receiving them.
- Fixed a problem through which Chug Splashes have been capable of be deployed faster than supposed.
- The Combat Shotgun now not turns into extra inaccurate for a brief time period after gamers swap to it from a weapon finest used whereas aiming down sights (corresponding to Sniper Rifles).
- Shockwaves now correctly have an effect on members of the Horde.
- Fixed a problem through which Small Shield Potions wouldn’t fill gamers’ Shield to 50 if it was at 49.
- Fixed a problem through which Stink Bombs would do much less harm to gamers utilizing a B.R.U.T.E.
- Gunners in a B.R.U.T.E. who aren’t accompanied by a driver will now not have an obstructed view whereas within the volcano vortex.
- Hoverboards can now not be ridden by a B.R.U.T.E.
- The harm state of a B.R.U.T.E. now seems when gamers with a automobile Wrap outfitted enter a B.R.U.T.E. that was beforehand unoccupied.
- Reloading a B.R.U.T.E.’s shotgun now not makes it unable to fireplace missiles.
- Fixed a problem involving the B.R.U.T.E.’s air slam dealing extra harm to Horde spawners than supposed.
- The self-destruct timer of a B.R.U.T.E. can now not be paused.
- Switching seats in or exiting a B.R.U.T.E. whereas it’s loading missiles now not makes it unable to emote.
- Entering a B.R.U.T.E. now not causes gamers to lose the flexibility to make use of weapons or gadgets on exit.
Gameplay
- Pandora
- At the oasis close to Paradise Palms, a Rift Beacon has created the Pandora Rift Zone.
- Part of the Fortnite X Mayhem collab.
- This Rift Zone extremely resembles the planet Pandora. However, it’s greater than only a mannequin; even the principles of the planet apply!
- While on the Rift Zone, gamers will start to generate Shield after Four seconds of not taking harm.
- Pandora might be out there till September 10.
- Tilted Town
- Added traversable paths that join the city to the encompassing hills.
- This is to enhance the expertise in late-game circles that happen at Tilted Town.
- Increased the time between subsequent Turbo Build placements from 0.05 seconds to 0.15.
- The first placement of a construction utilizing Turbo Build stays the identical.
- Moving Storm
- Safezones will now not transfer whereas shrinking within the later phases of a match.
- Note: This change doesn’t have an effect on Arena and Tournament playlists.
- This change was carried out on August 23.
- Going contained in the Tilted Town Rift Zone whereas utilizing a B.R.U.T.E. now not causes the display screen filter and no-building impact to stay after leaving the Rift Zone.
- Getting knocked out of a B.R.U.T.E. now not causes gamers to enter an unintended Down But Not Out state through which they’re capable of stroll/run and unable to be revived.
- Fixed a problem through which members of the Horde wouldn’t assault gamers in a B.R.U.T.E.
- Damaging a B.R.U.T.E. now not counts in the direction of the Storm Surge harm threshold.
- Players inside indestructible buildings can now not be broken by a Junk Rift.
- Destroying a Chest or ammo container by destroying the thing it’s positioned on will now open it.
Art and animation
- Fixed a problem through which Catalyst’s left arm would clip by a number of backpacks within the foyer whereas idle.
- The Y0ND3R Outfit and EQ Wrap now animate accurately on PlayStation 4.
- Boarding a B.R.U.T.E. contained in the Tilted Town Rift Zone after which exiting the Rift Zone whereas within the B.R.U.T.E. now not causes the participant’s Outfit to be unable to return to the outfitted Outfit.
UI and Audio
- Adjusted the form of the Junk Rift’s audio attenuation from a sphere to a capsule.
- This is to make Junk Rift objects extra audible when spawned up excessive.
- Reduced the quantity of the Minigun’s overheat audio.
- The Frag Grenade’s fuse sound now not happens as it’s thrown.
- The Battle Bus’ audio now not performs from the incorrect location on Starter Island.
- Fixed a problem through which the spawn sound results of Junk Rift objects wouldn’t play if the thrown projectile hit a participant.
- Fixed a problem involving gamers being unable to see Challenges upon logging in for the primary time throughout Season X.
- The enter UI for the B.R.U.T.E.’s gunner mode now not shows the incorrect inputs for gamers utilizing a controller.
