Season X is lastly right here, so let’s check out what’s altering in Fortnite.
The new B.R.U.T.E two-player mech has been added to Battle Royale. One participant will management its motion whereas the opposite unleashes hell in your foes. You may function it solo and swap between transferring it and firing on enemies, however it’s higher with two individuals.
Rift Zones have been added, letting you revisit old locations with a little bit of a twist. Weapon-free zones have additionally been added, the place you received’t be capable to hearth weapons or use gadgets.
Creative will get the Advanced Storm Controller and Storm Beacon, which helps you to replicate or create your individual multi-phase storm and customise the variety of phases.
Two new LTMs have been added, that are Junkyard Juke and Sky Station Showdown. The extra junk you convey to the incinerator, the extra factors you’ll get in Junkyard Juke, whereas in Sky Station Showdown you’ll have to climb to the highest of Fast Food towers and shield your VIP.
There are additionally all-new Missions to finish, that are additional challenges for Battle Pass holders that can internet you unique skins and gadgets.
Save the World lastly will get lockers to carry all of your gear and the brand new Hit the Road mission. Get prepared for some street journey enjoyable as you help Quinn in broadcasting her Song of the Summer.
Fortnite Battle Royale
Weapons and gadgets
- B.R.U.T.E.
- This car may be operated by as much as two gamers. If two gamers are working it, one (the driving force) controls motion, whereas the opposite (the gunner) rains down missiles and shotgun pictures.
- The driver is ready to:
- Dash into fight.
- Super Jump to victory.
- Stomp enemies and buildings into the bottom.
- Anything you’ll usually harvest will grant supplies when destroyed.
- The passenger has two weapons at their disposal: a shotgun and a missile launcher.
- Shotgun
- Clip Size: 10
- Damage: 50
- Headshot Multiplier: 1.5x
- Missile Launcher
- Fires as much as 10 missiles without delay.
- Holding down Trigger will start loading missiles.
- After releasing Trigger, or after 10 missiles have been loaded, all missiles will routinely hearth.
- New Mechanic: Overshield
- Consumes 200 of any Material kind to create a private overshield for five seconds to guard you within the mech.
- Vaulted
- Baller
- Quad Crasher
- Flint Knock Pistol
- Shadow Bomb
- Semi-Auto Sniper
- Tactical Assault Rifle
- Mounted Turret
- Air Strike
- Itemized Glider Redeploy (nonetheless out there in giant group modes)
- Over time, we now have added many mobility choices, each itemized and map-based. We really feel that Season X is healthier skilled with a discount in mobility. As with all adjustments, we’ll hold a detailed eye on how this impacts the participant expertise.
- Fixed the Heavy Shotgun not piercing by way of water in modes the place it’s out there.
- All Campfires now heal automobiles.
- The Storm Scout Sniper Rifle now not has excellent hip-fire accuracy after aiming down sights.
- Boogie Bombs and Grenades now not go by way of automobiles.
Gameplay
- Missions
- New Battle Pass function!
- Missions are a sequence of thematic aims that grant rewards. As you full these aims, you’ll earn Battle Stars, XP, and unique beauty gadgets.
- More details about Missions may be discovered within the Battle Pass and Challenges tabs.
- Fixed a difficulty involving gamers getting caught beneath a ramp because it’s positioned.
Events
- Arena Game Mode updates!
- Season kicks off with Solos and Trios Arena.
- Hype will probably be reset at first of Season X, with a brand new scoring construction in place.
- 10 Divisions – level values have been elevated, however development must be roughly the identical. The bolded divisions are new.
- Open I (0 – 499)
- Open II (500 – 999)
- Open III (1000 – 1499)
- Open IV (1500 – 1999)
- Contender I (2000 – 2999)
- Contender II (3000 – 4499)
- Contender III (4500 – 6499)
- Champion I (6500 – 9999)
- Champion II (10000 – 13999)
- Champion III (14000+)
- Scoring mannequin updates – standardized factors and bus fares throughout all playlists.
- Solo
- Eliminations: 20pt
- Top 25: 60pt
- Top 15: 30pt
- Top 5: 30pt
- Victory Royale: 60pt
- Trios
- Eliminations: 7pt (per group member)
- Top 8: 60pt
- Top 4: 30pt
- Top 2: 30pt
- Victory Royale: 60pt
- Bus fare will increase at Divisions 3, 4, 5, 7, 8, 9 and 10.
