Fortnite hit Three.4M concurrent gamers final weekend and the servers couldn’t deal with the stress

Fortnite hit a brand new peak of three.Four million concurrent gamers on Sunday, February Four and the load brought about main service disruptions.

So many gamers logged into Fortnite over the February Three-Four weekend it crashed the servers.

Before the outages, the sport hit a peak concurrent person document of three.Four million gamers.

Epic Games posted an replace on the Fortnite web site to share technical particulars in regards to the challenges of getting to “rapidly scale” a recreation and its on-line companies, that are far past its “wildest growth expectations.”

According to Epic, the acute load of gamers brought about six totally different incidents over the two-day interval leading to a mixture of partial and complete service disruptions.

“Problems that affect service availability are our primary focus above all else right now. We want you all to know we take these outages very seriously, conducting in-depth post-mortems on each incident to identify the root cause and decide on the best plan of action,” stated the Fortnite staff.

“The online team has been working diligently over the past month to keep up with the demand created by the rapid week-over-week growth of our user base.”

Fortnite hit Three.4M concurrent gamers final weekend and the servers couldn’t deal with the stress

To guarantee service availability, Epic has outlined the next steps it plans to take for Fortnite stability:

  • Identify and resolve the foundation reason behind our DB efficiency points.
  • Optimize, scale back, and eradicate all pointless calls to the backend from the shopper or servers.
  • Optimize how we retailer the matchmaking session knowledge in our DB.
  • Improve our inner operation excellence focus in our manufacturing and growth course of.
  • Improve our alerting and monitoring of identified cloud supplier limits, and subnet IP utilization.
  • Reducing blast radius throughout incidents.
  • Rearchitecting our core messaging stack.
  • Digging deeper into our knowledge and DB storage.
  • Scaling our inner infrastructure.
  • Performance at scale
  • Move particular performance out of MCP to microservices
  • Event sourcing knowledge fashions for person knowledge
  • Actor primarily based modeling of person periods

The put up goes into the technical nitty gritty side of things in the event you’re fascinated about such issues. But, for these of us who aren’t educated with regards to such issues, it’s simply good to know Epic is taking steps to ensure servers stay as steady as potential sooner or later.

The put up Fortnite hit 3.4M concurrent players last weekend and the servers couldn’t handle the pressure appeared first on VG247.

 
Source

Read also