- Fixed a problem through which the participant icon wouldn’t replace correctly whereas gamers have their Locker Outfit set to Random.
- A rounding error now not happens within the Health and Shield meters after making use of Bandages or Small Shields.
- Fixed a problem that brought on the Social Panel to point out an incorrect set of Team Members.
Replay
- Local replays now have the identical HUD as that of server/broadcast replays.
- After a participant is eradicated in a replay, the digicam will now observe their teammates or the participant who eradicated them.
- Reordered and barely modified the replay HUD controls.
- As a part of this, the button used to entry the participant listing has been eliminated. However, gamers can nonetheless entry the participant listing utilizing the map display screen.
- On August 20, we disabled server streaming replays on PlayStation Four and Xbox One to enhance stability and deal with efficiency points.
- Fixed a problem through which a few of the smaller Junk Rift objects wouldn’t be hidden in replay rewinds after hitting the bottom.
- Thrown Junk Rift projectiles now not duplicate in replays.
- Junk Rift objects hitting the bottom in replays now not causes property to seem.
- Fixed a problem involving the Junk Rift’s audio results not occurring in replays.
Mobile
- iOS will now optimize content material throughout gamers’ first run of the game after patching. This will assist cut back hitching and cargo occasions when ready for the Battle Bus to go away.
- 60FPS help has been re-enabled for iPhone 8.
- Updated the pictures that seem on-screen through the patching course of.
- Playlist tiles, “New” tiles, and Event web page tiles will now show the proper photos.
- Fixed collision points between characters and a few cosmetics.
- Fixed an audio challenge when utilizing the B.R.U.T.E on Android.
- Backing out of cinematics now not causes a black display screen.
- The font alignment has been corrected within the Challenges menu.
- Fixed a problem through which ammo belts would float whereas gamers have been in a B.R.U.T.E.
- Fixed a problem through which Autofire was lively towards some automobiles.
Fortnite Creative
Islands
- Added a desert-themed canyon with excessive peaks and jagged rocks, impressed by the desert space on the Battle Royale map.
- The floor on Ice Lake Islands now not glints on cellular gadgets.
Gameplay
- Added a brand new worth to the Camera Filter possibility within the Game Settings menu: Comic.
- Added Weapon Destruction choice to the Game Settings menu.
- Determines how a lot harm participant weapons will do to the setting and buildings on the map.
- None, 10%, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 400%, 500%, Instant (Default: 100%).
- Added Allowed to Edit choice to the Game Settings menu.
- Determines who’s permitted to edit participant constructed constructions through the game.
- Default, Anyone (Default: Default). Default – gamers can edit constructions constructed by themselves or their teammates. Anyone – all participant constructed constructions will be edited by any participant.
- Added a brand new worth to the Join in Progress possibility within the Game menu: Spawn On Next Round.
- Players don’t lose motion performance when coming into a automobile that’s overlapping a rift.
- Fixed a problem the place Creatures wouldn’t spawn on the Kevin Floating Islands.
- Players will now not have entry to the Creative stock on the Battle Royale map after they enter Tilted Towns or Retail Row.
- Unmanned automobiles are now not inflicting traps to set off. This breaks many Creative islands that use this mechanism to set off occasions. We’re actively engaged on a repair.
Weapons and gadgets
- Added Flashlight Pistol.
- Allows gamers to defend themselves whereas navigating at nighttime.
- Rare Item.
- Use Light Ammo.
- Damage: 26.
- Headshot: 52.
- 6.75 Rounds per second.
- 16 Rounds per journal.
- Added Torch.
- A flaming model to gentle your method.
- Rare Item.
- Cannot be used as a melee weapon.
- Traps now activate for gamers after they’ve changed into a prop.
- Camera placement is extra steady when switching immediately between totally different props utilizing the Prop-O-Matic.
- Fixed a number of points associated to how the Prop-O-Matic interacts with DBNO state.
Prefabs and galleries
- Added 6 New Prefabs:
- Pandora Container Complex.
- Pandora L-Stack.
- Pandora Transmission Stack.
- Pandora Barn Shelter.
- Pandora Hearth Shelter.
- Pandora Traveler Shelter.
- Added 6 New Galleries:
- Pandora Gallery.
- Pandora Prop Gallery.
- Pandora Prop Gallery Large.