- Matchmaking in Arena remains to be primarily based on gamers with comparable Hype. Players in increased divisions might expertise longer-than-normal wait occasions to make sure higher-quality matches.
Performance
- Improved stage streaming efficiency for all platforms by optimizing the way in which property are preloaded. This reduces instances during which gamers land on buildings with a low stage of element, notably on Switch and Xbox One.
Art and animation
- The Ride the Pony Emote is now a traversal Emote.
- Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a brand new, further traversal Emote: Pony Up!
Audio
- Added new bullet affect sounds.
- Increased the amount of distant gunfire and Gliders.
- Increased Chest quantity and audio vary by 10%.
- Ambient sound now not cuts out when gamers stroll between biomes.
UI
- Pressing the Main Menu button on controllers now defaults focus to the Main Menu (proper facet of the display).
- The loading content material message will now not be caught at 0% when gamers are matchmaking.
- Fixed a Lobby digital camera concern when getting back from a replay.
- Fixed a difficulty that prevented the number of completely different gamers within the Lobby after switching from completely different game modes.
- Selecting Leave Match now not prevents a participant in your celebration sitting out within the Lobby from getting into matchmaking.
Replay
- A brand new digital camera mode, Battle Map, has been added to server replays. This digital camera mode reveals:
- A path of the place the adopted participant has been in the course of the match.
- The areas of the eliminations the adopted participant has finished in the course of the match.
Mobile
- Auto-fire system enhancements:
- We’ve re-tuned Auto-fire for each weapon with this replace and would love particular and detailed weapon suggestions in order that we will proceed to enhance it.
- If you wish to attempt it out and don’t use Auto-fire already, go into your HUD settings and allow Auto-fire.
- Added a brand new setting: Tap to Search/Interact for Controllers.
- Added a message for units on Android which have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to tell gamers concerning the settings being energetic.
- Players would unintentionally return to the Home display attributable to this setting being energetic.
- We’ve elevated the dimensions of buttons and icons within the following areas:
- The Frontend Lobby tab buttons.
- The Crown for Party chief show icon.
- The Map Marker.
- “First team to reach the elimination goal wins!” message received’t stay all through the entire match in Team Rumble.
- Exiting a car received’t reload the participant’s weapon.
- The button for skipping cutscenes is now seen on Android.
- Vertical black traces aren’t displayed on the Challenges web page.
- The Settings Menu will correctly show when language is ready to Spanish.
- The textual content on the menu buttons within the Settings Menu is aligned.
- Quick Heal button received’t seem when falling or after opening the map.
- Scaling the Quick Heal button within the HUD Layout Tool received’t trigger the icon to alter to the merchandise’s icon within the stock.
- Quick Heal button received’t disappear from the HUD Layout device when one other button is modified.
- Players are in a position to open doorways or Chests whereas utilizing the ADS button.
- Build mode button will appropriately change to the Weapon mode button when urgent it on Android.
- Added header on a number of widgets within the HUD Layout Tool.
- Graphical enchancment of CloudBreaker outfit.
- Graphical enchancment of the blue variant of the Sea Wolf outfit.
- Freefall icon will probably be displayed when falling to the map.
- ADS button received’t be displayed when driving a car that you just entered whereas holding a gun.
- When updating the Banner Trooper outfit, gamers received’t disappear within the Locker, and the correct Banner will probably be displayed.
- Edit button will probably be displayed when utilizing passenger seat.
- Screen received’t flip black when trying within a physique of water.
- Jump button received’t stay greyed out after gamers press it.
- Audio enhancements.
- Fixed the occasional static sounds on Android.
- Tapping with interactable gadgets in Edit mode will now not trigger the digital camera to lock.
- Player received’t be capable to edit by way of buildings.
- Ex: Looking at your wall and having the ability to edit one other construction (flooring, ramp, roof).
- Fixed an unopenable Chest close to Polar Peak.
Fortnite Creative
Islands
- Added the Grid Island – A flat island totally lined with grid squares to assist with constructing measurements. The white grid sq. marks the middle of the island. This island is low to the ocean to present essentially the most room for constructing potential.
Gameplay
- Added choices for Team Rotation to permit for rotating between groups at numerous rounds.
- Added third, 4th, fifth , sixth, seventh, eighth, ninth, 10th, 20th, 40th, 60th choices
- Every Round and Every Other Round are nonetheless out there, too.
