Fortnite is a beast of Epic proportions. See what I did there?
SuperData has printed its digital video games report for March, and Fortnite had fairly a month.
The recreation is now the most important free-to-play console recreation of all time, in income generated and month-to-month lively customers per SuperData.
For the month of March, Fortnite generated $223 million throughout all platforms (console, PC, cell), up 73% from February. Season three of Battle Pass, Drake, and the John Wick skin all “contributed to the massive growth,” mentioned SuperData.
The recreation bested PUBG in each income and month-to-month lively customers throughout all platforms. It additionally noticed the “highest conversion rate” of any free-to-play PC recreation throughout the month. For the whole month of March, Fortnite: Battle Royal got here in fifth on the free-to-play PC chart.
It can be nonetheless the primary promoting recreation on iOS within the US.
Ubisoft’s Far Cry 5 bought an estimated 2.5 million digital items throughout console and PC for the month of March. On console, the sport’s digital launch was roughly 500% in comparison with Far Cry Primal in 2015. It was the second best-selling digital title on consoles, following Fortnite at primary.
“This points to not only the underlying health of the Far Cry series, but also to growing digital download rates for AAA console games in 2018,” mentioned SuperData.
Elsewhere within the report, SuperData famous Sea of Thieves had 1.7 million month-to-month lively customers on consoles and 283,000 on Windows 10 PC. The recreation was launched on March 20, and people numbers are to be recommended; nonetheless, the analytics agency is not sure what number of of these gamers were using Xbox Game Pass.
“This leaves some unanswered questions concerning the long-term success of the title,” reads the report.
Sea of Thieves handed a million gamers on launch day, and the game had two million players as of March 28. Microsoft mentioned it was the “fastest-selling, first-party new IP” of this technology. The figures reported by Microsoft didn’t embody Game Pass, in response to Xbox advertising and marketing boss Aaron Greenberg.
The Rare-developed title was the seventh best-selling digital title for the month of March.
In all, worldwide digital spending grew 2% with shoppers handing over $8.9 billion globally throughout all platforms, in comparison with $8.7 billion year-over-year.
Console digital income was the “primary growth driver,” offsetting single-digit declines within the free-to-play PC and social markets.
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