- Pandora Container Gallery.
- Pandora Bone & Rock Gallery.
- Pandora Light Gallery.
- Cliff Gallery flooring gained’t routinely destroy after pasting them.
- The Butterfly Orb results will be seen on decrease graphical high quality settings.
- The Pueblo Gallery now not has an invisible collision on the backside of sure partitions.
- The Great Pyramid prefab now not has a black ground on cellular.
- The Tomato Head Framed image from the Mega Mall Gallery and the Dusty Depot Framed image from the Dusty Prop Gallery now have collision.
- Players can now not “Search” the mattress from the Stilted Cabin Prefab.
- Items from the Indoor Residential Prop Gallery give correct supplies when destroyed.
- The Factory Roofs from the Dusty Depot and Diner Gallery will be pasted.
Devices
- Added Random Number Generator system.
- This picks a random quantity between two values and shows the outcome. Optionally, it will probably additionally award rating or apply this random worth to a quantity in entrance of it to set off gadgets.
- Value Limit 1: 0-99 (Default: 1). Can be both the Max or Min Value.
- Value Limit 2: 0-99 (Default: 6). Can be both the Max or Min Value.
- Winning Value: If the output is greater than this, you ‘win’. This can be utilized with different customization choices and can be utilized to ship a set off sign.
- 0-99 (Default: 4).
- Result Multiplier: Multiplies the seen output (and the profitable rating) of the system. e.g. in case you roll a 5 with 10x multiplier, the system will report a worth of 50.
- 1-10 (Default: 1).
- Roll Time: Determines how lengthy the roll takes to finish.
- Instant, 1-30 seconds (Default: Three seconds)
- Reset Delay: Determines how lengthy the system will wait after a roll earlier than it may be activated once more.
- None, 1 second, 2 seconds, Three seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, 5 minutes, 10 minutes, 15 minutes, 20 minutes (Default: None).
- Award Score: Determines the circumstances underneath which rating is awarded to the participant who activated the system.
- Never, Always, On Win, On Loss (Default: Never).
- Score Type: Determines how any rating award is dealt with.
- Add, Remove, Set (Default: Add).
- Add and Remove – Adjust the participant’s present rating by the Score quantity.
- Set – Forces the participant’s present rating to the Score quantity, ignoring any current rating.
- Score Value: Determines how a lot Score is awarded to the participant.
- Roll Amount, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: Roll Amount).
- Zone: Determines whether or not this system has a Zone, and if that’s the case, the path it extends from the plate. On rolling, a location inside the Zone might be highlighted primarily based on the rolled outcome. This highlighted space will activate Triggers, Music Sequencers, Speakers and different Random Number Generators.
- None, Forward, Left, Right, Backwards (Default: None).
- Length: Length of the Zone.
- ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: 4).
- Width: Width of the Zone.
- ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: Normal).
- Height: Height of the Zone.
- ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: Normal).
- Visible During Game: Off, On (Default: On). If Off, the system can nonetheless be triggered through a obtained sign, however not by participant interplay.
- Play Audio: Determines whether or not the system will play sounds for rolling, profitable and shedding.
- Off, On (Default: On).
- Team: Any, 1-16 (Default: Any).
- Enabled: Determines when the system is enabled.
- Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
- Activate on Game Phase: Starts rolling when this game part begins.
- Never, Pre-Game, Warm-up, Game Start (Default: Never).
- Receivers:
- Enable when Receiving From: No Channel, 1-32 (Default: No Channel).
- Disable when Receiving From: No Channel, 1-32 (Default: No Channel).
- Activate when Receiving From: Starts rolling when a sign is obtained on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Cancel When Receiving From: Cancels any roll at present in progress when a sign is obtained on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Transmitters:
- On Win Transmit On: If the roll is taken into account a ‘win’, a sign is distributed on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- On Lose Transmit On: If the roll is taken into account a ‘loss’, a sign is distributed on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- When Rolled Max Transmit On: If the roll resulted within the highest attainable worth, transmit a sign on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- When Rolled Min. Transmit On: If the roll resulted within the lowest attainable worth, transmit a sign on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Added Score Manager system.
- This system supplies rating to the participant that prompts it. It can solely be activated through its receivers – it can’t be interacted with immediately by gamers.