- Added a “Team Visuals Determined At” game choice for controlling what beauty particulars (Team Names, Team Colors, and many others) are related to groups in game modes the place the groups rotate from spherical to spherical.
- Round Start, Game Start (default: Round Start)
- Fixed a difficulty the place gamers might seem on the improper location earlier than a game began.
- Fixed a difficulty the place Spawn Immunity wouldn’t be cancelled when firing a weapon.
- Fixed a difficulty with Spawn Immunity Time not truly exhibiting the visible results for the chosen period.
- The Secondary Ability (Exit Vehicle) button will probably be seen when within the Baller.
Weapons and gadgets
- Fixed a difficulty the place gamers might lose the power to intention or crouch after utilizing the Prop-O-Matic.
- Fixed a difficulty with Prop-O-Matic the place collisions would now not work after possessing sure varieties of props.
- Fixed a difficulty with Prop-O-Matic with digital camera positioning when possessing highlight props.
- Fixed a difficulty the place sure mirror and portray props would have the improper orientation when possessed by Prop-O-Matic.
- Fixed a difficulty that brought on mounted turrets to float downward over time.
Prefabs and galleries
- Added the Risky Reels Prefab.
- Added the Risky Reels Gallery.
- Added extra props to the Cabin Prop Gallery.
- Added the campground arch to the Cabin Gallery.
- Added extra RV variants and the Snow Cone Truck to Car Gallery A.
- Added further automobile colours to Car Gallery B and eliminated the vehicles from Car Gallery A.
- Fixed grass from clipping by way of the Throne Pedestal within the Castle Prop Gallery.
- Fixed the Kitchen Pans & Kitchen Knives props disappearing whereas in low element mode.
- Fixed the Volcano Vent within the Air Vent Gallery dealing with the improper manner.
- Fixed some visible points with the sidewalk flooring from the Paradise Palms Prefabs & Galleries.
Devices
- Added “When Exploded Transmit On” setting to Explosive Devices that triggers when the item is detonated.
- Added Team Settings gadget channel set off for when a group is eradicated.
- Added a 20 Seconds choice to the Player Capture Time setting for the Capture Area gadget.
- Added new Reset Times Triggered When Receiving From setting to Trigger gadget, which upon receipt, resets the counter for the variety of occasions the Trigger has been activated.
Timer
- The Timer’s show now flashes when the timer completes.
- Fixed a difficulty the place Timers wouldn’t be synchronized between all gamers.
- Fixed a difficulty the place Timer would set off 1 second too late.
- Fixed a difficulty the place timer would play a sound each time it spawned (fairly than solely on placement).
- Fixed Timer Device having the ability to be destroyed. It’s now indestructible.
- New Options
- Team (Any, 1-16. Default: Any). Which group can begin or cease the Timer.
- Complete Once (Yes, No. default: No). Will lock the gadget after it’s accomplished as soon as. Allows the Timer for use as a ‘Fastest Time’ set off. A locked timer requires to be Reset through a obtained message earlier than it may be used once more.
- Complete on End (Yes, No. Default:Yes). Whether or not the timer counts as Completed when it hits 00:00. Set to No for use as a race to set off it earlier than it ends.
- Show Trigger (Yes / No. Default: Yes). Shows or Hides the set off pad on the gadget. When No, you’ll have to remotely set off the gadget fairly than having gamers manually activate it by touching the pad.
- Alarm Audio (None / Siren. Default: Siren). Enables or disables the siren setting.
- Alarm Volume (Very Low, Low, Medium, Loud, Very Loud. Default: Very Loud).
- Score Value (-20 – 20. Default: 0). Provides rating to the one that triggered / accomplished the timer when it completes.
- Lap Time Team (Activating Team, None, 1-16. Default: None). Defines which group to replace the lap time for when this timer is accomplished. Lap time is a brand new choice within the Island’s UI Settings that may be proven on the scoreboard and used as a win situation.
- Lap Time Style (Count Up, Count Down. Default: Count Down). Counting up sends the entire time elapsed to the scoreboard. Counting down sends the remaining time.
- Added Receiver Support:
- Start when Receiving From. Starts the timer.
- Pause When Receiving From. Pauses the timer.
- Reset When Receiving From. Resets the timer again to its preliminary state (auto-starting it if the auto-start setting is on).