- Score Value
- Determines the quantity of rating awarded the primary time the system is activated throughout a game.
- -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
- Score Award Type: Determines what impact the system has on the activating participant’s rating.
- Add, Subtract, Set, None (Default: Add).
- Add and Subtract – Adjust the participant’s present rating.
- Set – Forces the participant’s present rating to the required quantity, ignoring any current rating.
- None – doesn’t change the participant’s present rating, making the system a counter.
- Team
- Any, 1-16 (Default: Any).
- Times Can Trigger
- Determines what number of occasions the system will be triggered earlier than it stops responding. This worth can nonetheless be reset through the Reset When Receiving From receiver even after the restrict has been reached.
- Infinite, 1-10 (Default: Infinite).
- Score Increment
- Each subsequent time the system is triggered after the primary, the quantity of rating to be awarded might be adjusted by this quantity. This will be utilized to create growing or lowering reward constructions.
- -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
- Minimum Score
- This determines the minimal worth that the rating award will be diminished to by the Score Increment possibility. The precise rating awarded won’t ever be lower than this worth, even when the preliminary Score Value begins decrease.
- -999, -500, -400, -300, -200, -100, -50 , -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20, 35, 50, 100, 200 (Default: -999).
- Maximum Score
- This determines the utmost worth that the rating award will be raised to by the Score Increment possibility. The precise rating awarded won’t ever be better than this worth, even when the preliminary Score Value begins greater.
- -200, -100, -50 , -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20, 35, 50, 100, 200, 300, 400, 500, 999 (Default: 999).
- Enabled: Determines when the system is enabled. When Disabled, the system can’t be activated by its receivers.
- Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
- Visible In Game: Off, On (Default: Off).
- Transmit On Score
- When the system awards this quantity of rating it would transmit.
- -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
- Receivers:
- Activate When Receiving From: Awards rating to the activating participant when receiving a sign on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Enable When Receiving From
- No Channel, 1-32 (Default: No Channel).
- Disable When Receiving From
- No Channel, 1-32 (Default: No Channel).
- Reset When Receiving From
- On receiving a sign from the chosen channel, the system might be Enabled, the rating award worth might be reset to the worth specified within the Score Value possibility and the variety of occasions triggered might be reset to 0.
- No Channel, 1-32 (Default: No Channel).
- Increment When Receiving From
- Causes the present rating award worth to be adjusted by the Score Increment worth with out really awarding any rating to the activating participant.
- No Channel, 1-32 (Default: No Channel).
- Transmitters:
- On Max Triggers Transmit To
- When the system has been triggered the variety of occasions specified by the Times Can Trigger possibility, ship a sign on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- On Score Output Transmit To
- When the rating laid out in Transmit on Score is awarded to a participant, ship a sign on the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Added Speaker Device.
- Plays audio to everybody close by when triggered.
- Speaker Audio: Selects which audio pattern to play.
- Off, Accent A, Accent B, Accent C, Bump A, Bump B, End A, End B, Failure A, Failure B, Flashback, Game Over, Magic, Mystery A, Mystery B, Mystery C, Neutral, Positive, Reward A, Reward B, Scare A, Scare B, Success A, Success B, Success C, Surprise A, Surprise B, Threat, Transition A, Transition B, Unlock, Wash (Default: Accent A).
- Volume: Very Low, Low, Medium, Loud, Very Loud (Default: Medium).
- Attenuation: Determines how far the sound will journey.
- Close, Medium, Far, Very Far, Island (Default: Medium). Island – the sound will be heard anyplace on the map.
- Retrigger Behaviour: Determines what ought to occur if the system is triggered once more whereas a sound is already taking part in.
- Ignore, Restart (Default: Ignore).
- Enabled: Determines when the system is enabled. When Disabled, the system can’t be activated by its receivers.
- Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
- Activate on Hit: Selects whether or not the system will be activated by making use of harm to it.
- Yes, No (Default: Yes).
- Visible In Game: Off, On (Default: Off).
- Receivers:
- Activate When Receiving From: No Channel, 1-32 (Default: No Channel).
- Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Added HUD Message Device.
- This system permits you to ship textual content messages to gamers by the HUD in quite a lot of types. Messages will be timed or activated through triggers and receivers. Only one message will be on-screen at a time, no matter placement.
- Message
- Text field with 80 character restrict.
- Team
- All, 1-16 (Default: All).
- Time From Round Start
- The message might be displayed after the required period of time has elapsed since game begin.
- Off, 1-10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 Seconds; 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: 10 seconds).
- Display Time
- Determines how lengthy the message will stay on-screen.
- 1-5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds, Permanent (Default: 5 seconds).
- Text Style
- Default, Small, Large, Bold, Extra Large, Blue, Bold Blue, Orange, Bold Orange, Red, Red Outline (Default: Default).
- Message Type
- Determines the significance degree of the message. Default messages will queue behind different messages. Critical messages might be displayed instantly.
- Default, Critical (Default: Default).
- Play Sound
- On, Off (Default: On).
- Placement
- Selects the realm of the display screen through which the message might be displayed.
- Bottom Center, Top Center, Center Right (Default: Bottom Center).
- Visibility During Game
- Visible, Hidden (Default: Hidden).
- Receivers
- Show When Receiving From: No Channel, 1-32 (Default: No Channel).
- Hide When Receiving From: No Channel, 1-32 (Default: No Channel).
- Made quite a few adjustments to the Advanced Storm Controller system.
- Overall now we have tried to simplify the usage of the Advanced Storm Controller and Advanced Storm Beacons to make it simpler to generate customized storms.
- Added Generate Storm on Game Start
- Should the Storm begin as quickly because the game begins?
- Yes, No (Default: Yes).
- Added Generate Storm When Receiving From
- Generates the Storm on receiving a sign from the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Added Destroy Storm When Receiving From
- Disables the Storm controller, eradicating the Storm instantly on receiving a sign from the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Added When Phase Ended Transmit On
- Sends a sign on the chosen channel on the finish of every Storm part.
- No Channel, 1-32 (Default: No Channel).
- Removed Starting Phase and Late Phases Move choices – These brought on confusion when getting used with the Storm Beacons. Intent is that Storm Beacons might be used to configure late Storm phases.
- Made quite a few adjustments to the Advanced Storm Beacon system.
- Removed “Don’t Override” worth from all choices – all values should now be particularly set and defaults have been added. This was carried out to cut back confusion on how Storm Beacons labored with the Storm Device.
- Removed “None” worth from the Movement Behavior possibility.
- Choose if the Storm will transfer to this Beacon or randomly.
- Added further worth to End Radius possibility: 0m.
- Added new choice to Item Spawner, Item Spawn Plate and Capture Item Spawner gadgets.
- When Item Picked Up Transmit On
- No Channel, 1-32 (Default: No Channel).
- Added further values to Duration possibility for Timer system
- 6 minutes, 7 minutes, Eight minutes, 9 minutes, 11 minutes, 12 minutes, 13 minutes, 14 minutes.
- Added quite a few choices to the Radio system.
- Play During Pregame: No, Yes (Default: No).
- Play During Warmup: No, Yes (Default: No).
- Play During Gameplay: No, Yes (Default: No).
- Play During Round End: No, Yes (Default: No).
- Play During Game End: No, Yes (Default: No).
- Play When Receiving From: No Channel, 1-32 (Default: No Channel).
- Stop When Receiving From: No Channel, 1-32 (Default: No Channel).
- Added quite a few choices to the Explosive Device.
- Visible During Game: On, Off (Default: On).
- Collision During Game: On, Off (Default: On).
- Collide Against: All, Only Weapons (Default: All).
- When Exploded Transmit On: No Channel, 1-32 (Default: No Channel).
- Turn On Visibility When Receiving From: No Channel, 1-32 (Default: No Channel).
- Turn Off Visibility When Receiving From: No Channel, 1-32 (Default: No Channel).
- Added further values to Time to Detonation from Game Start possibility: 11 minutes, 13 minutes, 14 minutes.
- Added choices to the Team Settings & Inventory system.
- End Round When Received From: Ends the present spherical with this crew being the winner.
- When Team is Eliminated Transmit On: Transmits when the crew related to this crew settings system is eradicated.
- Removed possibility from the Objective Device.
- Collision During Game: When Visible
- This was inflicting networking efficiency points.
- Settings on sure gadgets on Xbox One now save accurately (together with Player Spawn, Billboard and Explosive Device).