- Enable When Receiving From. Powers-up, permitting it for use.
- Disable When Receiving From. Powers-down, stopping it counting-down or receiving enter.
- Complete when Receiving From. Completes the Timer, stopping it, triggering the alarm and updating the lap time (if set).
- Set Lap Time when Receiving From. Sends the lap time to the scoreboard (if set) with out stopping the timer.
- Added Transmitter Support:
- When Complete Transmit On. Sends a sign on a selected channel when the timer completes.
Color Changing Block
- New Options
- Enable on Minigame Start choice (Yes, No. Default: Yes). Whether it may be touched to alter colour at first of the minigame, or must be enabled earlier than doing so.
- Adding Receiver help
- Enable on Received From. Allows this to be modified in colour when touched.
- Disable on Received From: Disallows colour altering on contact.
- Reset on Received From: Resets to the default colour.
- Set on Received From: Sets the block to the group of the participant that despatched the sign, permitting for distant activation.
Weapon-Free Zone
- Options:
- Zone Visible In Game (Off/On)
- Base Visible In Game (Off/On)
- Zone Width (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
- Zone Depth (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
- Zone Height (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
- Enabled On Game Start (Enabled/Disabled)
- Receiver Support:
- Enable When Receiving From – Allows the Zone to activate when receiving a distant sign
- Disable When Receiving From – Allows the Zone to be turned off when receiving a distant sign
- Fixed a difficulty which prevented Creature Spawners from being damageable when invulnerability and environmental injury had been set to off.
- Fixed a difficulty with Explosive Device exploding throughout heat up part if a participant was close by when the match was began.
- Fixed concern the place Barrier Volumes might block Spectator Drones.
- Fixed concern the place Barrier visuals would generally nonetheless be seen even when disabled.
- Fixed Creature Spawners not spawning creatures in Playgrounds mode in some instances.
- Fixed Shooting Gallery targets not detonating proximity grenades.
- Fixed a difficulty the place in some instances, Devices configured with receivers wouldn’t react to transmitters each different spherical.
- Fixed a difficulty the place the Music Sequencer wouldn’t at all times cease playback when anticipated.
UI and social
- Fixed a typo in Damage Self Weapon Filter Team Setting choice.
- Fixed a typo in Allow Items to be Dropped setting in Game Settings tab.
Mobile
- “Session has expired.” is not going to be proven when rejoining one other gamers server.
- Interact immediate will probably be seen for the motion modulator when positioned on the Block islands.
- Piano keys will probably be highlighted when chosen with the Phone device.
- Graphical enchancment on Chest & Ammo Gallery.
- Graphical enchancment of the Consumable icons.
- HUD will function the stock.
- Player will be capable to exit the My Island menu by tapping on the display or through the Exit button.
- Name and outline on Portal and Rift received’t jitter when aiming at portal.
- Baller’s winch button will probably be greyed out when the grappler isn’t deployed.
Fortnite: Save the world
General
- The first a part of the Locker has arrived in Save the World. You can now use your Emotes, Music Packs, and Loading Screens.
- The Locker is at present shared between Save the World and Battle Royale, so in the event you change it in both location, it’s going to change in each.
- Only Emotes, Music Packs, and Loading Screens can be found for Save the World in the mean time. We plan to help extra varieties of cosmetics in future updates. Read extra about this right here.
- Emotes:
- All varieties of Emotes now work in Save the World: Dances, Emoticons, Sprays, and Toys. Any emotes you personal can be found in all modes.
- You can slot as much as 6 Emotes within the Locker for fast entry on the Emote Wheel. Additional Emotes may be accessed by paging the wheel up or down.
- You can use Dances and Emoticons within the Lobby.
- Everyone who at present has entry to play Save the World will hold Ride the Pony, which is now a traversal Emote. You can now use it in Battle Royale and Creative too!
- Players who buy Save the World Founders packs can even obtain Ride the Pony.
- Everyone retains Dance Moves as nicely, as gamers in all modes begin with that Emote.
Missions and techniques
- Introducing: Hit the Road!
- Grab three different gamers and assist Quinn get to the Radio Station to spin her Song of the Summer on this street journey journey.
- Quinn travels in a hover-truck, full with a cell storm defence protect.
- Along the route are 4 randomized aims, every with difficult gameplay and quite a lot of upgrades.
- Get to the radio station, and shield Quinn from a ultimate enemy wave. Hopefully you’ve collected sufficient traps, ammo, and sources to safe the victory!
- If the car loses all of its well being the street journey ends, however gamers earn rewards primarily based on the variety of aims accomplished.
- You begin the journey with out your gear or provides, making scavenging and harvesting a high precedence.
- You hold your lure schematics, and begin with a couple of “hand-me-down” weapons, however weapon crafting is disabled.
- Weapons with acceptable perks are scattered all through the route, growing your probabilities of survival with out your weapon schematics.
- Chests in Hit the Road spawn tier-appropriate weapons, traps, and sources.
- Unlike earlier occasions, Hit the Road makes use of Power Levels as an alternative of Storm Shield Defense progress to match gamers to the proper problem, bringing extra steadiness to the group.
- If you’re knocked out you’ll have to wait till your group reaches or completes an goal earlier than you’ll respawn. Be cautious on the market!
- New occasion quests have additionally been added to present gamers an opportunity to earn much more Hit the Road tickets.
- Search every part you possibly can for cassette tapes, serving to Lars craft the proper summer time combine tape, and incomes some Hit the Road occasion tickets.
- Legendary Troll Stash Event Llama is accessible
- Cost: 1000 Hit the Road Tickets
- Llamas now comprise Cyberpunk Heroes and Vacuum Tube Weapon Schematics
- Mutant Storm Mission Alerts grant Hit the Road Tickets and are extra quite a few.
- Miniboss Mission Alerts now not grant Event Tickets and are much less quite a few.
- Safe Harbor quest: Reduced Evacuate the Shelter quest requirement from 2 to 1.
- Updated the mission rewards for “Eliminate and Collect” and “Resupply”.
- Eliminate and Collect now rewards Hero XP and/or Survivor XP.
- Resupply now rewards Schematic XP and a random crafting ingredient.
- Known concern: Sometimes the crafting ingredient fails to be rewarded if gamers don’t end sufficient bonus aims.
- Some Heroes and Schematics from the Birthday Llama for Year 2 was once locked. They have been up to date to permit Recycling and Transformation. Any gadgets that had been adjusted will proceed to not take up stock area.
- Shadow Ops Heroes, Military Weapons, and Vacuum Tube Weapons have been moved to the Expansion Tab within the Collection Book. These gadgets might now be researched/recruited.
- Exploding Deathburst has been changed with a brand new modifier: Exploding Death Bomb. When Husky Husks, Sploders, and Riot Huskies are eradicated they go away behind a damaging bomb with a brief fuse.
- With the altering of the season, occasion ticket rewards have been faraway from Wargames Daily Quests and Wargames Mission Rewards.
- Mission Rewards for Wargames are decreased whereas Daily Wargames Quest rewards are elevated:
- Stonewood Daily Wargames Quests now reward further Gold
- Plankerton Daily Wargames Quests reward Gold and a alternative of Evolution Materials
- Canny Valley Daily Wargames Quests reward Gold and RE-PERK!
- Twine Peaks Daily Wargames Quests reward Gold and a alternative of Epic PERK-UP! or Legendary PERK-UP!
- The “Husk Swarm” Wargames Challenge has been eliminated.
- Endurance Rewards are decreased for its early waves, normalizing to their present values as you method the ultimate wave.
- Mission Alert Weekly Quests in high-level Twine Peaks now show the proper energy necessities for completion.
- In the Hexed Wargames simulation, the statues now not go away shadows behind after they disappear.
UI
- Centered the Twine Peaks Storm Shield and Vinderman’s Mansion in-game maps.
- UI and Minimap icons for melee weapons have been up to date. Each melee weapon kind now has its personal distinctive icon.
- Quickly opening Expedition rewards now not causes the game to freeze.
- Main quest tile is now centered correctly when there isn’t any quest map.
- Adjusted Boom Bow alignment on the Weapon Wall within the Armory.
- Updated grammar for descriptions of Air Strike and its upgrades.
- Localization repair for Arabic for the factors counter used all through the entrance finish.
- Player names now scroll appropriately within the group member UI.
- Updated tooltips for Shock Tower and T.E.D.D.Y. to point out base injury for the talents.
- Fixed some celebration notifications interfering with menu navigation when utilizing a controller.