- Fixed a problem the place Billboard system reminiscence value elevated to 200.
- The Speed Boost system now impacts the B.R.U.T.E.
- Initial storm part will now spawn on the Advanced Storm Controller system location.
- Fixed a problem the place the Storm Controllers’ Generate Storm When Receiving From choices would reset current storms.
- Ambient sound results from the Advanced Storm Beacon system are now not audible throughout games.
- Players won’t be able to make use of weapons after respawning inside an lively Weapon-Free Zone.
- Fixed a problem the place Collectibles would block interplay with different actors when close by.
- Barrier system frames now not present up whereas far-off from gamers.
- Barrier gadgets will now block gamers within the pre-game foyer.
- Fixed a problem the place the Team Settings & Inventory system would incorrectly ship a crew elimination sign when the crew wasn’t eradicated.
- The Retro digicam filter renders correctly on PlayStation Four or Xbox One, in addition to different rendering artifacts on cellular gadgets.
- The Creature Spawner will show descriptions when biking by customization choices.
UI and social
- Building fast bar will now be hidden and constructing hotkeys disabled if Allow Building possibility within the Game Settings menu is about to Off.
- Added “Duplicate” button to the Game Creation menu to permit gamers to create a fast duplicate of an current island.
- The display screen is not going to black out when utilizing the B.R.U.T.E. after having been eradicated.
- Fixed a problem with the rating widget within the HUD not monitoring participant/crew standings accurately.
- Text fields can now be chosen on Playstation Four and Switch.
- Fixed the Creative-mode scoreboard menu in replays to point out the buttons to shut it or go away the match.
Fortnite Save the World
Missions and methods
- Discover the attainable future fates of Ray, Lars, Dennis, and even Ned in a collection of quests the place the previous and future collide!
- Progress your method by 15 quests to earn Gold, Event Tickets, a selection of latest legendary ranged weapons, and a model new Constructor Hero!
- Hits the Road for half 2 of her Song of the Summer!
- This week, Quinn continues her journey to the Radio Station to broadcast her Song of the Summer.
- Catch up on half 1 of Quinn’s Song of the Summer as she prepares for her subsequent journey.
- Part 1 is accessible till August 28 at 8:00 PM Eastern Time.
- Part 2 out there beginning August 28 at 8:00 PM Eastern Time.
- “Husk Extermination (SMG)” has been added as a attainable each day quest.
- Updated the “Rescue the Survivors” badge UI to accurately show it’s requirement for Silver, Gold and Platinum. (Silver is Three or extra Gold is 7 or extra, Platinum is 9)
- The Radar Tower now solely accepts the required quantity of BluGlo for added scans.
- The Husk energy degree scaling between sub-objectives in Hit the Road has been diminished.
- There is now a assured “Evacuate the Shelter” mission in Canny Valley’s energy degree 64 area.
- Increased the rewards obtained from the Shadow Orb Activity.
- The Hit the Road automobile will now despawn if the mission is failed.
- T.E.D.D.Y. and Shock Tower will now be destroyed by the Hover Truck in Hit the Road if positioned in its path.
- Locating the servers within the “Have You Tried Turning it On and Off again?” mission now requires nearer proximity and can’t be found by partitions.
- The Canny Valley map will now point out which zones the search “The Big Picture” will be accomplished in.
- Players in personal events will now not be locked out of decrease degree zones in Hit the Road when paired with greater energy degree gamers.
- Husks now spawn accurately on all Storm Shield Defense waves.
- Note: We found that this bug was blocking legitimate Husk spawn factors, now some amplifiers might be attacked from new instructions.
UI
- Emote keybindings are actually seen and assignable in Save the World.
- Llamas on sale for Zero V-Bucks/X-Ray Tickets will now show as Zero V-Bucks as a substitute of Zero X-Ray Tickets.
- Fixed further area between forex icons and portions within the Item Shop.
- The “Select” button now not turns into disabled whereas utilizing a mouse within the Collection Book Rewards stream.
- Pinned quest will now not change into giant or stretch horizontally whereas on the zone map.
- Leader banner and stats now populate accurately in crew bar after leaving a zone with a celebration.
- Players can now not change get together leaders whereas matchmaking.
- Weapons will now not show “default data” in Hit the Road missions. It now exhibits a loading spinner till the proper data is able to be displayed.