- Resolved a difficulty with well being/shields not updating after levelling/evolving a Hero from the Hero Loadout display.
- Fixed controller navigation generally not working within the Main Menu whereas within the entrance finish.
- Pick-up icons on the minimap will now not flip 180 if the participant is close to and above them.
Heroes
- Cloaked Star returns to the Event Store! Cloaked in thriller, this Mythic Ninja makes use of throwing stars to rapidly take down the Husks.
- Team Perk: Round Trip
- Throwing Stars return to you, dealing their injury once more on the way in which again.
- Requires 2 Ninjas of Legendary or increased rarity.
- Abilities
- Throwing Stars
- Crescent Kick
- Smoke Bomb
- Standard Perk: Fan of Stars
- Throw all Throwing Stars collectively in an arc. Adds 1 further star.
- Commander Perk: Fan of Stars+
- Throw all Throwing Stars collectively in an arc. Adds Three further stars.
- Shock Tower and T.E.D.D.Y. now not float within the air after their supporting construction is destroyed.
- R.O.S.I.E. can now not be positioned overlapping a fraction or storm chest.
- Hang Time and Leap Attacks now not incorrectly negate knockback results.
- Fixed concern with Goin’ Constructor protect not at all times blocking space injury.
- Destroying BASE with Supercharged Traps now appropriately removes the BASE bonus to these traps.
- Resolved a difficulty with Azalea Clark’s exploding Shock Tower not damaging Husks at excessive tiers.
Weapons and gadgets
- Added Vacuum Tube weapons as potential in-world drops.
- The Tar Pit lure schematics now take up stock area and may be recycled.
- Weapon trails for the Corsair now show correctly.
- Cleaned up weapon path timings for primary sword combo assaults.
- The Atomic Light Expander’s heavy assault now appropriately grants melee elimination credit score.
- Upgraded Typewriter weapon ought to now show on the weapon rack within the armory.
- Fixed the Astro Bat 9000 enjoying an infinite ringing sound if the projectile exploded throughout creation (e.g. spawned inside a wall).
Gameplay
- Fixed concern with banner gadget completely coloring buildings blue.
- Prevent teleporter from being positioned inside small objects.
- Prevent participant from turning into trapped inside Supply Drop.
- The present weapon is now reselected correctly after utilizing a capability whereas leaping off the map.
Art and animation
- Lighting when going to the armory or command tab from the Locker or Store tab with shadows disabled now show appropriately
- Fixed lighting when switching between locker and armory with shadows disabled.
- Resolved a bug the place motion didn’t interrupt Emotes.
General
UI
- All gamers’ matchmaking areas have been reset to Auto. You can change your desire within the Options menu.
- Moved the FPS indicator to the decrease left-hand nook whereas within the Lobby.
- Hover tooltips will now not stop mouse clicks within the Settings menu.
Social
- We found that the default Push to Talk (PTT) setting for brand new console gamers was “On,” which was unintentional. The default is now “Off,” and we’re performing a delicate reset of the Push to Talk setting for PlayStation 4, Xbox One, and Switch gamers. This is a one-time reset, and additional adjustments to the setting will persist as regular.
- Players who’ve manually modified their PTT settings up to now have had their PTT reset to “Off,” however they can change it again to “On.”
- The Recent Players checklist has been re-enabled on all platforms. Players in your Battle Royale Squad or Save the World Team will probably be routinely added to this checklist as you play.
- This checklist routinely clears if you shut the game.
- Fixed a difficulty during which a good friend invite wasn’t correctly being cleared.
Performance
- A brand new mesh streaming resolution has been enabled on Xbox One, Switch, and PC. This brings improved reminiscence utilization and streaming efficiency.
- This will probably be rolled out to different platforms in upcoming releases.
- Optimized UI efficiency to enhance in-match framerate.
- With Season X, the PC model of Fortnite requires a DirectX 11-capable graphics card to run the game, as talked about in our weblog submit.
- Implemented ray-traced distance area shadows on Switch.
- This improves rendering efficiency and likewise supplies elevated shadow vary.
- Enabled multi-threaded particle simulation on Switch.
- This improves the framerate, particularly throughout skydiving.
- Optimized GPU occlusion queries on Xbox One.
- This supplies a lift to dynamic decision and efficiency.
Mobile
- iPhone Eight scalability settings have been up to date to be extra consistent with comparable units. Overall efficiency and stability have been improved.
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