- Item playing cards will now not flicker when opening a Llama within the retailer.
- Progression popups can now not trigger the search tracker to overlap with the UI components above it.
- Disabled the PSA load screens that have been lined up by goal bullet factors when loading right into a mission.
- The Proximity Mine now has appropriate blast radius descriptions on the gadget improve display screen.
Performance
- Slight discount in reminiscence utilization on the finish of the extent.
Heroes
- Carbide solutions the decision of motion, and returns to the occasion retailer!
- Standard Perk: Zip and Zap
- Lefty and Righty applies Affliction which offers 13 base power harm per second for Three seconds
- Commander Perk: Zip and Zap+
- Lefty and Righty applies Affliction which offers 26 base power harm per second for Three seconds. Lefty and Righty makes use of Space Pistols which hearth piercing, bouncing lasers.
- Available within the Event Store beginning August 28 at 8:00 PM Eastern Time.
- Dennis Jr., the brand new mythic Constructor, enters the stage!
- Standard Perk: Shredder
- Axe eliminations have an 11% likelihood to grant Rockin’ Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over Eight seconds).
- Commander Perk: Shredder+
- Axe eliminations have a 37% likelihood to grant Rockin’ Riff.
- Team Perk: Totally Rockin’ Out
- REQUIRES: 2 Totally Rad Heroes.
- Rockin’ Riff additionally will increase your Crit Rating by 160 (decaying over Eight seconds) and Heals for 73 base well being.
- Available from “The Long Road Home” quest line.
- Break down the competitors with Breakbeat Wildcat, the brand new Soldier!
- Standard Perk: Battle Beat
- Eliminating 10 enemies inside 9 seconds grants Rockin’ Riff.
- Commander Perk: Battle Beat+
- Eliminating Four enemies inside 9 seconds grants Rockin’ Riff.
- Available from the Rad Llama.
- Become the star with Power Pop Penny, the brand new Constructor!
- Standard Perk: Bringin’ Down the House
- Heavy assault eliminations have a 12.5% likelihood to grant Rockin’ Riff.
- Commander Perk: Bringin’ Down the House+
- Heavy assault eliminations have a 40% likelihood to grant Rockin’ Riff.
- Available from the Rad Llama.
- Steal the present with Main Stage Quinn, the brand new Outlander!
- Standard Perk: Sub Wafers
- Harvesting Metal objects has a 32% likelihood to present Sub Wafers. Consuming Sub Wafers grants Rockin’ Riff.
- Commander Perk: Sub Wafers+
- Harvesting Metal objects has a 100% likelihood to present Sub Wafers. Consuming Sub Wafers grants Rockin’ Riff.
- Available from the Rad Llama.
- Varsity Hiro, the brand new Ninja, turns into your MVP!
- Standard Perk: Fumble
- Eliminated enemies have a 7% likelihood to fumble a Football. Footballs grant Rockin’ Riff when picked up.
- Commander Perk: Fumble+
- Eliminated enemies have a 23% likelihood to fumble a Football. Footballs grant Rockin’ Riff when picked up.
- Available from the Rad Llama.
- Fixed Anti-Material Charge collision changing into inconsistent after charging off edges.
- The Supercharged Traps buff is now correctly faraway from traps when B.A.S.E is destroyed.
- Standing in T.E.D.D.Y now not prevents the Husks from concentrating on gamers.
Weapons and gadgets
- The Rad Llama is now out there!
- Contains Four new Totally Rad Heroes and 5 Boombox Weapons.
- Cost: 500 Hit the Road Tickets
- Added the Boombox weapons set, out there in Rad Llamas
- Beat Blaster: A excessive impression assault rifle that fires two photographs of piercing projectiles.
- Crescendo: A piercing sniper rifle that may be charged up for further harm.
- Earsplitter: A spear that offers heavy harm with lengthy vary thrusting assaults.
- Heavy Attack: Sonic Pulse – Slam the spear into the bottom, channeling harm and knocking again close by enemies whereas additionally offering a brief harm buff to you and your allies. Stacks as much as Four occasions.
- Mic Drop: A chunky membership with wonderful knockback potential.
- Heavy Attack: Feedback Pulse – Swing the mic head into the bottom, blasting enemies in entrance of you with a sonic pulse.
- Woofer: Shotgun that shoots sonic blasts at enemies in a mid-ranged cone, damaging and knocking them again.
- New Sound Wall Trap is accessible through the brand new Hit the Road Quest, “Well-Traveled”
- This lure stuns Mist Monsters and causes different Husks to bop for a brief length.
- Updated the weapon icon proven subsequent to a Defender’s merchandise card to point if they will use SMGs.
- Crafting occasions are actually standardized and shortened for all crafted gadgets no matter rarity.
- Weapons craft in 5 seconds.
- Traps craft in Three seconds.
- Ammo crafts in 2 seconds.
- Crafted substances in 0.5 seconds.
- Schematic crafting prices for Healing Pad traps have been diminished.
- Common-Uncommon: 2 Herbs, 4 Flowers, and 1 Bacon.
- Rare: 3 Herbs, 5 Flowers, 1 Bacon.
- Epic: 4 Herbs, 5 Flowers, 1 Bacon.
- Legendary: 5 Herbs, 6 Flowers, 1 Bacon.
- SMG weapons can now be elevated in Rarity.
- Traps now rotate accurately when inserting them and not using a ground.
- Mist blasters will now not slide after being knocked again by gamers throughout their laser assault.
- Fixed challenge with the vacuum tube sniper rifle beam pointing at inconsistent places on refire.
- Deathray now not causes shiny white flashes when shot close to different gamers.
- Banner now not self destructs until a brand new banner is positioned by the identical participant.
Gameplay
- The pickaxe customization is now out there within the locker!
- Choose any of the types you’ve unlocked by in-game development, or select any Pickaxe you’ve got from Battle Royale.
- You can even use your Save the World Pickaxes in Battle Royale. Log in to Save the World to unlock them.
- More data out there in our weblog submit.
- Note: We’re eradicating the Heavy Attack from Pickaxes, as they don’t successfully slot in with harvesting. This change may even accommodate the addition of dual-wielding Pickaxes. Outlander’s Anti-Material Charge is not going to be impacted by this modification.
- Wargames – Double Trouble: Increased the knockback resistance on the golden smashers in order that they can’t be held in place endlessly by freezing traps and launcher pads.
- Wargames: Quantum Countdown: Fixed a problem the place the second wave spawns at an incorrect location.
- The lively Encampment beacon now accurately exhibits up for a participant becoming a member of an in progress “Destroy the Encampments” mission.
- The Hover Truck now not will get visually caught if a participant reconnects to Hit the Road.
- Fixed a uncommon crash that would happen when going into the down however not out state.
- Adjusted spawn places within the Wargames Simulation: Quantum Countdown.
- Wall Spikes now present fight rating after they harm an enemy.
- Fixed registration of PS4 trophies when finishing achievements in StW
Art and animation
- Snare VFX now not applies to environmental objects.
- VFX for sleeping Smashers, Takers, and Blasters now show accurately.
Audio
- The finish of day rating audio will get caught much less ceaselessly in an audio loop.
- Note: The challenge should still randomly happen at a low charge or get caught on the top of mission reward display screen. A everlasting repair might be carried out in v10.30.
- Fixed a rise in audio reminiscence on PS4 that will have resulted in out of reminiscence crashes.
- Storm sounds now not persist when switching game modes.
General
- Players will now be granted every Pickaxe they’ve earned by taking part in Save the World to be used as a beauty in each game mode. Log in to Save the World to unlock them.
- Matchmaking will now not be canceled when a participant who’s Sitting Out leaves the get together.
- iOS will now optimize content material throughout gamers’ first run of the game after patching. This will assist cut back hitching and cargo occasions when ready for the Battle Bus to go away.
- 60FPS help has been re-enabled for iPhone 8.
- Made load occasions for launching Fortnite on sure Mac gadgets shorter.
- Fixed a regression in loading efficiency on Xbox One and Switch launched in v10.10. This repair is to enhance load occasions and cut back cases of gamers touchdown on buildings with a low degree of element.
- Improved stability and efficiency on iOS by lowering degree streaming distances. Reduced degree streaming distances on iOS.
- This might impression visuals of distant objects.
- Optimized time spent culling constructing actors.
- Optimized Sniper projectiles.
- Optimized cosmetics that have been doing costly collision checks.
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